Vorbote des Chaos
Konstrukt
Gebiet: Tödliche Kammern
kill traps mines and totems on death [1]
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
+2 zu maximaler Anzahl beschworener Totems
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
+2 zu maximaler Anzahl beschworener Totems
Harbinger of Disorder
Spectre | N |
---|---|
Area | Tödliche Kammern, Tödliche Kammern |
Tags | Zauberer, construct, fire_affinity, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, not_int, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Leben
180%
Rüstung
+25%
Ausweichen
+50%
Ailment Threshold
180%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
VaalSideAreaBossHolyFireElemental
Metadata
VaalSideAreaBoss6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
35,988
Ausweichen
7,109
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalSideAreaBossVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Vaal-Funken
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 2.25 Sek.
Abklingzeit: 12 Sek.
Entfesselt fortlaufend unberechenbare Funken in alle Richtungen, die sich zufällig in alle Richtungen bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 113 bis 338.9 Blitzschaden
Basisdauer beträgt 2.5 Sekunden
Feuert Projektile in zufällige Richtungen
25% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4000]
Basisdauer beträgt 2.5 Sekunden
Feuert Projektile in zufällige Richtungen
25% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4000]
VaalSideAreaBossHolyMortar
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, Multicastable, Chains, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 0.83 Sek.
Eure Treffer entzünden immer
Verursacht 1098 bis 1647 Feuerschaden
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
Verursacht 1098 bis 1647 Feuerschaden
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
VaalSideAreaBossCastGroundEffectHolyFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Verursacht 377.1 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 10 Sekunden
ground fire art variation [1]
Basisdauer beträgt 10 Sekunden
ground fire art variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );" on_death = "RemoveEffects();" } Animated { on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss6"] = { name = "Harbinger of Disorder", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "VaalSideAreaBossVaalSpark", "VaalSideAreaBossCastGroundEffectHolyFire", "VaalSideAreaBossHolyMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossVaalSpark"] = { name = "Vaal Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossCastGroundEffectHolyFire"] = { name = "VaalSideAreaBossCastGroundEffectHolyFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", }, levels = { [1] = {2.0999999046326, 1, 10000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossHolyMortar"] = { name = "VaalSideAreaBossHolyMortar", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_mortar_second_hit_damage_+%_final", "is_area_damage", "base_is_projectile", "always_ignite", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
+2 zu maximaler Anzahl beschworener Totems
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |