MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Encarnación del miedo Únicos /10
CircleofDarkRituals
Requiere Nivel 32
+(1723)% a la resistencia al caos
Área de efecto de las habilidades de maleficios reducida un (2550)%
A los objetivos no les afectan tus maleficios
Cuando expira el 90% de la duración de tu maleficio sobre un enemigo devoras 1 alma por cada punto de poder del enemigo
(Cada alma otorga velocidades de ataque y de lanzamiento de hechizos aumentadas un 5%. Pierdes 1 alma cada 0.5 segundos si no has devorado ningún alma recientemente. Puedes consumir un máximo de 45 almas)
(Los monstruos normales tienen 1 Poder, los monstruos mágicos 2, los monstruos raros 10, los monstruos únicos 20 y los jugadores 5)
EnmitysEmbrace
Requiere Nivel 80
Vida máxima aumentada un (57)%
+(3050) de fuerza
Daño de fuego aumentado un (1020)%
Resistencia al fuego reducida un (6575)%
Recibes (300500) de daño de fuego cuando usas una habilidad
El daño penetra un porcentaje de la resistencia al fuego equivalente a tu resistencia al fuego excedente, hasta un máximo de 200%
(La resistencia excedente es la cantidad por la cual la resistencia sin limitar es mayor que la resistencia máxima)
Deepcaller
Requiere Nivel 78, 151 Des, 151 Int
Activa Invocar engendro del vacío de nivel 20 cada 4 segundos
Escudo de energía aumentado un (150200)%
+(2337)% a la resistencia al caos
Un (46)% del daño de los golpes se toma de la vida de los engendros de vacío antes que de ti por cada engendro de vacío
Ganas el (46)% del daño que no es de caos como daño de caos extra por cada engendro del vacío invocado
(El daño que reciben se dividirá a partes iguales entre ellos)
Starfell
Requiere Nivel 68, 128 Fue, 60 Des
Activa Lluvia de estrellas de nivel 20 al golpear con un crítico cuerpo a cuerpo
+(1020) a todos los atributos
Daño físico aumentado un (120180)%
Probabilidad de golpe crítico aumentada un (2030)%
Área de efecto aumentada un (1020)%
Ganas el (4060)% del daño físico del arma como daño extra de un elemento aleatorio
(Los atributos son fuerza, destreza e inteligencia)
Painshed
Requiere Nivel 64, 58 Fue
Agrega de (610) a (1622) de daño físico a los ataques
Velocidad de ataque aumentada un (816)%
Armadura aumentada un (80120)%
Pierdes (13) de furia por segundo
5% menos de daño recibido por cada 5 de furia, hasta un máximo de 30%
La furia máxima se reduce a la mitad
(Cada acumulación de furia te otorga un 1% más de daño de ataques. El máximo de furia es 30. Pierdes 10 de furia por segundo si no te han golpeado o no has ganado furia en los últimos 2 segundos)
PrismOfFear
Requiere Nivel 80
Daño elemental aumentado un (1525)%
+(530)% a la resistencia al fuego
+(530)% a la resistencia al hielo
+(530)% a la resistencia al rayo
Velocidades de ataque y de lanzamiento de hechizos aumentadas un (612)%
Efecto de los estados alterados no dañinos aumentado un (1020)%
Los golpes de las habilidades prismáticas siempre calcinan
(Los estados alterados no dañinos, o estados alterados que no infligen daño, son calcinado, escarchado, congelado, frágil, electrocutado y debilitado)
(Los enemigos calcinados tienen sus resistencias elementales reducidas hasta en un 30% durante 4 segundos, en función del daño de fuego del golpe)
PrismOfFear
Requiere Nivel 80
Daño elemental aumentado un (1525)%
+(530)% a la resistencia al fuego
+(530)% a la resistencia al hielo
+(530)% a la resistencia al rayo
Velocidades de ataque y de lanzamiento de hechizos aumentadas un (612)%
Efecto de los estados alterados no dañinos aumentado un (1020)%
Los golpes de las habilidades prismáticas siempre aplican fragilidad
(Los estados alterados no dañinos, o estados alterados que no infligen daño, son calcinado, escarchado, congelado, frágil, electrocutado y debilitado)
(Los golpes tienen hasta +6% de probabilidad de golpe crítico contra los enemigos frágiles, según el daño de hielo del golpe que infligió la fragilidad, durante 4 segundos)
PrismOfFear
Requiere Nivel 80
Daño elemental aumentado un (1525)%
+(530)% a la resistencia al fuego
+(530)% a la resistencia al hielo
+(530)% a la resistencia al rayo
