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Incarnation de la Peur Unique /10
CircleofDarkRituals
— Nécessite Niveau 32
+(1723)% à la Résistance au chaos
(2550)% de Réduction de la Zone d'effet des Aptitudes de Calamité
Les Cibles sont Insensibles à vos Calamités
Lorsque 90% de la Durée d'une Calamité affectant un Ennemi expire, vous Mangez 1 Âme par Puissance de cet Ennemi
(Chaque âme confère 5% d'Augmentation de la Vitesse d'attaque et d'incantation. Vous perdez 1 âme toutes les 0,5 secondes si vous n'avez pas mangé d'âmes récemment. Maximum 45 âmes absorbées)
(La Puissance des Monstres est de 1 lorsqu'ils sont Normaux, 2 lorsqu'ils sont Magiques, 10 lorsqu'ils sont Rares et 20 lorsqu'ils sont Uniques. Les joueurs ont une Puissance de 5)
EnmitysEmbrace
— Nécessite Niveau 80
(57)% d'Augmentation de la Vie maximale
+(3050) de Force
(1020)% d'Augmentation des Dégâts de feu
(6575)% de Réduction de la Résistance au feu
Vous subissez (300500) Dégâts de feu lorsque vous utilisez une Aptitude
Les Dégâts ont une Pénétration de Résistance au feu équivalente à votre Résistance au feu excédentaire, jusqu'à un maximum de 200%
(La différence entre votre Résistance totale et votre Résistance maximale représente votre Résistance excédentaire)
Deepcaller
— Nécessite Niveau 78, 151 Dex, 151 Int
Déclenche Invocation d'Engeance du Néant (Niveau 20) toutes les 4 secondes
(150200)% d'Augmentation du Bouclier d'énergie
+(2337)% à la Résistance au chaos
Pour chaque Engeance du Néant, (46)% des Dégâts au Toucher que vous subissez retire la Vie de vos Engeances du chaos avant d'affecter la vôtre
Rajoute (46)% des Dégâts physiques et élémentaires sous forme de Dégâts de chaos par Engeance du Néant Invoquée
(Les Dégâts que vos Créatures subissent sont partagés équitablement entre elles)
Starfell
— Nécessite Niveau 68, 128 For, 60 Dex
Déclenche Pluie d'étoiles (Niveau 20) en infligeant un Coup critique en Mêlée
+(1020) à tous les Attributs
(120180)% d'Augmentation des Dégâts physiques
(2030)% d'Augmentation des Chances de Coup critique
(1020)% d'Augmentation de Zone d'effet
Rajoutez (4060)% des Dégâts physiques de l'arme sous forme de Dégâts d'un élément
(Les Attributs sont : la Force, la Dextérité et l'Intelligence)
Painshed
— Nécessite Niveau 64, 58 For
Ajoute (610) à (1622) Dégâts physiques aux Attaques
(816)% d'Augmentation de la Vitesse d'attaque
(80120)% d'Augmentation de l'Armure
Vous perdez (13) de Rage par seconde
5% de Perte de Dégâts subis tous les 5 de Rage, jusqu'à un maximum de 30%
Votre Rage maximale est divisée par deux
(Chaque cumul de Rage vous octroie 1% Davantage de Dégâts d'attaque. Max 30 cumul de Rage. Vous perdez 10 de rage par seconde si vous n'avez pas été Touché ou gagné de Rage au cours des 2 dernières secondes.)
