DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Endloser Sturm
Konstrukt
damage taken +% from arrow traps final [-100]
Monster gewähren bei Tötung keine Fläschchenfüllungen
monster casts shock nova text [1]
cant touch this [1]
cant possess this [1]
Unending Storm
Spectre
AreaPrüfung des schneidenden Leids, Prüfung des lodernden Zorns, Prüfung der wirbelnden Furcht, Prüfung des stechenden Zweifels, Prüfung der schleichenden Pein
TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, not_dex, not_int, plate_armour
Leben
200%
Rüstung
+100%
Ailment Threshold
200%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemMonsterLightning
Stufe
75
Leben
26,987
Rüstung
99,730
Ausweichwert
6,029
Damage
567
Zauberschaden
567
Genauigkeit
762
Attack Time
1.5
Erfahrung
11,804
Minion Life
5,508
Minion Damage
464
Ailment Threshold
26,987
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
PopUpTotemShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Zauberzeit: 0.75 Sek.
Abklingzeit: 2 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 1130 bis 3389 Blitzschaden
50% erhöhte Zaubergeschwindigkeit
15% Chance, Gegner zu schocken
Ring verursacht 50% weniger Schaden
is area damage [1]
ShockNova
ReviveAfterDuration
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 6 Sekunden
100% Chance, diesen Zauber bei Tod auszulösen

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterLightning"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Unending Storm",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "PopUpTotemShockNova",
        "ReviveAfterDuration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PopUpTotemShockNova"] = {
    name = "Shock Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "newshocknova_first_ring_damage_+%_final",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 15, 50, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
FamilyLabyrinthTrapDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Monster gewähren bei Tötung keine Fläschchenfüllungen
    FamilyMonsterSlainNoFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Nicht skalierbarer Wert
  • Craft Tagsflask
    monster casts shock nova text [1]
    FamilyTotemCastsShockNovaText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster casts shock nova text 1 — 1 Global
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Nicht skalierbarer Wert
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Nicht skalierbarer Wert
  • Endloser Sturm
    Konstrukt
    damage taken +% from arrow traps final [-100]
    Monster gewähren bei Tötung keine Fläschchenfüllungen
    level [0]
    monster casts shock nova text [1]
    cant touch this [1]
    cant possess this [1]
    Unending Storm
    Spectre
    AreaPrüfung des lodernden Zorns
    TagsZauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, not_dex, not_int, plate_armour
    Leben
    200%
    Rüstung
    +100%
    Ailment Threshold
    200%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemMonsterLightningProximityShield
    Stufe
    75
    Leben
    26,987
    Rüstung
    99,730
    Ausweichwert
    6,029
    Damage
    567
    Zauberschaden
    567
    Genauigkeit
    762
    Attack Time
    1.5
    Erfahrung
    11,804
    Minion Life
    5,508
    Minion Damage
    464
    Ailment Threshold
    26,987
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    275%
    PopUpTotemShockNova
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
    Schocknova
    Zauberzeit: 0.75 Sek.
    Abklingzeit: 2 Sek.
    Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
    Verursacht 1130 bis 3389 Blitzschaden
    50% erhöhte Zaubergeschwindigkeit
    15% Chance, Gegner zu schocken
    Ring verursacht 50% weniger Schaden
    is area damage [1]
    ShockNova
    ReviveAfterDuration
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 6 Sekunden
    100% Chance, diesen Zauber bei Tod auszulösen

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemMonsterLightningProximityShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Unending Storm",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "PopUpTotemShockNova",
            "ReviveAfterDuration",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PopUpTotemShockNova"] = {
        name = "Shock Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "newshocknova_first_ring_damage_+%_final",
            "base_chance_to_shock_%",
            "base_cast_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, 15, 50, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 Global
  • Monster gewähren bei Tötung keine Fläschchenfüllungen
    FamilyMonsterSlainNoFlaskCharges
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 Global — Nicht skalierbarer Wert
  • Craft Tagsflask
    level [0]
    NameAnnäherungsschild
    FamilyMonsterNemesis
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 0 — 0 Global
  • monster casts shock nova text [1]
    FamilyTotemCastsShockNovaText
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster casts shock nova text 1 — 1 Global
  • cant touch this [1]
    FamilyCantTouchThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Nicht skalierbarer Wert
  • cant possess this [1]
    FamilyCantPossessThis
    DomainsMonster (3)
    GenerationTypeQual (Torment) (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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