Sentinelle de radiance
Humanoïde
Sentinel of Radiance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
Damage
2000%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
57,580
Score d'Évasion
4,739
Damage
7,471
Dégâts des sorts
7,471
Précision
1,276
Attack Time
0.83
Expérience
20,510
Minion Life
16,745
Minion Damage
5,966
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 9 sec.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5977—8965
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 0.83 sec.
Frappez vos ennemis d'un coup puissant.
200% Davantage de Dégâts d'Attaque
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "fiery;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_fiery_1 = "SetLightState( on, 1.0 );"
create_state_fiery_1 = "SetLightState( on );"
create_state_fiery_0 = "SetLightState( off );"
on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"
on_state_fiery_0 =
"
SetLightState( off, 1.0 );
RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
"
}
Actor
{
on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}
Life
{
on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Sentinel of Radiance",
life = 12,
damage = 20,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 17,
accuracy = 3.4,
skillList = {
"VaalDominationMelee",
"TeleportVaalDomination",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
name = "TeleportVaalDomination",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
generic_buff_aura
Rayon: 20
Sentinelle de radiance
Humanoïde
Sentinel of Radiance
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
Damage
1000%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
57,580
Score d'Évasion
4,739
Damage
3,736
Dégâts des sorts
3,736
Précision
1,276
Attack Time
0.83
Expérience
20,510
Minion Life
16,745
Minion Damage
2,983
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 9 sec.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2988—4483
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 0.83 sec.
Frappez vos ennemis d'un coup puissant.
200% Davantage de Dégâts d'Attaque
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
}
Life
{
corpse_usable = false
}
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
Animated
{
animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "fiery;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_fiery_1 = "SetLightState( on, 1.0 );"
create_state_fiery_1 = "SetLightState( on );"
create_state_fiery_0 = "SetLightState( off );"
on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"
on_state_fiery_0 =
"
SetLightState( off, 1.0 );
RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
"
}
Actor
{
on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}
Life
{
on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Sentinel of Radiance",
life = 12,
damage = 10,
damageSpread = 0.2,
attackTime = 0.83,
attackRange = 17,
accuracy = 3.4,
skillList = {
"VaalDominationMelee",
"TeleportVaalDomination",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
name = "TeleportVaalDomination",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
},
levels = {
[1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
generic_buff_aura
Rayon: 20
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.18Sentinel
- dès maintenant !
- Sentinel dès maintenant !
- Patchnotes