Wächter des Glanzes
Humanoid
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Leben
1200%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
40 40 40 20
Damage
2000%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
77,200
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
7,471
Zauberschaden
7,471
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 9 Sek.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 5977–8965
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffsschaden: 300%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 200% mehr Angriffsschaden
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 20, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
generic_buff_aura
Radius: 20
Wächter des Glanzes
Humanoid
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Leben
1200%
Rüstung
+100%
Ailment Threshold
1200%
Widerstand
40 40 40 20
Damage
1000%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
77,200
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
3,736
Zauberschaden
3,736
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 9 Sek.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2988–4483
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Angriffsschaden: 300%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 200% mehr Angriffsschaden
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 10, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
generic_buff_aura
Radius: 20
3.18Wächter
Liga · Wächter Liga · Herausforderungen · Gemme · Einzigartig · Gegenstand · Wächter Mechanics · Recombinator
Forbidden · Neun Leben · Versengende Reinheit · Unerschütterliche Entschlossenheit · Tödlicher Hieb · Zorn der Natur · Seelentrinker · Entfesseltes Potenzial
Uber · Memento Mori · Unstillbarer Hunger · Kampfansage · Wissensdurst · Der perfekte Sturm · Kosmische Wunden
Weissagungskarten · Veränderte Wahrnehmung · Weiterführende Erfindung · Der starke Kampfmagier · Ein Schicksal schlimmer als der Tod · Das Ziel · Wiedergeburt und Erneuerung · Der Blick nach vorne · Der Apotheker · Die Heimat · Der Kerkermeister · Von Knochen zu Asche · Die dunklere Hälfte
Gegenstand · Rostiger Jagender Wächter · Bronzener Jagender Wächter · Kobaltblauer Jagender Wächter · Schwefelhaltiger Jagender Wächter · Glühender Jagender Wächter · Obsidianbesetzter Jagender Wächter · Geheimnisvoller Jagender Wächter · Urzeitlicher Jagender Wächter · Uralter Jagender Wächter · Bronzener Höllischer Wächter · Kobaltblauer Höllischer Wächter · Schwefelhaltiger Höllischer Wächter · Glühender Höllischer Wächter · Obsidianbesetzter Höllischer Wächter · Geheimnisvoller Höllischer Wächter · Urzeitlicher Höllischer Wächter · Uralter Höllischer Wächter · Bronzener Alpha-Wächter · Kobaltblauer Alpha-Wächter · Schwefelhaltiger Alpha-Wächter · Glühender Alpha-Wächter · Obsidianbesetzter Alpha-Wächter · Geheimnisvoller Alpha-Wächter · Urzeitlicher Alpha-Wächter · Uralter Alpha-Wächter · Kosmischer Alpha-Wächter · Wächter-Steuerung
Währung · Energiekern · Transformierender Energiekern · Verstärkender Energiekern · Aufwertender Energiekern · Rüstungs-Rekombinator · Waffen-Rekombinator · Schmuck-Rekombinator
Gems · Erweckte Unterstützung: Ermächtigung · Erweckte Unterstützung: Erleuchtung · Erweckte Unterstützung: Aufwertung
Einzigartig · Der hohläugige Schädel · Der Basilisk · Der Racheengel · Die Bürde der Wahrheit · Echos der Schöpfung · Der ewige Kampf · Der Ruf der Leere · Unmögliche Flucht · Hehre Vision · Die Offenbarung · Die bizarre Dreieinigkeit · Der unbändige Sturm · Der Narzisst · Der Verkommene · Das wütende Inferno · Insomnia · Der Größenwahnsinnige · Der Schlichter · Der Befallene · Eskalation · Der Wohltäter · Der Folterer · Der alte Fischer · Faden der Hoffnung