Mana
Old: Yueren 2021-08-23 15:00:53
New: Yueren 2021-08-24 21:20:26
Old | New | Differences | |
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1 | - | # Mana | |
1 | + | # Mana | |
2 | + | **Mana** is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks. | |
3 | + | ||
4 | + | ## Mechanics | |
5 | + | Every class starts with 40 Mana and have the following character stats | |
6 | + | ||
7 | + | - +10% of Maximum Mana to maximum Recovery per Mana Leech | |
8 | + | - +20% of Maximum Mana to maximum total Recovery per second from Mana Leech | |
9 | + | - +6 Maximum Mana per Level | |
10 | + | - Regenerate 1.8% of Mana per second | |
11 | + | ||
12 | + | Every two points of Intelligence grants +1 mana. | |
13 | + | ||
14 | + | Additional mana and mana regeneration can be gained from high Intelligence, passive skills, [[modifier]]s on equipment, the aura [[Clarity]], various unique items, and by helping [[Alira]] in the Deal with the Bandits quest. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all <span class="explicitMod">Mana Regeneration Rate +%</span> modifiers. | |
15 | + | ||
16 | + | The <span class="explicitMod">when on Low Mana</span> and <span class="explicitMod">when on Full Mana</span> modifiers are not triggered with 0/0 mana. | |
17 | + | ||
18 | + | ## Calculation | |
19 | + | Total maximum Mana can be calculated with the following formula: | |
20 | + | ||
21 | + |  | |
22 | + | ||
23 | + | Flat mana bonuses are added directly to the base mana (<span class="explicitMod">+X to maximum Mana</span>). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from [[Intelligence]] (<span class="explicitMod">+X% increased maximum Mana</span>). See [[modifiers]]. | |
24 | + | ||
25 | + | ## Mana Scaling | |
26 | + | [[Intelligence]] grants +1 Mana per 2 Intelligence. | |
27 | + | ||
28 | + | Certain unique items grant special additional scaling for Mana based on other statistics: | |
29 | + | ||
30 | + | - [[Shaper's Touch]] | |
31 | + | - grants +1 Mana per 4 [[Strength]]. | |
32 | + | ||
33 | + | ## Mechanics Scaled by Mana | |
34 | + | Certain unique items and ascendancies scale based off of maximum Mana. | |
35 | + | ||
36 | + | ### Unique Items | |
37 | + | ||
38 | + | - [[Skyforth]] has the special modifier <span class="explicitMod">Stun Threshold is based on 500% of your Mana instead of Life</span>. | |
39 | + | ||
40 | + | - [[Omeyocan]] has the special modifier <span class="explicitMod">2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%</span>. | |
41 | + | ||
42 | + | ### Ascendancies | |
43 | + | - [[Guardian]]'s [[Radiant Faith]] | |
44 | + | ||
45 | + | - [[Hierophant]]'s [[Sanctuary of Thought]] | |
46 | + | ||
47 | + | ## Spending Mana | |
48 | + | **Mana** can be spent in the following ways: | |
49 | + | ||
50 | + | - By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as [[temporal chains]], [[chill]]s, and [[Suppressing Fire]]. | |
51 | + | ||
52 | + | - By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras. | |
53 | + | ||
54 | + | - [[Mind of the Council]] has the unique mod <span class="explicitMod">30% of Lightning Damage is taken from Mana before Life when Hit</span>, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only. | |
55 | + | ||
56 | + | - [[Kitava's Thirst]] has the unique mod <span class="explicitMod">50% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill</span>, essentially granting another effect to spending mana. | |
57 | + | ||
58 | + | - [[Soul Taker]] has the unique mod <span class="explicitMod">Insufficient Mana doesn't prevent your Melee Attacks</span>, essentially eliminating the need for mana restoration. | |
59 | + | ||
60 | + | - [[Lavianga's Spirit]] has the unique mod <span class="explicitMod">Your Skills have no Mana Cost during Flask effect</span>, but also restores mana. | |
61 | + | ||
62 | + | - [[Zerphi's Last Breath]] has the unique mod <span class="explicitMod">Skills used during Flask effect grant 800% of Mana Cost as Life</span>, causing mana expenditures to heal the player proportionally. | |
63 | + | ||
64 | + | Notably, Mana lost to damage is not considered spent. This includes [[Mind Over Matter]], [[Divine Guidance]], [[The Aylardex]], and [[Corruption]] allowing for a portion of damage taken to be applied to Mana instead of Life. | |
65 | + | ||
66 | + | ## Restoring Mana | |
67 | + | Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways: | |
68 | + | ||
69 | + | - Mana and Hybrid Flasks | |
70 | + | - Mana Regeneration | |
71 | + | - Mana Leech | |
72 | + | - Mana Gained on Hit | |
73 | + | - Mana Gained on Kill | |
74 | + | - Mana Gained on Block | |
75 | + | - Damage taken gained as Mana when Hit | |
76 | + | - Returning to town or logging out | |
77 | + | ||
78 | + | ## Full Mana | |
79 | + | Being on Full Mana can unlock bonuses granted by certain unique items: | |
80 | + | - [[Clear Mind]] grants <span class="explicitMod">(40-60)% increased Spell Damage while no Mana is Reserved</span> | |
81 | + | ||
82 | + | ## Low Mana | |
83 | + | A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 50%. | |
84 | + | ||
85 | + | Certain unique items grant special effects based on being on Low Mana or not: | |
86 | + | - [[Infernal Mantle]] has the unique mod <span class="explicitMod">25% increased Spell Damage taken when on Low Mana</span> | |
87 | + | - [[Esh's Visage]] has the unique mod <span class="explicitMod">Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana</span> |