Version_3.26.0

Old: chuanhsing#2097 2025-06-11 11:26:01

New: chuanhsing#2097 2025-06-12 09:33:01

OldNewDifferences
605605 </div>
606606 </div><div id="bugfixes" class="lbox-container">
607607 <div class="lbox">
608- <div class="box-content" ><h3>Bug Fixes</h3>
608+ <div class="box-content"><h3>Bug Fixes</h3>
609609
610610 <ul><li>Fixed a bug where Instilled Flasks were not being used when their conditions were met when fighting The Trialmaster.</li>
611611 <li>Fixed a bug where Absolution Minions were unable to use Skills if the Gem was socketed into the Svalinn Unique Shield.</li>
647647 </div><div id="updates" class="lbox-container">
648648 <div class="lbox">
649649 <div class="box-content"><h3>Updates</h3>
650-<span style="text-decoration:underline"><strong>Updates for 2025-06-11</strong></span>
651- <div class="spoiler spoilerVisible">
650+<span style="text-decoration:underline"><strong>Updates for 2025-06-12</strong></span>
651+ <div class="spoiler spoilerHidden">
652652 <div class="spoilerTitle">
653653 <span>Spoiler</span>
654- <input class="button1" type="button" title="Show" value="Hide" onclick="return POE.Forum.SpoilerClick(this);">
654+ <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);">
655655 </div>
656- <div class="spoilerContent" style="">
656+ <div class="spoilerContent">
657+<strong>New Patch Notes:</strong><br>
658+<strong>Sanctum Rewards Changes</strong>
659+<ul>
660+<li>The Sanctum room rewards which allow you to defer currency to the end of the Floor or End of the Sanctum now have a lower chance to contain high tier currency (like Divine Orbs) and on floor three those currency items no longer appear with stack sizes greater than one. The ease of completing Sanctum relative to the rewards is mismatched and this puts it more in line. We are intending to do a grander pass to the rewards and content of Sanctum in a future expansion where we will also be adding an exclusive reward to Sanctum to give it more identity instead of exclusively producing raw currency.
661+</li>
662+</ul><br>
663+<strong>Recombinator Changes</strong>
664+<ul>
665+<li>The Recombinator, when using the now Unpredictable Recombination method will result in fewer modifiers on the item on average if the input items were using many modifiers that cannot normally roll on the item, for example Veiled Modifiers or Essence Modifiers. This should result in the very top-end becoming less optimal for creating the best items, without affecting the average use cases. This change was made after the Livestream Q&amp;A based on feedback with the intention of bringing down the top end Recombinator power without affecting it for the majority of users, this doesn't change the maximum power it can produce, just makes it more difficult to achieve.</li>
666+</ul>
667+</div>
668+ </div><br>
669+<span style="text-decoration:underline"><strong>Updates for 2025-06-11</strong></span>
670+ <div class="spoiler spoilerHidden">
671+ <div class="spoilerTitle">
672+ <span>Spoiler</span>
673+ <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);">
674+ </div>
675+ <div class="spoilerContent">
657676 <strong>New Patch Notes:</strong>
658677 <ul>
659678 <li>The "Item drops on Death if Equipped by an Animated Guardian" Crafting Option has been removed. This modifier on existing items is no longer functional.</li>