Modifiers
Old: Yueren 2021-09-21 15:39:39
New: Yueren 2021-09-25 00:05:11
| Old | New | Differences | |
|---|---|---|---|
| 120 | 120 | ||
| 121 | 121 | On monsters, implicit modifiers can be very commonly found. For example, some monsters are granted damage conversion which converts their inherent damage to that of another element. However, on unique monsters and bosses implicits are most notable - for example most bosses are granted a boost to their item rarity and item quantity as well as other bonuses such as on Atziri. | |
| 122 | 122 | ||
| 123 | - | ||
| 124 | - | - [[Ring | |
| 125 | - | - [[Amulet | |
| 126 | - | - [[Belt | |
| 127 | - | - [[Quiver | |
| 128 | - | - | |
| 129 | - | - | |
| 130 | - | - | |
| 123 | + | 在物品上,可見的固定詞綴大多位於: | |
| 124 | + | - [[Ring]] | |
| 125 | + | - [[Amulet]] | |
| 126 | + | - [[Belt]] | |
| 127 | + | - [[Quiver]] | |
| 128 | + | - [[Shield]] | |
| 129 | + | - 大多數[[Weapon]] | |
| 130 | + | - 特定[[body armour]] ([[Astral Plate]]、[[Assassin's Garb]]、[[Occultist's Vestment]]和[[Carnal Armour]]) | |
| 131 | 131 | ||
| 132 | - | ||
| 132 | + | [[Shield]]和[[body armour]]通常都有隱藏的[[Movement speed]]懲罰詞綴。 | |
| 133 | 133 | ||
| 134 | - | ||
| 134 | + | 裝備上的固定詞綴可以透過以下方式改變: | |
| 135 | 135 | - [[Blessed Orb]] - rerolls the range of the stats found on the implicit modifiers. | |
| 136 | 136 | - [[Vaal Orb]]- Corruption can add or replace an implicit modifier depending on the item type. | |
| 137 | 137 | - Using a Resonator with a [[Gilded Fossil]]will add an <span class="explicitMod">Item sells for much more to vendors</span> implicit to the item. This does not overwrite or affect the item's current implicit modifier. | |
| 157 | 157 | Explicit modifiers are generally dynamically generated by changing the rarity of the entity or by other modification. | |
| 158 | 158 | ||
| 159 | 159 | The number of affixes given by [[rarity]] depends on the rarity class: | |
| 160 | - | - <span class="magic">Magic</span>- random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix | |
| 161 | - | - <span class="rare">Rare</span> - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes | |
| 162 | - | - <span class="unique">Unique</span>- non-random, fixed modifiers based on the unique entity | |
| 160 | + | ||
| 161 | + | - <span class="magic">魔法</span>- random modifiers based on conditions: (0 to 1) prefix and (0 to 1) suffix | |
| 162 | + | - <span class="rare">稀有</span> - random modifiers based on conditions: (1 to 3) prefixes and (1 to 3) suffixes (but always at least 3) with the exception of jewels which can only have (1 to 2) prefixes and (1 to 2) suffixes | |
| 163 | + | - <span class="unique">傳奇</span>- non-random, fixed modifiers based on the unique entity | |
| 163 | 164 | ||
| 164 | 165 | Monsters have additional means of receiving modifiers: | |
| 165 | 166 | ||
| 166 | - | - <span class="magic"> | |
| 167 | - | - <span class="rare"> | |
| 168 | - | - <span class="normal"> | |
| 169 | - | - <span class="rare"> | |
| 167 | + | - <span class="magic">魔法</span> packs of monsters may receive a <font color=#D200DC>血族</font>modifier | |
| 168 | + | - <span class="rare">稀有</span>monsters may receive a <font color=#FFC800>復仇</font> modifier | |
| 169 | + | - <span class="normal">普通</span> and <span class="magic">魔法</span>monsters may be touched by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Touch</font>' modifier | |
| 170 | + | - <span class="rare">稀有</span>and <span class="unique">傳奇</span>monsters may be possessed by a [[Tormented Spirit]], giving a Torment '<font color=#32E664>Possession</font>' modifier | |
| 170 | 171 | - Picking up a [[Talisman]] gives monsters a Talisman modifier | |
| 171 | - | - <span class="rare"> | |
| 172 | + | - <span class="rare">稀有</span>Beasts, which are found in Einhar missions, can have one or two Bestiary mods. | |
| 172 | 173 | ||
| 173 | 174 | On items, modifiers can be changed by spending currency: | |
| 175 | + | ||
| 174 | 176 | - [[Divine Orb]] rerolls the value of any stats on explicit modifiers on the item | |
| 175 | 177 | - [[Orb of Scouring]], [[Orb of Transmutation]], [[Orb of Alchemy]], [[Orb of Chance]], [[Regal Orb]], and [[Ancient Orb]] may be used to alter the rarity of an item (adding/removing mods in the process) | |
| 176 | 178 | - [[Orb of Horizons]] and [[Harbinger's Orb]] will give the newly created map different modifiers. | |
| 180 | 182 | - [[Orb of Annulment]] removes a random modifier from an item | |
| 181 | 183 | ||
| 182 | 184 | Areas may receive modifiers depending on how they were created unlike items, monsters or strongboxes: | |
| 185 | + | ||
| 183 | 186 | - Corrupted areas as they have the 'secret_area' tag will receive (0 to 1) prefixes and (0 to 1) suffixes that satisfy that tag | |
| 184 | 187 | - Areas created with Map items receive the modifiers on the map they were created with | |
| 185 | 188 | - Areas created through a Map device may receive mods from placing map fragments in the device | |