Heraldo de Desorden
Constructo
Área: Aposentos sepulcrales
kill traps mines and totems on death [1]
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
+2 a la cantidad máxima de tótems que puedes invocar
La rareza de los objetos arrojados está aumentada un %
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
+2 a la cantidad máxima de tótems que puedes invocar
Harbinger of Disorder
Spectre | N |
---|---|
Area | Aposentos sepulcrales, Aposentos sepulcrales |
Tags | Lanzador de hechizos, construct, fire_affinity, is_unarmed, light_armour, lightning_affinity, medium_height, medium_movement, not_int, ranged, red_blood, slashing_weapon, vaalsidearea_boss |
Vida
180%
Armadura
+25%
Evasión
+50%
Ailment Threshold
180%
Resistencia
30 30 30 20
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
VaalSideAreaBossHolyFireElemental
Metadata
VaalSideAreaBoss6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
35,988
Evasión
7,109
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalSideAreaBossVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning
Chispa vaal
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 2.25 seg
Tiempo de recarga: 12 seg
Lanza chispas impredecibles continuamente en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige de 113 a 338.9 de daño de rayo
La duración base es de 2.5 segundos
Dispara proyectiles en direcciones aleatorias
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4000]
La duración base es de 2.5 segundos
Dispara proyectiles en direcciones aleatorias
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4000]
VaalSideAreaBossHolyMortar
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, Multicastable, Chains, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.83 seg
Tus golpes siempre queman
Inflige de 1098 a 1647 de daño de fuego
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
Inflige de 1098 a 1647 de daño de fuego
base is projectile [1]
fire mortar second hit damage +% final [-60]
is area damage [1]
projectile uses contact position [1]
VaalSideAreaBossCastGroundEffectHolyFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
Inflige 377.1 de daño de fuego base por segundo
La duración base es de 10 segundos
ground fire art variation [1]
La duración base es de 10 segundos
ground fire art variation [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );" on_death = "RemoveEffects();" } Animated { on_death = "HideMeshSegments( geo_L_Arm1Shape,geo_L_Leg1Shape,geo_R_Arm1Shape,geo_R_Leg1Shape,geo_Torso1Shape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalSideAreaBosses/VaalSideAreaBoss6"] = { name = "Harbinger of Disorder", life = 1.8, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "VaalSideAreaBossVaalSpark", "VaalSideAreaBossCastGroundEffectHolyFire", "VaalSideAreaBossHolyMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossVaalSpark"] = { name = "Vaal Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.ProjectileSpiral] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 45, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 71, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 73, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.5, 1.5, 2500, 50, 4000, 40, 25, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossCastGroundEffectHolyFire"] = { name = "VaalSideAreaBossCastGroundEffectHolyFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", }, levels = { [1] = {2.0999999046326, 1, 10000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalSideAreaBossHolyMortar"] = { name = "VaalSideAreaBossHolyMortar", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Chains] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.83, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "fire_mortar_second_hit_damage_+%_final", "is_area_damage", "base_is_projectile", "always_ignite", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+2 a la cantidad máxima de tótems que puedes invocar
Id | MonsterTwoAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |