黑暗女巫
恶魔
区域: 禁闭祭坛
level [0]
移动速度加快 100%
怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
行动速度不能调整至低于基础值的 70%
monster penalty against minions damage +% final vs player minions [-40]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tormented Temptress
幽魂N
地区禁闭祭坛
标签cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, medium_movement, merveil_boss, non_attacking, not_dex, not_str, red_blood, unique_map_boss
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
1080%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.005 秒
伤害分布
±20%
经验值
300%
Model Size
149%
类型
DarkSeaWitch
Metadata
DarkSeaWitch
等级
70
生命
2,185,505
护甲
33,714
闪避值
5,081
能量护盾
6,937
伤害
5,182
法术伤害
7,735
命中
314
攻击间隔
0.67335
经验值
176,880
异常状态临界值
1,267,593
冰缓
4,008
Shock
4,008
Brittle
22,676
Scorch
4,008
Sap
11,074
DarkSeawitchSmokeMine
法术, 范围, 持续时间, 位移, 遥控地雷, 范围法术, 快行, 消耗保留, 闪现, 冷却
烟雾地雷
施放间隔: 0.5 秒
冷却时间: 5 秒
投掷一个地雷,当它引爆时将你传送至该地雷所在处。当传送时,在原本位置与地雷所在位置的区块都会被充满烟雾,致盲其中的敌人,并给你一个提高移动速度的临时增益效果。和其它闪现技能共用冷却时间。
DarkSeawitchTemporalChains
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
时空锁链
施放间隔: 0.5 秒
冷却时间: 3 秒
诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}
Stats
{
	set_mana_regeneration_rate_per_minute_% = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/DarkSeaWitch"] = {
    name = "Tormented Temptress",
    life = 12,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 10.8,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DarkSeawitchTemporalChains",
        "DarkSeawitchSmokeMine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkSeawitchTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_%",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {4000, -20, -25, 1, 100, -10, 45, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkSeawitchSmokeMine"] = {
    name = "Smoke Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Movement] = true,
        [SkillType.RemoteMined] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.HasReservation] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {80, -45, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterIceNovaUniqueMapBoss
Name极地肆虐者
FamilyMonsterNemesis
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
level [0]
IdMonsterImplicitNemesisProximityShield
Name灵能之盾
FamilyMonsterNemesis
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • level Min: 0 Max: 0 全域
  • 移动速度加快 100%
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 全域
  • Craft Tagsspeed
    怪物提供的经验值提高 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    monster penalty against minions damage +% final vs player minions [-40]
    IdMonsterDamageVersusPlayerMinions40
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -40 Max: -40 全域
  • Craft Tagsdamage
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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