Velocidades de ataque y de lanzamiento de hechizos aumentadas un (612)%
Efecto de los estados alterados no dañinos aumentado un (1020)%
Los golpes de las habilidades prismáticas siempre aplican debilitamiento
(Los estados alterados no dañinos, o estados alterados que no infligen daño, son calcinado, escarchado, congelado, frágil, electrocutado y debilitado)
(Los enemigos debilitados infligen hasta un 20% menos de daño durante 4 segundos, basándose en el daño de rayo del golpe)
Splinterheart
Requiere Nivel 80
Agrega de (34) a (1014) de daño físico a los ataques
+(2540) a Fuerza y Destreza
Agrega de (812) a (1824) de daño físico a los ataques
(1020)% de probabilidad de empalar a los enemigos con cada golpe con ataques
(2030)% de probabilidad con cada golpe cuerpo a cuerpo de que el empalamiento más fuerte del objetivo dure 1 golpe adicional
(4050)% menos de duración del empalamiento
(Cuando un enemigo empalado es golpeado, el empalamiento refleja un 10% del daño físico del golpe empalador a ese enemigo. Empalar dura 5 golpes o 8 segundos)
Encarnación del miedo
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
Jefe final del Atlas
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Fear
Spectre
AreaMomento de trauma
Tagsmedium_movement, not_dex, not_int, red_blood
Vida
2000%
Armadura
+70%
Ailment Threshold
800%
Resistencia
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
400%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
7 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
173%
Type
AngerZanaBoss
Metadata
AngerBoss
Nivel
83
Vida
50,683,034
Armadura
157,211
Evasión
7,860
Damage
4,102
Daño de hechizos
6,123
Precisión
1,036
Attack Time
1.005
Experiencia
288,904
Minion Life
9,657,535
Minion Damage
3,465
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
Phys Convert Ele
300%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAZAngerGroundslamUnarmed
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Daño de ataque: 140%
Attack Time: 1.5 seg
Tiempo de recarga: 8.5 seg
Inflige un 40% más de daño de ataque
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [25]
GAZAngerBurningGroundSlam
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 145%
Daño de ataque: 145%
Attack Time: 1.5 seg
Tiempo de recarga: 8.5 seg
Inflige un 45% más de daño de ataque
+1.3 metros al alcance de los golpes cuerpo a cuerpo
Siempre calcina a los enemigos
action attack or cast time uses animation length [1]
active skill ailment duration +% final [100]
apply gauntlet ruin on hit [1]
base physical damage % to convert to fire [60]
is area damage [1]
voll slam damage +% final at centre [25]
GAZAngerStomp
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Daño de ataque: 75%
Attack Time: 1.5 seg
Tiempo de recarga: 8.5 seg
Inflige un 25% menos de daño de ataque
action attack or cast time uses animation length [1]
chance to crush on hit % [100]
is area damage [1]
GSZAngerSolarOrbNova
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 5845 a 8767 de daño de fuego
Siempre calcina a los enemigos
action attack or cast time uses animation length [1]
active skill ailment duration +% final [100]
active skill non damaging ailment effect +% final [50]
apply gauntlet ruin on hit [1]
is area damage [1]
GTZAngerSolarOrbNova
Triggerable, Spell
Tiempo de lanzamiento: 1.433 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
MPWZAngerBossSpearThrowOrb
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.5 seg
Tiempo de recarga: 8.5 seg
Inflige un 25% más de daño de ataque
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
base physical damage % to convert to fire [50]
check for targets between initiator and projectile source [1]
monster projectile variation [178]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
SOZAngerSolarOrbNova
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [667]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
MDAngerFissureSlam
Multicastable, Triggerable
Tiempo de recarga: 13 seg
action attack or cast time uses animation length [1]
MPWAngerFissureSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
GAAngerFissureSlam
