Centinela de resplandor
Humanoide
Sentinel of Radiance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistencia
Damage
2000%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
77,200
Armadura
57,580
Evasión
4,739
Damage
7,471
Daño de hechizos
7,471
Precisión
1,276
Attack Time
0.83
Experiencia
20,510
Minion Life
16,745
Minion Damage
5,966
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 9 seg
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5977–8965
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 200% más de daño de ataque
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "fiery;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_fiery_1 = "SetLightState( on, 1.0 );"
create_state_fiery_1 = "SetLightState( on );"
create_state_fiery_0 = "SetLightState( off );"
on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"
on_state_fiery_0 =
"
SetLightState( off, 1.0 );
RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
"
}
Actor
{
on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}
Life
{
on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
name = "Sentinel of Radiance",
life = 12,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 20,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 17,
accuracy = 3.4,
skillList = {
"VaalDominationMelee",
"TeleportVaalDomination",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
name = "TeleportVaalDomination",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
generic_buff_aura
Radio: 20
Centinela de resplandor
Humanoide
Sentinel of Radiance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistencia
Damage
1000%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
77,200
Armadura
57,580
Evasión
4,739
Damage
3,736
Daño de hechizos
3,736
Precisión
1,276
Attack Time
0.83
Experiencia
20,510
Minion Life
16,745
Minion Damage
2,983
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 9 seg
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2988–4483
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 200% más de daño de ataque
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "fiery;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_fiery_1 = "SetLightState( on, 1.0 );"
create_state_fiery_1 = "SetLightState( on );"
create_state_fiery_0 = "SetLightState( off );"
on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"
on_state_fiery_0 =
"
SetLightState( off, 1.0 );
RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
"
}
Actor
{
on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}
Life
{
on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = {
name = "Sentinel of Radiance",
life = 12,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 10,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 17,
accuracy = 3.4,
skillList = {
"VaalDominationMelee",
"TeleportVaalDomination",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
name = "TeleportVaalDomination",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
generic_buff_aura
Radio: 20
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.18Sentinel
Forbidden Nueve vidas Pureza abrasadora Resolución indómita Floritura fatal Furia de la naturaleza Engullidor de almas Potencial liberado
Uber Memento Mori Apetito insaciable Arrojar el guante Sed de conocimiento La tormenta perfecta Heridas cósmicas
Cartas de adivinación Percepción alterada Invención adicional El mago de batalla fornido Un destino peor que la muerte El destino Renacimiento y renovación Mirada al frente El boticario Hogar El señor del calabozo De hueso a cenizas La mitad más oscura
Objeto Centinela acechador oxidado Centinela acechador de bronce Centinela acechador de cobalto Centinela acechador de azufre Centinela acechador de ascuas Centinela acechador de obsidiana Centinela acechador críptico Centinela acechador primitivo Centinela acechador ancestral Centinela de pandemonio de bronce Centinela de pandemonio de cobalto Centinela de pandemonio de azufre Centinela de pandemonio de ascuas Centinela de pandemonio de obsidiana Centinela de pandemonio críptico Centinela de pandemonio primitivo Centinela de pandemonio ancestral Centinela alfa de bronce Centinela alfa de cobalto Centinela alfa de azufre Centinela alfa de ascuas Centinela alfa de obsidiana Centinela alfa críptico Centinela alfa primitivo Centinela alfa ancestral Centinela alfa cósmico Controlador de centinelas
Objetos monetarios
Núcleo de energía
Núcleo de energía transformador
Núcleo de energía amplificador
Núcleo de energía aumentador
Recombinador de armadura
Recombinador de armas
Recombinador de joyería
Gemas Asistencia despertada de Empoderar Asistencia despertada de Iluminar Asistencia despertada de Mejorar
Único La calavera de cuencas vacías El basilisco El ángel de la venganza El peso de la verdad Ecos de la creación La lucha eterna Llamada del vacío Huida imposible Visión sublime La epifanía La trinidad retorcida La tempestad desenfrenada El narcisista El depravado El infierno enfurecido Insomnio El megalómano El árbitro El infestado Escalada El benefactor El torturador El pescador antiguo Hilo de esperanza