Modifiers

Old: Yueren 2021-09-21 15:39:39

New: Yueren 2021-09-25 00:05:11

OldNewDifferences
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121121 On monsters, implicit modifiers can be very commonly found. For example, some monsters are granted damage conversion which converts their inherent damage to that of another element. However, on unique monsters and bosses implicits are most notable - for example most bosses are granted a boost to their item rarity and item quantity as well as other bonuses such as on Atziri.
122122
123-On items, visible implicit modifiers are most commonly found on:
124-- [[Rings]]
125-- [[Amulets]]
126-- [[Belts]]
127-- [[Quivers]]
128-- Most [weapons](Weapon)
129-- [[Shields]]
130-- Specific [[body armour]] ([[Astral Plate]], [[Assassin's Garb]], [[Occultist's Vestment]], and [[Carnal Armour]].)
123+在物品上,可見的固定詞綴大多位於:
124+- [[Ring]]
125+- [[Amulet]]
126+- [[Belt]]
127+- [[Quiver]]
128+- [[Shield]]
129+- 大多數[[Weapon]]
130+- 特定[[body armour]] ([[Astral Plate]]、[[Assassin's Garb]]、[[Occultist's Vestment]]和[[Carnal Armour]])
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132-Shields and body armour also commonly have a hidden movement speed penalty modifier.
132+[[Shield]]和[[body armour]]通常都有隱藏的[[Movement speed]]懲罰詞綴。
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134-Unlike the implicit modifiers on monsters, the implicit modifiers on equipment can be by altered in various ways:
134+裝備上的固定詞綴可以透過以下方式改變:
135135 - [[Blessed Orb]] - rerolls the range of the stats found on the implicit modifiers.
136136 - [[Vaal Orb]]- Corruption can add or replace an implicit modifier depending on the item type.
137137 - Using a Resonator with a [[Gilded Fossil]]will add an <span class="explicitMod">Item sells for much more to vendors</span> implicit to the item. This does not overwrite or affect the item's current implicit modifier.
157157 Explicit modifiers are generally dynamically generated by changing the rarity of the entity or by other modification.
158158
159159 The number of affixes given by [[rarity]] depends on the rarity class:
160-- <span class="magic">Magic</span>- random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix
161-- <span class="rare">Rare</span> - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes
162-- <span class="unique">Unique</span>- non-random, fixed modifiers based on the unique entity
160+
161+- <span class="magic">魔法</span>- random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix
162+- <span class="rare">稀有</span> - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes
163+- <span class="unique">傳奇</span>- non-random, fixed modifiers based on the unique entity
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164165 Monsters have additional means of receiving modifiers:
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166-- <span class="magic">Magic</span>packs of monsters may receive a <font color=#D200DC>Bloodlines </font>modifier
167-- <span class="rare">Rare</span>monsters may receive a <font color=#FFC800>Nemesis</font> modifier
168-- <span class="normal">Normal</span>and <span class="magic">Magic</span>monsters may be touched by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Touch</font>' modifier
169-- <span class="rare">Rare</span>and <span class="unique">Unique</span>monsters may be possessed by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Possession</font>' modifier
167+- <span class="magic">魔法</span> packs of monsters may receive a <font color=#D200DC>血族</font>modifier
168+- <span class="rare">稀有</span>monsters may receive a <font color=#FFC800>復仇</font> modifier
169+- <span class="normal">普通</span> and <span class="magic">魔法</span>monsters may be touched by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Touch</font>' modifier
170+- <span class="rare">稀有</span>and <span class="unique">傳奇</span>monsters may be possessed by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Possession</font>' modifier
170171 - Picking up a [[Talisman]] gives monsters a Talisman modifier
171-- <span class="rare">Rare</span>Beasts, which are found in Einhar missions, can have one or two Bestiary mods.
172+- <span class="rare">稀有</span>Beasts, which are found in Einhar missions, can have one or two Bestiary mods.
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173174 On items, modifiers can be changed by spending currency:
175+
174176 - [[Divine Orb]] rerolls the value of any stats on explicit modifiers on the item
175177 - [[Orb of Scouring]], [[Orb of Transmutation]], [[Orb of Alchemy]], [[Orb of Chance]], [[Regal Orb]], and [[Ancient Orb]] may be used to alter the rarity of an item (adding/removing mods in the process)
176178 - [[Orb of Horizons]] and [[Harbinger's Orb]] will give the newly created map different modifiers.
180182 - [[Orb of Annulment]] removes a random modifier from an item
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182184 Areas may receive modifiers depending on how they were created unlike items, monsters or strongboxes:
185+
183186 - Corrupted areas as they have the 'secret_area' tag will receive (0 to 1) prefixes and (0 to 1) suffixes that satisfy that tag
184187 - Areas created with Map items receive the modifiers on the map they were created with
185188 - Areas created through a Map device may receive mods from placing map fragments in the device