Area_of_effect

Old: ChuanHsing 2021-08-15 21:28:34

New: Yueren 2021-09-19 15:27:20

OldNewDifferences
1-# Ward
2-
3-![](https://imgur.com/F119T4d.png)
4-
5-Path of Exile: Expedition introduced a new defence type, Ward. For Expedition base type items, instead of Armour, Evasion and Energy Shield, these items have Ward.
6-
7-Ward is a new defensive property. It protects you from all damage types, taking damage from a hit before your energy shield or life up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.
8-
9-As the right example shown, the outmost is Ward, Shield is in the middle, and Life is in the innermost. A rare Runic Helm grants 73 Ward and get +39 to ward mods that improve it. Ward is a defence and Ward Restoration Time is 5 seconds.
10-
11-For the undead enemies you unearth in Expedition encounters, they also have Ward rather than traditional defenses.
12-
13-## Ward Items
14-
15-- [[Runic Helm]]
16-- [[Runic Crest]]
17-- [[Runic Crown]]
18-- [[Runic Greaves]]
19-- [[Runic Sollerets]]
20-- [[Runic Sabatons]]
21-- [[Runic Gloves]]
22-- [[Runic Gages]]
23-- [[Runic Gauntlets]]
24-- [[Iron Flask]]
25-
26-## Ward Build Guide
27-Ward does not modify damage taken, it changes how/where you take damage. For example, a skill supported by CWDT will still count damage that breaks ward.
28-
29-Damage breaks Ward before being taken from your life or energy shield, and breaking Ward is treated the same as taking an amount of that damage up to the value of your ward (thus that much damage from the hit doesn't get taken from life/mana/es). Aegises, Guard Skills, etc get at the damage first, so if all damage is taken from "external" things like those, there will be none left to break ward, and thus ward will not break.
30-
31-However unlike all the other things that damage is taken from, Ward is not a pool that can be depleted. The value of ward is always the same, that value just doesn't do anything while it's broken. There is no "Maximum Ward" with a current value that changes to zero, there's just "Ward", and whether or not it's broken, which is a boolean state.
32-
33-Ward is restored (stops being broken) after a set delay from when it was broken (default 5 seconds). As you correctly surmised, taking more hits while ward is broken has no effect on this.
34-
35-## Ward Mods & Items
36-
37-- Mods: +x to Ward
38-- Mods: x% increased Ward
39-- Helmet: Runic Helm, Runic Crest, Runic Crown. It provides 34 - 629 wards.
40-- Boots: Runic Greaves, Runic Sollerets, Runic Sabatons. It provides 20 - 388 wards.
41-- Gloves: Runic Gloves, Runic Gages, Runic Gauntlets. It provides 20 - 416 wards.
42-- Flask: Iron Flask. +200 to Ward. Restores Ward on use.
43-
44-Currently, there is no passive skill tree or gem related to ward.
45-
46-## How to restore Ward?
47-
48-When you’re hit, your Ward is completely depleted and reduces the damage dealt to you by that amount.
49-
50-- It will restore automatically after 5 seconds. If you are dealt with damage, it also restore after five seconds. Your ward replenishes itself and you’re protected from the next hit.
51-- Restores Ward instantly on using one of these flasks: Elixir of the Unbroken Circle, Olroth's Resolve, Starlight Chalice, and Vorana's Preparation.
52-
53-As the following example shown, when you are dealt with damage, Ward removes firstly, then decreases Shield, last decreases Life. Meanwhile, Ward will restore automatically after 5 seconds.
54-
55-![](https://imgur.com/RNClMGg.png)
56-
57-## Ward Uniques
58-
59-- [[Cadigan's Crown]]
60-- [[Elixir of the Unbroken Circle]]
61-- [[Faithguard]]
62-- [[Medved's Challenge]]
63-- [[Nightgrip]]
64-- [[Olroth's Charge]]
65-- [[Olroth's Resolve]]
66-- [[Starlight Chalice]]
67-- [[Vorana's March]]
68-- [[Vorana's Preparation]]
1+# 範圍效果
2+**範圍效果** (often referred to as **AoE**) refers to an **area** with radius in where all enemies can be affected by the **effect**. Skill gems with an area of effect have the AoE gem tag.
3+
4+## 機制