PrismOfFear
— Nécessite Niveau 80
(1525)% d'Augmentation des Dégâts élémentaires
+(530)% à la Résistance au feu
+(530)% à la Résistance au froid
+(530)% à la Résistance à la foudre
(612)% d'Augmentation de la Vitesse d'attaque et d'incantation
(1020)% d'Augmentation des Effets des Altérations n'infligeant pas de Dégâts
Les Aptitudes prismatiques Calcinent toujours au Toucher
(Les Altérations qui n'infligent pas de Dégâts sont : la Calcination, la Frigorification, le Gel, la Fragilisation, l'Électrocution et l'Amoindrissement)
(Les Ennemis Calcinés ont jusqu'à 30% de Réduction de Résistances élémentaires, en fonction des Dégâts de feu de l'attaque ou du sort qui les a touchés. La Calcination dure 4 secondes)
PrismOfFear
— Nécessite Niveau 80
(1525)% d'Augmentation des Dégâts élémentaires
+(530)% à la Résistance au feu
+(530)% à la Résistance au froid
+(530)% à la Résistance à la foudre
(612)% d'Augmentation de la Vitesse d'attaque et d'incantation
(1020)% d'Augmentation des Effets des Altérations n'infligeant pas de Dégâts
Les Aptitudes prismatiques Fragilisent toujours au Toucher
(Les Altérations qui n'infligent pas de Dégâts sont : la Calcination, la Frigorification, le Gel, la Fragilisation, l'Électrocution et l'Amoindrissement)
(Les attaques et les sorts qui Touchent les Ennemis Fragilisés ont jusqu'à +6% de Chances de coup critique, en fonction des Dégâts de froid qui ont appliqué Fragilisation. La Fragilisation dure 4 secondes)
PrismOfFear
— Nécessite Niveau 80
(1525)% d'Augmentation des Dégâts élémentaires
+(530)% à la Résistance au feu
+(530)% à la Résistance au froid
+(530)% à la Résistance à la foudre
(612)% d'Augmentation de la Vitesse d'attaque et d'incantation
(1020)% d'Augmentation des Effets des Altérations n'infligeant pas de Dégâts
Les Aptitudes prismatiques Amoindrissent toujours au Toucher
(Les Altérations qui n'infligent pas de Dégâts sont : la Calcination, la Frigorification, le Gel, la Fragilisation, l'Électrocution et l'Amoindrissement)
(Les Ennemis Amoindris ont jusqu'à 20% de Perte de Dégâts infligés en fonction des Dégâts de foudre de l'attaque ou du sort qui les a touchés. L'Amoindrissement dure 4 secondes)
Splinterheart
— Nécessite Niveau 80
Ajoute (34) à (1014) Dégâts physiques aux Attaques
+(2540) de Force et de Dextérité
Ajoute (812) à (1824) Dégâts physiques aux Attaques
(1020)% de chances pour vos Attaques d'Empaler au Toucher les Ennemis
Lorsque vous Touchez en mêlée, votre Empalement le plus puissant a (2030)% de chances de durer une Touche supplémentaire
L'Empalement a (4050)% de Perte de Durée
(Lorsqu'un Ennemi Empalé est Touché, 10% des Dégâts physiques qui ont appliqué l'Empalement lui sont renvoyés. L'Empalement prend fin après 8 secondes, ou après avoir renvoyé des Dégâts à 5 reprises.)
Incarnation de la Peur
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
Boss final de l'Atlas
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Vous ne pouvez pas être Repoussé(e)
Incarnation of Fear
Spectre
AreaMoment de Traumatisme
Tagsmedium_movement, not_dex, not_int, red_blood
Vie
2000%
Armure
+70%
Ailment Threshold
800%
Résistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
400%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
173%
Type
AngerZanaBoss
Metadata
AngerBoss
Niveau
83
Vie
50,683,034
Armure
157,211
Score d'Évasion
7,860
Damage
4,102
Dégâts des sorts
6,123
Précision
1,036
Attack Time
1.005
Expérience
288,904
Minion Life
9,657,535
Minion Damage
3,465
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAZAngerGroundslamUnarmed
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
Temps de recharge: 8.5 sec.
40% Davantage de Dégâts d'Attaque
+1.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GAZAngerBurningGroundSlam
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 145%
Dégâts d'Attaque: 145%
Attack Time: 1.5 sec.
Temps de recharge: 8.5 sec.
45% Davantage de Dégâts d'Attaque
+1.3 mètres d'Allonge en mêlée
Vous Calcinez toujours les Ennemis
action attack or cast time uses animation length [1]
active skill ailment duration +% final [100]
apply gauntlet ruin on hit [1]
base physical damage % to convert to fire [60]
is area damage [1]
voll slam damage +% final at centre [25]
GAZAngerStomp
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 8.5 sec.
25% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
chance to crush on hit % [100]
is area damage [1]
GSZAngerSolarOrbNova
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 5845 à 8767 Dégâts de feu
Vous Calcinez toujours les Ennemis
action attack or cast time uses animation length [1]
active skill ailment duration +% final [100]
active skill non damaging ailment effect +% final [50]
apply gauntlet ruin on hit [1]
is area damage [1]
GTZAngerSolarOrbNova
Triggerable, Spell
Temps d'incantation: 1.433 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
MPWZAngerBossSpearThrowOrb
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.5 sec.
Temps de recharge: 8.5 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
base physical damage % to convert to fire [50]
check for targets between initiator and projectile source [1]
monster projectile variation [178]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
SOZAngerSolarOrbNova
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [667]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
MDAngerFissureSlam
Multicastable, Triggerable
Temps de recharge: 13 sec.
action attack or cast time uses animation length [1]
MPWAngerFissureSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
GAAngerFissureSlam
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
always ignite [1]
base physical damage % to convert to fire [60]
is area damage [1]
GAAngerFissureSlamTrail
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 20%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
80% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
base physical damage % to convert to fire [60]
is area damage [1]
DTTAngerLeap
Spell, Movement
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAAngerLeapAttack
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Dégâts d'Attaque: 125%
Attack Time: 1.5 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
is area damage [1]
GAEGAngerAimLine
Spell, Triggerable
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
is area damage [1]
CGEAngerSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 9 secondes
active skill area of effect radius +% final [15]
base fire damage to deal per minute [251132]
ground fire art variation [26]
MPWZAngerBossSpearThrowOrbLowLife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.5 sec.
Temps de recharge: 13 sec.
25% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
base physical damage % to convert to fire [50]
monster projectile variation [178]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
AngerBossGigaBeam
Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
Fureur du Façonneur
Temps d'incantation: 1 sec.
Temps de recharge: 8.5 sec.
Le Souvenir du Façonneur lance ce sort pour vous faire tirer, pendant une certaine durée, un rayon qui inflige des dégâts sur la durée aux choses se trouvant dedans.
La Durée de base est de 3 secondes
Inflige 4160.2 Dégâts de froid de base par seconde
base fire damage to deal per minute [304402]
base lightning damage to deal per minute [343974]
monster penalty against minions damage +% final vs player minions [-60]
ShaperApparitionBeamSpell
EASAngerBossGigaBeam
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 23 sec.
action attack or cast time uses animation length [1]
GTAngerBossBarrageLeft
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GTAngerBossBarrageRight
Triggerable, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
MMSAngerBossBeamBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 3214 à 4822 Dégâts de feu
10% de Perte de Zone d'effet
Vous Calcinez toujours les Ennemis
active skill ailment duration +% final [167]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAStompDetonateWaveEG
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
is area damage [1]
GTZAngerSolarOrbNovaFewOrb
Triggerable, Spell
Temps d'incantation: 1.433 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
GTZAngerSolarOrbNovaManyOrb
Triggerable, Spell
Temps d'incantation: 1.433 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
GSAngerBossOrbShatter
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 4383 à 6575 Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
GAAngerBigStomp
Triggerable, Attack
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
is area damage [1]
EAAAngerBigStomp
Attack
Base Damage: 65149772
Chances de coup critique: 5%
Attack Time: 1.5 sec.
