Chilled_ground

Old: Yueren 2021-09-06 11:51:37

New: Yueren 2021-09-22 17:08:12

OldNewDifferences
1-# Hit
2-The term **hit** refers to an effect that applies a discrete amount of [[damage]] to a target instantaneously. The damage can be mitigated down to 0, but can never be negative. Damage dealt by hits always has one of 3 damage sources ([[attack]], [[spell]] or [secondary](Secondary_damage), but note that [[damage over time]] never hits. and is combined of any 5 damage types ([physical](Physical_damage), [fire](Fire_damage), [cold](Cold_damage), [lightning](Lightning_damage) or [chaos](Chaos_damage)).
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4-Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:
3+# 冰緩地面
4+**冰緩地面** is a detrimental [[ground effect]] that inflicts [[chill]]. It affects all actions, effectively being multiplicative with [[cast speed]]s, [[attack speed]]s and [[movement speed]]s since chill is affecting the enemy's animations themselves. Unless otherwise specified chilled ground slows for 10%. Since version 3.9.0, the magnitude of chilled ground from map mods are 10/20/30 depends on tier. It is not shown in the mod description, and only stored in the stat id "map_ground_ice_base_magnitude" internally.
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6-- [critical strikes](Critical_strike)
7-- [ailments](Ailment)
8-- [penetration](Resistance_penetration) and [[resistance]] ignoring (i.e. [[Inevitable Judgement]])
9-- [[accuracy]] (for attacks only)
10-- modifications to target's [[block]] and [[dodge]] chances (i.e. [[Block Chance Reduction Support]])
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12-and others.
9+## Sources
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14-## On/when hit effects
15-"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:
11+- [[Arctic Armour]]
12+- [[Creeping Frost]] (wording of the gem is "chilling area")
13+- [[Cold Snap]] (leave Chilled Ground that deals Cold DOT and chill ailment; in the status icon, it is known as "Cold Snap")
14+- [[Frostblink]]
15+- [[Aquamarine Flask]]
16+- [[Nuro's Harp]]
17+- [[The Brine Crown]]
18+- Freezing Shrines
19+- Maps with the 'of Ice' suffix
20+- Delve area mods
21+- Synthesis area mods
22+- various monster skill
1623
17-- gain temporary [[buff]]s (e.g. [[charge]]s)
18-- inflict debuffs (e.g. [[curse]]s or [bleed](Bleeding))
19-- [[stun]]
20-- [[knockback]]
21-- gain life, mana or energy shield
22-- [[culling strike]]
23-- skill-specific effects (e.g. [[Creeping Frost]]'s explosion).
24-
25-Additionally, some effects have specific requirements, such as [[Life Gain on Hit Support]] only working with attacks, culling strike only affects enemies with less than 10% life, and [[Voll's Protector]]'s effect needing a critical strike.
26-
27-## Conditional modifiers
28-There are [[modifiers]] that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect [[damage over time]] because only hits are able to check someone else properties. For example, <span class="explicitMod">more Damage against Chilled Enemies</span> from [[Hypothermia Support]] doesn't increase damage from DoTs.
29-
30-[[Southbound]] gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.
31-
32-## Items that enable self-damaging
33-Items that hit:
34-
35-- [[Doedre's Elixir]] (on use)
36-
37-- [[Eye of Innocence]] (on igniting an enemy)
38-
39-- [[Gluttony]] (on using a movement skill)
40-
41-- [[Heartbound Loop]] (on minion death)
42-
43-- [[Scold's Bridle]] (on skill use)
44-
45-Items that do not hit, but still deal damage to you:
46-
47-- [[Nebuloch]]
48-
49-- [[Disintegrator]]
50-
51-- [[Oni-Goroshi]]
52-
53-- [[Hiltless]]
54-
55-- [[Shimmeron]]
56-
57-- [[Death's Oath]] (on kill)
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