Sentinelle de radiance
Humanoïde
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
40 40 40 20
Damage
2000%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
7,471
Dégâts des sorts
7,471
Précision
986
Attack Time
0.83
Expérience
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 9 sec.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 5977–8965
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 0.83 sec.
Frappez vos ennemis d'un coup puissant.
200% Davantage de Dégâts d'Attaque
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 20, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
generic_buff_aura
Rayon: 20
Sentinelle de radiance
Humanoïde
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vie
1200%
Armure
+100%
Ailment Threshold
1200%
Résistance
40 40 40 20
Damage
1000%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Expérience
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
77,200
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
3,736
Dégâts des sorts
3,736
Précision
986
Attack Time
0.83
Expérience
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Temps d'incantation: 2 sec.
Temps de recharge: 9 sec.
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2988–4483
Chances de coup critique: 5%
Dégâts d'Attaque: 300%
Dégâts d'Attaque: 300%
Attack Time: 0.83 sec.
Frappez vos ennemis d'un coup puissant.
200% Davantage de Dégâts d'Attaque
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 10, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
generic_buff_aura
Rayon: 20
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.18Sentinel
dès maintenant ! · Sentinel dès maintenant ! · Défis · Gemme · Unique · Objet · Sentinel Mechanics · Recombinator
Forbidden · Neuf vies · Pureté ardente · Détermination indomptable · Floraison fatale · Furie de la Nature · Buveur d'âmes · Potentiel déchaîné
Uber · Memento Mori · Appétit insatiable · Jeter le gant · Soif de connaissances · Catastrophe cataclysmique · Blessures cosmiques
Cartes divinatoires · Perception altérée · L'Invention approfondie · Le Mage de bataille vigoureux · Un Sort pire que la mort · La Destination · Renaissance et renouvellement · Tourné vers l'avenir · L'Apothicaire · Le Foyer · Le Maître du donjon · Des Os aux cendres · Le Côté sombre
Objet · Sentinelle traqueuse rouillée · Sentinelle traqueuse en bronze · Sentinelle traqueuse en cobalt · Sentinelle traqueuse en soufre · Sentinelle traqueuse en rochebraise · Sentinelle traqueuse en obsidienne · Sentinelle traqueuse énigmatique · Sentinelle traqueuse primordiale · Sentinelle traqueuse ancestrale · Sentinelle tumultueuse en bronze · Sentinelle tumultueuse en cobalt · Sentinelle tumultueuse en soufre · Sentinelle tumultueuse en rochebraise · Sentinelle tumultueuse en obsidienne · Sentinelle tumultueuse énigmatique · Sentinelle tumultueuse primordiale · Sentinelle tumultueuse ancestrale · Sentinelle alpha en bronze · Sentinelle alpha en cobalt · Sentinelle alpha en soufre · Sentinelle alpha en rochebraise · Sentinelle alpha en obsidienne · Sentinelle alpha énigmatique · Sentinelle alpha primordiale · Sentinelle alpha ancestrale · Sentinelle alpha cosmique · Circuit runique
Objet monétaire · Noyau d'énergie · Noyau d'énergie transformant · Noyau d'énergie amplifiant · Noyau d'énergie augmentant · Recombinateur d'armure · Recombinateur d'arme · Recombinateur d'accessoire
Gems · Gemme de soutien éveillée : Amélioration · Gemme de soutien éveillée : Illumination · Gemme de soutien éveillée : Valorisation
Unique · Le Crâne énucléé · Le Basilic · L'Ange de la vengeance · Le Fardeau de la vérité · Échos de la création · La Lutte éternelle · L'Appel du Néant · L'Impossible évasion · Vision sublime · La Révélation · La Trinité tordue · La Tempête déchaînée · La Narcissique · L'Esprit malsain · La Fournaise en furie · Insomnie · La Mégalomane · L'Arbitre · L'Infestée · Intensification · La Bienfaitrice · La Tortionnaire · La Pêcheuse séculaire · Lueur d'espoir