Life
Old: Yueren 2021-08-23 15:00:33
New: Yueren 2021-08-24 20:40:34
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Life | |
| 1 | + | # Life | |
| 2 | + | **Life** (also called Health or Hit Points) is the health source of a [[character]] or [[monster]]. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. Characters die when they reach 0 life and must be resurrected in town. Players can restore life by using flasks, gaining life regeneration from passive skills and equipment, or leeching life from enemies, among other mechanics. Life is fully restored upon entering a town. Light radius is based on current life. | |
| 3 | + | ||
| 4 | + | Every [class](Character_class) starts out with 50 life and has the following stats: | |
| 5 | + | ||
| 6 | + | - +10% of Maximum Life to maximum Recovery per [[Life]] [[Leech]] | |
| 7 | + | - +12 Maximum Life per [[Level]] | |
| 8 | + | - +20% of Maximum Life to Maximum total Recovery per second from [[Life]] [[Leech]] | |
| 9 | + | ||
| 10 | + | ## Calculation | |
| 11 | + | Total maximum life can be calculated with the following formula: | |
| 12 | + | ||
| 13 | + |  | |
| 14 | + | ||
| 15 | + | Flat life bonuses are added directly to base life (<span class="explicitMod">+x to maximum Life</span>). Percent-based modifiers apply to flat life bonuses, as well as base life and life from strength (<span class="explicitMod">+x% increased maximum Life</span>). See modifiers. | |
| 16 | + | ||
| 17 | + | ## Life scaling | |
| 18 | + | - [[Strength]] grants +1 life per 2 strength. | |
| 19 | + | ||
| 20 | + | Certain [unique items](Unique_item) grant special additional scaling for Life based on other statistics: | |
| 21 | + | ||
| 22 | + | - [[Shaper's Touch]] grant +1 life per 4 [[dexterity]]. This bonus is additive with all other base life and can be treated similarly to the life bonus inherent to strength. | |
| 23 | + | ||
| 24 | + | - [[Anatomical Knowledge]] adds 1 to maximum life per 3 [[intelligence]] allocated in a Large Radius | |
| 25 | + | ||
| 26 | + | Increasing strength, as well as dexterity if [[Shaper's Touch]] are used, will increase maximum life. Increasing attributes in general will also increase life. | |
| 27 | + | ||
| 28 | + | ## Mechanics scaled by life | |
| 29 | + | Certain unique items, skills, and ascendancies scale based on maximum life. | |
| 30 | + | ||
| 31 | + | ### Skills | |
| 32 | + | ||
| 33 | + | - [[Righteous Fire]] deals fire damage over time both to enemies and the caster based on the caster's maximum life and energy shield | |
| 34 | + | ||
| 35 | + | - [[Bodyswap]] deals base fire damage based on the caster's maximum life | |
| 36 | + | ||
| 37 | + | ### Unique items | |
| 38 | + | ||
| 39 | + | - [[Maligaro's Lens]] has the unique mod Nearby allies Recover 1% of your Maximum Life when you Die | |
| 40 | + | ||
| 41 | + | ### Ascendancy passive skills | |
| 42 | + | ||
| 43 | + | - [[Guardian]]'s [[Radiant Faith]] | |
| 44 | + | ||
| 45 | + | ## Restoring life | |
| 46 | + | After taking damage, Life may be restored in the following ways: | |
| 47 | + | ||
| 48 | + | - Life and Hybrid Flasks | |
| 49 | + | - Life Regeneration | |
| 50 | + | - Life Leech | |
| 51 | + | - Life Gain on Hit | |
| 52 | + | - Life Gain on Kill | |
| 53 | + | - Returning to Town or logging out | |
| 54 | + | - Certain skills can provide special life regeneration effects: | |
| 55 | + | ||
| 56 | + | - [[Essence Drain]] | |
| 57 | + | ||
| 58 | + | Some unique items grant other ways to restore life. | |
| 59 | + | ||
| 60 | + | ## Spending life | |
| 61 | + | Like mana and energy shield with Eldritch Battery, life may be spent in the following ways: | |
| 62 | + | ||
| 63 | + | - Life may be used like mana via the Blood Magic keystone or [[Arrogance Support]] gem to use skills with a fixed mana cost. Life cost is affected by [[Inspiration Support]] and all mana multipliers, except where otherwise specified. | |
| 64 | + | ||
| 65 | + | - Through the use of the beneficial life degeneration skills [[Righteous Fire]] and [[Blood Rage]]. | |
| 66 | + | ||
| 67 | + | - By [reserving](Reservation) life instead of mana for certain skills while using the Blood Magic keystone or [[Arrogance Support]] gem and also by using the [[Midnight Bargain]] unique wand. | |
| 68 | + | ||
| 69 | + | - Using [[Vaal Righteous Fire]] will spend a percentage of life. | |
| 70 | + | ||
| 71 | + | - Using [[Chaos Inoculation]] can be interpreted as spending all but 1 life permanently for access to chaos damage immunity. | |
| 72 | + | ||
| 73 | + | ## Full life | |
| 74 | + | Main page: [[full life]] | |
| 75 | + | ||
| 76 | + | ## Low life | |
| 77 | + | Main page: [[low life]] | |
| 78 | + | ||
| 79 | + | ## Life transforming jewels | |
| 80 | + | These unique jewels transform life from passive skills into another base statistic. | |
| 81 | + | ||
| 82 | + | - [[Energy From Within]] has the mod <span class="explicitMod">Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield</span> | |
| 83 | + | ||
| 84 | + | - [[Healthy Mind]] has the mod <span class="explicitMod">Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value</span> |