+1.2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/AngerBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Incarnation of Fear",
    life = 20,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPWZAngerBossSpearThrowOrb",
        "MPWZAngerBossSpearThrowOrbLowLife",
        "MMSAngerBossBeamBarrage",
        "CGEAngerSlamBurningGround",
        "GAZAngerGroundslamUnarmed",
        "GAZAngerBurningGroundSlam",
        "GAZAngerStomp",
        "GSZAngerSolarOrbNova",
        "GAAngerFissureSlamTrail",
        "GAAngerLeapAttack",
        "GAEGAngerAimLine",
        "GAStompDetonateWaveEG",
        "GSAngerBossOrbShatter",
        "GAAngerBigStomp",
        "EASAngerBossGigaBeam",
        "EAAAngerBigStomp",
        "MDAngerFissureSlam",
        "SOZAngerSolarOrbNova",
        "GTZAngerSolarOrbNova",
        "GTAngerBossBarrageLeft",
        "GTAngerBossBarrageRight",
        "GTZAngerSolarOrbNovaManyOrb",
        "GTZAngerSolarOrbNovaFewOrb",
        "DTTAngerLeap",
        "MPWAngerFissureSlam",
        "GAAngerFissureSlam",
        "AngerBossGigaBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWZAngerBossSpearThrowOrb"] = {
    name = "MPWZAngerBossSpearThrowOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
    name = "MPWZAngerBossSpearThrowOrbLowLife",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAngerBossBeamBarrage"] = {
    name = "MMSAngerBossBeamBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "chance_to_scorch_%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAngerSlamBurningGround"] = {
    name = "CGEAngerSlamBurningGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerGroundslamUnarmed"] = {
    name = "GAZAngerGroundslamUnarmed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerBurningGroundSlam"] = {
    name = "GAZAngerBurningGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_ailment_duration_+%_final",
        "melee_range_+",
        "base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerStomp"] = {
    name = "GAZAngerStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_crush_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSZAngerSolarOrbNova"] = {
    name = "GSZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerFissureSlamTrail"] = {
    name = "GAAngerFissureSlamTrail",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerLeapAttack"] = {
    name = "GAAngerLeapAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEGAngerAimLine"] = {
    name = "GAEGAngerAimLine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAStompDetonateWaveEG"] = {
    name = "GAStompDetonateWaveEG",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAngerBossOrbShatter"] = {
    name = "GSAngerBossOrbShatter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerBigStomp"] = {
    name = "GAAngerBigStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAngerBossGigaBeam"] = {
    name = "EASAngerBossGigaBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAngerBigStomp"] = {
    name = "EAAAngerBigStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDAngerFissureSlam"] = {
    name = "MDAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOZAngerSolarOrbNova"] = {
    name = "SOZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNova"] = {
    name = "GTZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAngerBossBarrageLeft"] = {
    name = "GTAngerBossBarrageLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAngerBossBarrageRight"] = {
    name = "GTAngerBossBarrageRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNovaManyOrb"] = {
    name = "GTZAngerSolarOrbNovaManyOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNovaFewOrb"] = {
    name = "GTZAngerSolarOrbNovaFewOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAngerLeap"] = {
    name = "DTTAngerLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAngerFissureSlam"] = {
    name = "MPWAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerFissureSlam"] = {
    name = "GAAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_ignite",
    },
    levels = {
        [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AngerBossGigaBeam"] = {
    name = "Shaper's Ire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    FamilyPinnacleAtlasBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • Incarnation de la Peur
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Boss final de l'Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Vous ne pouvez pas être Repoussé(e)
    Incarnation of Fear
    Spectre
    AreaMoment de Traumatisme
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vie
    1440%
    Armure
    +70%
    Ailment Threshold
    800%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    380%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    400%
    Model Size
    173%
    Type
    AngerZanaBossUBER
    Metadata
    AngerBossUBER
    Niveau
    85
    Vie
    45,063,462
    Armure
    183,195
    Score d'Évasion
    8,388
    Damage
    4,367
    Dégâts des sorts
    6,518
    Précision
    1,118
    Attack Time
    1.005
    Expérience
    293,744
    Minion Life
    8,444,832
    Minion Damage
    3,719
    Ailment Threshold
    11,766,571
    Chill
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 250%
    Dégâts d'Attaque: 250%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    150% Davantage de Dégâts d'Attaque
    50% Davantage de Zone d'effet
    +1.5 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 250%
    Dégâts d'Attaque: 250%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    150% Davantage de Dégâts d'Attaque
    50% Davantage de Zone d'effet
    +1.3 mètres d'Allonge en mêlée
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    50% Davantage de Zone d'effet
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 6582 à 9874 Dégâts de feu
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    40% Davantage de Dégâts d'Attaque
    25% Davantage de Zone d'effet
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    80% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 137.5%
    Dégâts d'Attaque: 137.5%
    Attack Time: 1.5 sec.
