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Der Hundertfuß-Schatten
Bestie
IconEnemyResistanceColdStrong IconEnemyResistanceChaosStrong
Gattung: Affen
Gruppe: Vögel
Familie: Sande
The Hundred Foot Shadow
Spectre
AreaDas Aquädukt
Tagsavian_beast, beast, bird_boss, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood
Leben
300%
Ailment Threshold
300%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong64% IconEnemyResistanceLightning0% IconEnemyResistanceChaosStrong64%
Damage
285%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
220%
Type
VultureParasiteBoss
Metadata
VultureParasiteBoss
Stufe
33
Leben
1,755
Rüstung
1,488
Ausweichwert
1,155
Damage
160
Zauberschaden
160
Genauigkeit
136
Attack Time
2.25
Erfahrung
3,353
Minion Life
537
Minion Damage
121
Ailment Threshold
1,755
Chill
6
Shock
6
Brittle
31
Scorch
6
Sap
15
Phys Convert Ele
65%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 128192
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VultureBossCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 128192
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 80% mehr Schaden
44% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
cleave disable predictive damage [1]
global cannot crit [1]
is area damage [1]
skill double hits when dual wielding [1]
spell maximum action distance +% [-35]
iconcleave
SummonParasitesOnDeath
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
100% Chance, diesen Zauber bei Tod auszulösen
alternate minion [1]
number of monsters to summon [30]
VultureParasiteTakeOff
Attack
Base Damage: 128192
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 9 Sek.
Basisdauer beträgt 1.4 Sekunden

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasiteHidden"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteBoss"] = {
    fireResist = 0,
    coldResist = 64,
    lightningResist = 0,
    chaosResist = 64,
    name = "The Hundred Foot Shadow",
    life = 3,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "VultureBossCleave",
        "MeleeAtAnimationSpeed",
        "SummonParasitesOnDeath",
        "VultureParasiteTakeOff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "global_cannot_crit",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasitesOnDeath"] = {
    name = "SummonParasitesOnDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOff"] = {
    name = "VultureParasiteTakeOff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Der Hundertfuß-Schatten
Bestie
IconEnemyResistanceColdStrong IconEnemyResistanceChaosStrong
The Hundred Foot Shadow
Spectre
Tagsavian_beast, beast, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, physical_affinity, puncturing_weapon, red_blood
Leben
300%
Ailment Threshold
300%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong64% IconEnemyResistanceLightning0% IconEnemyResistanceChaosStrong64%
Damage
285%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
220%
Type
VultureParasiteBoss
Metadata
VultureParasiteBossMenagerie_
Stufe
68
Leben
19,300
Rüstung
28,790
Ausweichwert
4,739
Damage
1,065
Zauberschaden
1,065
Genauigkeit
580
Attack Time
2.25
Erfahrung
15,383
Minion Life
4,186
Minion Damage
850
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 8521278
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
VultureBossCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
Spalten
Base Damage: 8521278
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Der Charakter schwingt seine Waffe (oder beide, falls zwei Waffen verwendet werden) bogenförmig in Richtung des Ziels und fügt Monstern vor ihm Schaden zu. Funktioniert nur mit Äxten oder Schwertern.
Verursacht 80% mehr Schaden
44% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [120]
cleave disable predictive damage [1]
global cannot crit [1]
is area damage [1]
skill double hits when dual wielding [1]
spell maximum action distance +% [-35]
iconcleave
SummonParasitesOnDeath
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
100% Chance, diesen Zauber bei Tod auszulösen
alternate minion [1]
number of monsters to summon [30]
VultureParasiteTakeOff
Attack
Base Damage: 8521278
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Abklingzeit: 9 Sek.
Basisdauer beträgt 1.4 Sekunden

Object Type

version 2
extends "Metadata/Monsters/VultureParasite/VultureParasite"

Animated
{
	preload_animated_object = "Metadata/Critters/Parasite/Parasite.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VultureParasite/VultureParasiteBossMenagerie_"] = {
    fireResist = 0,
    coldResist = 64,
    lightningResist = 0,
    chaosResist = 64,
    name = "The Hundred Foot Shadow",
    life = 3,
    damage = 2.85,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "VultureBossCleave",
        "MeleeAtAnimationSpeed",
        "SummonParasitesOnDeath",
        "VultureParasiteTakeOff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureBossCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "global_cannot_crit",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-44, 80, -35, 120, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonParasitesOnDeath"] = {
    name = "SummonParasitesOnDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {1, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VultureParasiteTakeOff"] = {
    name = "VultureParasiteTakeOff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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