Eyes_of_the_Greatwolf
Old: 니콜볼라스 2021-09-01 18:54:57
New: 니콜볼라스 2021-09-01 23:50:37
Old | New | Differences | |
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1 | - | # 헤드헌터 | |
2 | - | ## Mechanics | |
3 | - | Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you". | |
1 | + | ## Modifiers | |
4 | 2 | ||
5 | - | ||
3 | + | Eyes of the Greatwolf doubles the effect of any of its implicit modifiers. This means it has two modifiers chosen from the following and then doubles them: | |
6 | 4 | ||
7 | - | - <span class="text-mod">Fractured</span> | |
8 | - | - <span class="text-mod">Inner Treasure</span> | |
9 | - | - <span class="text-mod">Soul Conduit</span> | |
5 | + | Available implicit modifiers include: | |
10 | 6 | ||
11 | - | ## Effects | |
12 | - | Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance. | |
13 | - | ||
14 | - | While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the [[Vitality]] aura, and so on. The table below uses the name displayed on the buff bar. | |
15 | - | ||
16 | - | **Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.** | |
17 | - | ||
18 | - | ## Corrupting | |
19 | - | ||
20 | - | Extremely wealthy players may risk their Headhunter and corrupt it using [[Vaal Orb]]. It is possible to: | |
21 | - | ||
22 | - | - Brick it by turning it into a Rare Belt | |
23 | - | - Add an implicit | |
24 | - | - No effect other than adding the corrupted property | |
25 | - | - Other effects like transforming into another item | |
26 | - | ||
27 | - | ### Implicits | |
28 | - | The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are: | |
29 | - | ||
30 | - | - <span class="text-mod">(8–10)% increased Area of Effect | |
31 | - | - <span class="text-mod">+(20–25)% to Critical Strike Multiplier during any Flask Effect | |
32 | - | - <span class="text-mod">(8–12)% increased Attack Speed during any Flask Effect | |
33 | - | - <span class="text-mod">(8–12)% increased Cast Speed during any Flask Effect | |
34 | - | - <span class="text-mod">(35–40)% increased Critical Strike Chance during any Flask Effect | |
35 | - | - <span class="text-mod">(12–15)% increased Skill Effect Duration | |
36 | - | - <span class="text-mod">(8–10)% increased maximum Energy Shield | |
37 | - | - <span class="text-mod">(6–8)% increased maximum Life | |
38 | - | - <span class="text-mod">(8–12)% increased Movement Speed during any Flask Effect | |
39 | - | - <span class="text-mod">(20–30)% increased Rarity of Items found | |
40 | - | - <span class="text-mod">(3–5)% increased Quantity of Items found | |
41 | - | - <span class="text-mod">Wrath has (15–20)% increased Aura Effect | |
42 | - | - <span class="text-mod">Anger has (15–20)% increased Aura Effect | |
43 | - | - <span class="text-mod">Hatred has (15–20)% increased Aura Effect | |
44 | - | - <span class="text-mod">Determination has (15–20)% increased Aura Effect | |
45 | - | - <span class="text-mod">Discipline has (15–20)% increased Aura Effect | |
46 | - | - <span class="text-mod">Grace has (15–20)% increased Aura Effect | |
47 | - | - <span class="text-mod">(4–6)% increased Intelligence | |
48 | - | - <span class="text-mod">(4–6)% increased Dexterity | |
49 | - | - <span class="text-mod">(4–6)% increased Strength | |
50 | - | - <span class="text-mod">+(14–16)% to all Elemental Resistances | |
7 | + | (12-16)% increased Attributes | |
8 | + | (15-25)% increased Global Defences | |
9 | + | (19-31)% increased Chaos Damage | |
10 | + | (20-30)% increased Attack Damage | |
11 | + | (20-30)% increased Cold Damage | |
12 | + | (20-30)% increased Fire Damage | |
13 | + | (20-30)% increased Lightning Damage | |
14 | + | (20-30)% increased Spell Damage | |
15 | + | (20-30)% increased Global Physical Damage | |
16 | + | (20-30)% increased maximum Mana | |
17 | + | (25-35)% increased Damage | |
18 | + | (4-6)% additional Physical Damage Reduction | |
19 | + | (4-6)% chance to Freeze, Shock and Ignite | |
20 | + | (40-50)% increased Global Critical Strike Chance | |
21 | + | (5-8)% increased Area of Effect | |
22 | + | (6-10)% increased Attack and Cast Speed | |
23 | + | (6-10)% increased Quantity of Items found | |
24 | + | (8-12)% increased maximum Life | |
25 | + | +(24-36)% to Global Critical Strike Multiplier | |
26 | + | +1 to maximum number of Raised Zombies | |
27 | + | 10% chance to gain a Frenzy Charge on Kill | |
28 | + | 10% chance to gain a Power Charge on Kill | |
29 | + | 10% chance to gain an Endurance Charge on Kill | |
30 | + | 50% of Cold Damage from Hits taken as Fire Damage | |
31 | + | 50% of Cold Damage from Hits taken as Lightning Damage | |
32 | + | 50% of Fire Damage from Hits taken as Cold Damage | |
33 | + | 50% of Fire Damage from Hits taken as Lightning Damage | |
34 | + | 50% of Lightning Damage from Hits taken as Cold Damage | |
35 | + | 50% of Lightning Damage from Hits taken as Fire Damage | |
36 | + | Gain (6-12)% of Physical Damage as Extra Damage of a random Element | |
37 | + | Projectiles Pierce 2 additional Targets | |
38 | + | Regenerate 2% of Life per second |