    37.5% Davantage de Dégâts d'Attaque
    33% Davantage de Zone d'effet
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 9 secondes
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [282841]
    ground fire art variation [26]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Fureur du Façonneur
    Temps d'incantation: 1 sec.
    Temps de recharge: 8.5 sec.
    Le Souvenir du Façonneur lance ce sort pour vous faire tirer, pendant une certaine durée, un rayon qui inflige des dégâts sur la durée aux choses se trouvant dedans.
    La Durée de base est de 3 secondes
    Inflige 4685.5 Dégâts de froid de base par seconde
    base fire damage to deal per minute [342837]
    base lightning damage to deal per minute [387406]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 23 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 3620 à 5431 Dégâts de feu
    10% de Perte de Zone d'effet
    Vous Calcinez toujours les Ennemis
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 4937 à 7405 Dégâts de feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 693510403
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    +1.2 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    GSAngerBossOrbBeamDamage
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 3 secondes
    Inflige 2704 à 4055 Dégâts de feu
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDAngerFissureSlamUBER
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrbUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 122.22%
    Dégâts d'Attaque: 122.22%
    Attack Time: 1.5 sec.
    Temps de recharge: 13 sec.
    22.22% Davantage de Dégâts d'Attaque
    10% de Perte de Vitesse d'attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    MPWZAngerBossSpearThrowOrbLowLifeUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Chances de coup critique: 5%
    Dégâts d'Attaque: 122.22%
    Dégâts d'Attaque: 122.22%
    Attack Time: 1.5 sec.
    Temps de recharge: 18 sec.
    22.22% Davantage de Dégâts d'Attaque
    10% de Perte de Vitesse d'attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossUBER"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 14.4,
        damage = 3.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrbUBER",
            "MPWZAngerBossSpearThrowOrbLowLifeUBER",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "GSAngerBossOrbBeamDamage",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "MDAngerFissureSlamUBER",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLifeUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLifeUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbBeamDamage"] = {
        name = "GSAngerBossOrbBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlamUBER"] = {
        name = "MDAngerFissureSlamUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    FamilyPinnacleAtlasBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • Incarnation de la Peur
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Boss final de l'Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    Vous ne pouvez pas être Repoussé(e)
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vie
    520%
    Armure
    +70%
    Ailment Threshold
    800%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    400%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    400%
    Model Size
    173%
    Type
    BenevolenceMinionRed
    Metadata
    BenevolenceBossRed
    Niveau
    68
    Vie
    724,601
    Armure
    48,943
    Score d'Évasion
    4,739
    Damage
    1,702
    Dégâts des sorts
    2,540
    Précision
    580
    Attack Time
    1.005
    Expérience
    225,610
    Minion Life
    157,172
    Minion Damage
    1,359
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    40% Davantage de Dégâts d'Attaque
    +1.5 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 145%
    Dégâts d'Attaque: 145%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    45% Davantage de Dégâts d'Attaque
    +1.3 mètres d'Allonge en mêlée
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Dégâts d'Attaque: 75%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    25% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 2357 à 3535 Dégâts de feu
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    80% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 9 secondes
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    MPWZAngerBossSpearThrowOrbLowLife
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    Temps de recharge: 13 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Fureur du Façonneur
    Temps d'incantation: 1 sec.
    Temps de recharge: 8.5 sec.
    Le Souvenir du Façonneur lance ce sort pour vous faire tirer, pendant une certaine durée, un rayon qui inflige des dégâts sur la durée aux choses se trouvant dedans.