5+The simplest examples are skills like [[Shock Nova]], [[Ice Nova]] and [[Sweep]], which have circular areas of effect. Skills like [[Cleave]] and [[Ground Slam]] have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example [[Flame Surge]] or [[Glacial Cascade]].
6+
7+Skills that damage multiple enemies per cast do not necessarily have an area of effect. Piercing projectiles like [[Ice Spear]] do not have the AoE tag, nor do chaining skills.
8+
9+Modifiers that increase or decrease area of effect target the total area of the effect. When modifying the area, all applicable skills will be affected, including skills that do not deal damage such as auras. Almost every passive skill, support gem, and item that modifies area of effect modifies the total area, not the radius directly. Since the total area is being increased rather than the radius, the radius is effectively increased by the square root of the increase of area of effect for circular AoE abilities. For example, applying +100% area of effect to an ability with a radius of 10 would increase the radius to 14.1. For abilities with shapes other than a circle, the area is increased as usual for that shape. For example, an ability that hits in a 120° cone would gain 3 times as much increase to radius from area of effect bonuses, due to only hitting a third of a circle.
10+
11+Some skills gain an increase to the radius of the area of effect as they are leveled. Modifiers that are percentage increases to area of effect (ex. the quality bonus on [[Contagion]], granting +0% to +10% increase area of effect) are additive with other percentage radius modifiers. Modifiers that annotate a specific (usually integer) increase to the radius (ex. the gem level bonus for [[Caustic Arrow]], granting +0 to +6 increased radius) are additive with the base radius, and apply before area of effect modifiers, making them substantially stronger. These direct bonuses to radius are much rarer than increases to area of effect, however, and nearly always occur only as gem level bonuses on the active skill gems themselves.
12+
13+For example, Caustic Arrow has a base radius of 13 and gains an additional +6 radius (total 19) by gem level 20. This is a 46% increase to the base radius, equivalent to applying +113% area of effect to a level 1 Caustic Arrow, and is multiplicative with normal area of effect bonuses due to applying directly to the base radius. A level 20 Caustic Arrow with +100% area of effect bonus would have a radius of 26.9, more than double the radius of an unbonused level 1 Caustic Arrow.
14+
15+When an item or skill increases the area damage, it will only be applicable to the part of the skill that deal damage in an area of effect. For example, with [[Fireball]], that damage bonus will go into effect only when the projectile explodes on last target struck and won't work if the projectile pierced, chained, or forked. Many abilities that apply a damage over time effect in an area (ex. [[Contagion]], [[Bane]], [[Soulrend]]'s DoT effect, proliferated Ignite, etc) do not benefit from area damage, but may still benefit from increases to area of effect. This is not universal, however; for example, [[Caustic Arrow]] and [[Toxic Rain]] both benefit from increases to area damage despite dealing [[damage over time]] (the difference may be that these two do not apply a damaging debuff, instead dealing damage based on a ground effect or world object).
16+
17+Area of effect does not affect the trigger radius of traps and mines, but it can apply to effects cast by the trap or mine. Only passive skills and effects specifying "Trap Trigger Radius" or "Mine Detonation Radius" will affect them specifically. However, area of effect modifiers will apply to effects cast by the [[trap]] or [[mine]]. The same goes for totems that use effects that have an area of effect as well.
18+
19+Auras also benefit from general increases to area of effect, and additionally have access to bonuses that are specifically noted as increasing the area of effect of auras (ex. [[Leadership]] passive, [[Victario's Charity]]). Nearly all auras also gain increased area of effect from their default [[quality]] bonus.