Modifiers
Old: Yueren 2021-09-11 23:20:06
New: Yueren 2021-09-16 23:40:49
| Old | New | Differences | |
|---|---|---|---|
| 3 | 3 | ||
| 4 | 4 | A modifier should be seen as an instance of change applied to an entity. A basic modifier does nothing on its own, it is given the effect by the associated [[stat]]s (and their values), buffs and skills. | |
| 5 | 5 | ||
| 6 | - | ## | |
| 6 | + | ## 機制概述 | |
| 7 | 7 | A modifier applies statistics, a buff or grants a skill to an entity. Modifiers are specific to items, monsters, strongboxes or areas. | |
| 8 | 8 | ||
| 9 | 9 | Since not all statistics have a visible text, it is possible that some effects are granted by the modifier but are not visible to the player. On the wiki, some of these effects have a custom text specific to the wiki and are noted with (HIDDEN) in the description. In particular area and monster effects may be hidden from the player. | |
| 26 | 26 | If a skill is specified, the specified skill (at the specified level) will be granted to the relevant entity. The modifier does not include values for the skill other then the level as they're defined by the skill itself. Often this is found on items, where they grant skills, such as [[The Whispering Ice]] | |
| 27 | 27 | unique item. | |
| 28 | 28 | ||
| 29 | - | ## | |
| 29 | + | ## 術語 | |
| 30 | 30 | In general modifiers are referred to as such, however there are many special cases of modifiers that correspond to specific sets and Modifiers#Conditions : | |
| 31 | 31 | ||
| 32 | 32 | **Term** |**Explanation** | |
| 51 | 51 | Local |<ul><li>Refers to modifiers that grant local statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are never local. Only statistics can be local.</li></ul> | |
| 52 | 52 | Global |<ul><li>Refers to modifiers that grant global statistics.</li><li>In general, statistics that appear on an item naturally are local while all others are global. Conditional statistics are also global.</li><li>Please note that modifiers themselves are **never global**. Only statistics can be global.</li></ul> | |
| 53 | 53 | ||
| 54 | - | ## | |
| 55 | - | ### | |
| 54 | + | ## 詞綴類別 | |
| 55 | + | ### 固定詞綴 | |
| 56 | 56 | Implicit modifiersalways spawn on entities before the addition or change of additional modifiers (for example by changing the rarity). | |
| 57 | 57 | ||
| 58 | 58 | On monsters, implicit modifiers can be very commonly found. For example, some monsters are granted damage conversion which converts their inherent damage to that of another element. However, on unique monsters and bosses implicits are most notable - for example most bosses are granted a boost to their item rarity and item quantity as well as other bonuses such as on Atziri. | |
| 77 | 77 | Certain unique items also have special interactions with implicits: | |
| 78 | 78 | - [[Greatwolf Talisman]]- has two randomly chosen [[talisman]] implicits. | |
| 79 | 79 | ||
| 80 | - | ### | |
| 80 | + | ### 附魔 | |
| 81 | 81 | Enchantments are similar to implicit modifiers, but are granted to the item by specific means. Enchantments have their own mod slot on items and do not use the implicit mod slot. Most items can have up to one enchantment at a time. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment. They are always fixed values, so | |
| 82 | 82 | ||
| 83 | 83 | Blessed Orbs | |
| 90 | 90 | - Weapons and body armour with enchantments are possible rewards in Grand Heists. The enchantments can be added by using [[Tailoring Orb]] or [[Tempering Orb]] which drops from [[Heist league]]. | |
| 91 | 91 | - Jewels with enchantments can be found in Heists. The enchantment modifiers pool apparently the same as Harvest jewel implicit. | |
| 92 | 92 | ||
| 93 | - | ### | |
| 93 | + | ### 變動詞綴 | |
| 94 | 94 | Explicit modifiers are generally dynamically generated by changing the rarity of the entity or by other modification. | |
| 95 | 95 | ||
| 96 | 96 | The number of affixes given by [[rarity]] depends on the rarity class: | |
| 179 | 179 | 16 |Synthesis | | |
| 180 | 180 | 17 |Synthesis| | |
| 181 | 181 | ||
| 182 | - | ### | |
| 182 | + | ### | |
| 183 | 183 | The required level of the relevant entity. For example, this can be the required item level or a monster level. | |
| 184 | 184 | ||
| 185 | 185 | However, there are cases where this is not respected: in particular this is the case for any mods that are directly given to other entities, such as implicit mods including enchantments or monsters with innate mods. | |
| 223 | 223 | ||
| 224 | 224 | Fossil multiply the spawn weight of mod that matching the fossil, For example, [[Corroded Fossil]] multiply the spawn weight of mod that have "physical and Ailment" or "Chaos and Ailment" tags by 10, and multiply the spawn weight of the mod with "elemental" tag by 0. | |
| 225 | 225 | ||
| 226 | - | Some enchantments, such as <span class="enchantMod">(5–8)% increased maximum Life</span> on body armor, will affect the mod with "life" mod tag. | |
| 227 | - | ||
| 228 | - | ## Developer information | |
| 229 | - | Relevant data can be found in the content.ggpk | |
| 230 | - | ||
| 231 | - | | Mods| Data/Mods.dat | List of mods with their associated stats & values, buffs and skills, conditions | | |
| 232 | - | |---------|---------|----------| | |
| 233 | - | | Mods Domains | Data/ModsDomains.dat | empty | | |
| 234 | - | | Mods Generation Types | Data/ModsGenerationTypes.dat | empty | | |
| 226 | + | Some enchantments, such as <span class="enchantMod">(5–8)% increased maximum Life</span> on body armor, will affect the mod with "life" mod tag. | |