Movement_speed
Old: horsepowerhsu 2021-08-23 14:41:19
New: horsepowerhsu 2021-08-26 13:41:55
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Movement speed | |
| 1 | + | # Movement speed | |
| 2 | + | ||
| 3 | + | **Movement speed** (often referred to as **MS**) is a modifier to the base speed a creature can run. | |
| 4 | + | ||
| 5 | + | [[Body armour]]s and [[shield]]s induce movement speed penalties when equipped. The exact penalty can differ depending on the base item type, but in general [[strength]] armour has greater penalties than [[dexterity]] and [[intelligence]] armour. | |
| 6 | + | ||
| 7 | + | There is no cap on movement speed. | |
| 8 | + | ||
| 9 | + | Movement speed is beneficial for characters that employ [[evasion]] as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. | |
| 10 | + | ||
| 11 | + | The base movement speed is [38 units per second](https://www.pathofexile.com/forum/view-thread/1766818). | |
| 12 | + | ||
| 13 | + | ## Debuffs | |
| 14 | + | ||
| 15 | + | A few [debuff](Buff) from the monsters and maps are affecting the player character's movement speed: [[Net throw]], [[Tar]], etc. |