    La Durée de base est de 3 secondes
    Inflige 1677.6 Dégâts de froid de base par seconde
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 23 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1296 à 1944 Dégâts de feu
    10% de Perte de Zone d'effet
    Vous Calcinez toujours les Ennemis
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 1768 à 2651 Dégâts de feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    +1.2 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBoss/BenevolenceBossRed"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 5.2,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrb",
            "MPWZAngerBossSpearThrowOrbLowLife",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrb"] = {
        name = "MPWZAngerBossSpearThrowOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    FamilyPinnacleAtlasBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • Incarnation de la Peur
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Boss final de l'Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    Vous ne pouvez pas être Repoussé(e)
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vie
    1300%
    Armure
    +70%
    Ailment Threshold
    800%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    400%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    400%
    Model Size
    173%
    Type
    AngerZanaBossGAUNTLET
    Metadata
    AngerBossGAUNTLET
    Niveau
    68
    Vie
    1,811,503
    Armure
    48,943
    Score d'Évasion
    4,739
    Damage
    1,702
    Dégâts des sorts
    2,540
    Précision
    580
    Attack Time
    1.005
    Expérience
    225,610
    Minion Life
    392,931
    Minion Damage
    1,359
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    40% Davantage de Dégâts d'Attaque
    +1.5 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 145%
    Dégâts d'Attaque: 145%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    45% Davantage de Dégâts d'Attaque
    +1.3 mètres d'Allonge en mêlée
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Dégâts d'Attaque: 75%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    25% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 2357 à 3535 Dégâts de feu
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    80% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 9 secondes
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    MPWZAngerBossSpearThrowOrbLowLife
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    Temps de recharge: 13 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Fureur du Façonneur
    Temps d'incantation: 1 sec.
    Temps de recharge: 8.5 sec.
    Le Souvenir du Façonneur lance ce sort pour vous faire tirer, pendant une certaine durée, un rayon qui inflige des dégâts sur la durée aux choses se trouvant dedans.
    La Durée de base est de 3 secondes
    Inflige 1677.6 Dégâts de froid de base par seconde
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 23 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1296 à 1944 Dégâts de feu
    10% de Perte de Zone d'effet
    Vous Calcinez toujours les Ennemis
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 1768 à 2651 Dégâts de feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 27034054
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    +1.2 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossGAUNTLET"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 13,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrb",
            "MPWZAngerBossSpearThrowOrbLowLife",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrb"] = {
        name = "MPWZAngerBossSpearThrowOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    FamilyPinnacleAtlasBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valeur fixe
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • Incarnation de la Peur
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Boss final de l'Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    Vous ne pouvez pas être Repoussé(e)
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vie
    1440%
    Armure
    +70%
    Ailment Threshold
    800%
    Résistance
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    380%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    400%
    Model Size
    173%
    Type
    AngerZanaBossUBER
    Metadata
    AngerBossUBERGAUNTLET_
    Niveau
    68
    Vie
    2,006,588
    Armure
    48,943
    Score d'Évasion
    4,739
    Damage
    1,617
    Dégâts des sorts
    2,413
    Précision
    580
    Attack Time
    1.005
    Expérience
    225,610
    Minion Life
    435,246
    Minion Damage
    1,291
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    40% Davantage de Dégâts d'Attaque
    +1.5 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 145%
    Dégâts d'Attaque: 145%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    45% Davantage de Dégâts d'Attaque
    +1.3 mètres d'Allonge en mêlée
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Dégâts d'Attaque: 75%
    Attack Time: 1.5 sec.
    Temps de recharge: 8.5 sec.
    25% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 2357 à 3535 Dégâts de feu
    Vous Calcinez toujours les Ennemis
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    80% de Perte de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 125%
    Dégâts d'Attaque: 125%
    Attack Time: 1.5 sec.
    25% Davantage de Dégâts d'Attaque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 9 secondes
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Fureur du Façonneur
    Temps d'incantation: 1 sec.
    Temps de recharge: 8.5 sec.
    Le Souvenir du Façonneur lance ce sort pour vous faire tirer, pendant une certaine durée, un rayon qui inflige des dégâts sur la durée aux choses se trouvant dedans.
