Sentinela Radiante
Humanóide
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistência
40 40 40 20
Damage
2000%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
77,200
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
7,471
Dano Mágico
7,471
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 9 seg
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 5977–8965
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 200% mais Dano de Ataque
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 20, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
generic_buff_aura
Raio: 20
Sentinela Radiante
Humanóide
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
1200%
Armadura
+100%
Ailment Threshold
1200%
Resistência
40 40 40 20
Damage
1000%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
77,200
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
3,736
Dano Mágico
3,736
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 9 seg
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2988–4483
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 200% mais Dano de Ataque
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 10, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
generic_buff_aura
Raio: 20
3.18Sentinel
Forbidden · Nove Vidas · Pureza Cauterizante · Determinação Indomável · Florescer Fatal · Fúria da Natureza · Bebedor de Almas · Potencial Libertado
Uber · Memento Mori · Apetite Insaciável · Arremesse a Manopla · Sede de Conhecimento · A Tempestade Perfeita · Feridas Cósmicas
Cartas de Adivinhação · Percepção Alterada · Invenção Adiantada · O Mago de Batalha Forte · Um Destino Pior que a Morte · O Destino · Renascimento e Renovação · Olhar Adiante · O Apotecário · Lar · O Mestre da Masmorra · Do Osso às Cinzas · Metade Sombria
Item · Sentinela Perseguidor Enferrujado · Sentinela Perseguidor de Bronze · Sentinela Perseguidor de Cobalto · Sentinela Perseguidor de Enxofre · Sentinela Perseguidor Embrasado · Sentinela Perseguidor Obsidiano · Sentinela Perseguidor Críptico · Sentinela Perseguidor Primitivo · Sentinela Perseguidor Ancestral · Sentinela do Pandemônio de Bronze · Sentinela do Pandemônio de Cobalto · Sentinela do Pandemônio de Enxofre · Sentinela do Pandemônio Embrasado · Sentinela do Pandemônio Obsidiano · Sentinela do Pandemônio Críptico · Sentinela do Pandemônio Primitivo · Sentinela do Pandemônio Ancestral · Sentinela Supremo de Bronze · Sentinela Supremo de Cobalto · Sentinela Supremo de Enxofre · Sentinela Supremo Embrasado · Sentinela Supremo Obsidiano · Sentinela Supremo Críptico · Sentinela Supremo Primitivo · Sentinela Supremo Ancestral · Sentinela Supremo Cósmico · Controlador Sentinela
Item Monetário · Núcleo de Energia · Núcleo de Energia Transformador · Núcleo de Energia Amplificador · Núcleo de Energia Ampliador · Recombinador de Armadura · Recombinador de Arma · Recombinador de Acessórios
Único · O Crânio Caolho · O Basilisco · O Anjo da Vingança · O Peso da Verdade · Ecos da Criação · A Eterna Batalha · Chamado do Vazio · Fuga Impossível · Visão Sublime · A Epifania · A Trindade Distorcida · A Tempestade Indomável · O Narcisista · O Depravado · O Inferno Furioso · Insônia · O Megalomaníaco · O Árbitro · O Infestado · Escalação · O Bem Feitor · O Torturador · O Pescador Ancestral · Fio de Esperança