Secondary_damage
Old: ChuanHsing 2021-08-20 10:51:51
New: horsepowerhsu 2021-08-24 19:58:15
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Secondary damage | |
| 2 | 2 | ||
| 3 | - | Secondary damage is a component of certain | |
| 3 | + | Secondary damage is a component of certain [[attack]] and [[spell]] skills. It is also attainable through certain passives and items. It is a [[damage]] source that is not itself a spell, an attack or [[damage over time]]. | |
| 4 | 4 | ||
| 5 | - | ||
| 5 | + | [[Modifiers]] to attacks, spells and damage over time do not apply to secondary damage, although it can be scaled by other kinds of damage modifiers where applicable. For example, the secondary damage component of [[Detonate Dead]] can be scaled with modifiers to area damage, [[fire damage]], and Global damage. | |
| 6 | 6 | ||
| 7 | - | Detonate Dead | |
| 8 | - | can be scaled with modifiers to area damage, fire damage, and Global damage. | |
| 9 | - | ||
| 10 | - | The secondary damage component of skills can be blocked, dodged or evaded according to whether the skill is an attack or a spell. | |
| 7 | + | The secondary damage component of skills can be [[block]]ed, [[dodge]]d or [evaded](Evasion) according to whether the skill is an attack or a spell. | |
| 11 | 8 | ||
| 12 | 9 | ## Sources other than gems | |
| 13 | 10 | ||
| 14 | 11 | Explosions - All explosion damage is considered secondary damage. This includes explosions from items, ascendancy passives, keystones, and cluster jewel passives. | |
| 15 | 12 | ||
| 16 | - | - Explosion example: Crusader influence body armor's "Enemies you Kill Explode, dealing 3% of their Life as Physical Damage". | |
| 17 | 13 | - For more information see [[Explode]]. |