    La Durée de base est de 3 secondes
    Inflige 1677.6 Dégâts de froid de base par seconde
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 23 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 1296 à 1944 Dégâts de feu
    10% de Perte de Zone d'effet
    Vous Calcinez toujours les Ennemis
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Temps d'incantation: 1.433 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 1768 à 2651 Dégâts de feu
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 25683851
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    +1.2 mètres d'Allonge en mêlée
    action attack or cast time uses animation length [1]
    GSAngerBossOrbBeamDamage
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 3 secondes
    Inflige 1093 à 1640 Dégâts de feu
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDAngerFissureSlamUBER
    Multicastable, Triggerable
    Temps de recharge: 13 sec.
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrbUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 122.22%
    Dégâts d'Attaque: 122.22%
    Attack Time: 1.5 sec.
    Temps de recharge: 13 sec.
    22.22% Davantage de Dégâts d'Attaque
    10% de Perte de Vitesse d'attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    MPWZAngerBossSpearThrowOrbLowLifeUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Chances de coup critique: 5%
    Dégâts d'Attaque: 122.22%
    Dégâts d'Attaque: 122.22%
    Attack Time: 1.5 sec.
    Temps de recharge: 18 sec.
    22.22% Davantage de Dégâts d'Attaque
    10% de Perte de Vitesse d'attaque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    GSAngerBossRoseImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    spell maximum base physical damage [1679]
    spell minimum base physical damage [1119]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossUBERGAUNTLET_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 14.4,
        damage = 3.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrbUBER",
            "MPWZAngerBossSpearThrowOrbLowLifeUBER",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "GSAngerBossOrbBeamDamage",
            "GSAngerBossRoseImpact",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "MDAngerFissureSlamUBER",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLifeUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLifeUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbBeamDamage"] = {
        name = "GSAngerBossOrbBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossRoseImpact"] = {
        name = "GSAngerBossRoseImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlamUBER"] = {
        name = "MDAngerFissureSlamUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Les modificateurs affectant la Quantité d'Objets vont affecter le nombre de récompenses de rencontre qui vous sont cédées
    FamilyPinnacleAtlasBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valeur fixe
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • Incarnation de la Peur Text Audio /27
    Nom
    Toutes les choses dites, demeurent..
    FearBoss_Emerge_Random
    Ce qui est dit ne peut pas être repris.
    FearBoss_Emerge_2
    Pour un enfant, nous pouvons tous devenir monstrueux.
    FearBoss_Emerge_3
    Attention !
    FearBoss_Leap_Random
    Attention !
    FearBoss_Leap_2
    Acceptation !
    FearBoss_Leap_3
    Acceptation !
    FearBoss_Leap_4
    Vulnérable !
    FearBoss_Leap_5
    Colère !
    FearBoss_Slam_Random
    Peur !
    FearBoss_Slam_2
    Peur !
    FearBoss_Slam_3
    Cicatrice !
    FearBoss_Slam_4
    Cicatrice !
    FearBoss_Slam_5
    Douleur persistante !
    FearBoss_BurningSlam_Random
    Douleur persistante !
    FearBoss_BurningSlam_2
    Agonie aveuglante !
    FearBoss_BurningSlam_3
    Agonie aveuglante !
    FearBoss_BurningSlam_4
    Ruine !
    FearBoss_BurningSlam_5
    Rupture de l'esprit !
    FearBoss_GigaBeam_Random
    Rupture de l'esprit !
    FearBoss_GigaBeam_2
    Extase explosive !
    FearBoss_GigaBeam_3
    Consumée par la peur !
    FearBoss_SolarOrb_Short_Random
    Terreur écrasante !
    FearBoss_SolarOrb_Short_2
    Consumée par la peur !
    FearBoss_SolarOrb_Short_3
    La peur a fait d'elle qui elle est.
    FearBoss_SpearThrow_Random
    Nous devenons nous-mêmes à un moment prédéterminé.
    FearBoss_SpearThrow_2
    Pardonnez-moi... Je n'étais pas moi-même...
    FearBoss_Death_1

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    Incarnation of Fear

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