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
always ignite [1]
base physical damage % to convert to fire [60]
is area damage [1]
GAAngerFissureSlamTrail
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 20%
Daño de ataque: 20%
Attack Time: 1.5 seg
Inflige un 80% menos de daño de ataque
action attack or cast time uses animation length [1]
base physical damage % to convert to fire [60]
is area damage [1]
DTTAngerLeap
Spell, Movement
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [35]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAAngerLeapAttack
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Daño de ataque: 125%
Attack Time: 1.5 seg
Inflige un 25% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAEGAngerAimLine
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
CGEAngerSlamBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
La duración base es de 9 segundos
active skill area of effect radius +% final [15]
base fire damage to deal per minute [251132]
ground fire art variation [26]
MPWZAngerBossSpearThrowOrbLowLife
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.5 seg
Tiempo de recarga: 13 seg
Inflige un 25% más de daño de ataque
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
base is projectile [1]
base physical damage % to convert to fire [50]
monster projectile variation [178]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
AngerBossGigaBeam
Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
Ira del Creador
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8.5 seg
El Recuerdo del Creador lanza este hechizo para que dispares un haz dañino durante un tiempo que inflige daño degenerativo a lo que haya en él.
La duración base es de 3 segundos
Inflige 4160.2 de daño de hielo base por segundo
base fire damage to deal per minute [304402]
base lightning damage to deal per minute [343974]
monster penalty against minions damage +% final vs player minions [-60]
ShaperApparitionBeamSpell
EASAngerBossGigaBeam
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 23 seg
action attack or cast time uses animation length [1]
GTAngerBossBarrageLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GTAngerBossBarrageRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
MMSAngerBossBeamBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 3214 a 4822 de daño de fuego
10% menos Área de Efecto
Siempre calcina a los enemigos
active skill ailment duration +% final [167]
active skill non damaging ailment effect +% final [100]
apply gauntlet ruin on hit [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAStompDetonateWaveEG
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
is area damage [1]
GTZAngerSolarOrbNovaFewOrb
Triggerable, Spell
Tiempo de lanzamiento: 1.433 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
GTZAngerSolarOrbNovaManyOrb
Triggerable, Spell
Tiempo de lanzamiento: 1.433 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
GSAngerBossOrbShatter
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 4383 a 6575 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GAAngerBigStomp
Triggerable, Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
apply gauntlet ruin on hit [1]
is area damage [1]
EAAAngerBigStomp
Attack
Base Damage: 65149772
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
+1.2 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/AngerBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Incarnation of Fear",
    life = 20,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPWZAngerBossSpearThrowOrb",
        "MPWZAngerBossSpearThrowOrbLowLife",
        "MMSAngerBossBeamBarrage",
        "CGEAngerSlamBurningGround",
        "GAZAngerGroundslamUnarmed",
        "GAZAngerBurningGroundSlam",
        "GAZAngerStomp",
        "GSZAngerSolarOrbNova",
        "GAAngerFissureSlamTrail",
        "GAAngerLeapAttack",
        "GAEGAngerAimLine",
        "GAStompDetonateWaveEG",
        "GSAngerBossOrbShatter",
        "GAAngerBigStomp",
        "EASAngerBossGigaBeam",
        "EAAAngerBigStomp",
        "MDAngerFissureSlam",
        "SOZAngerSolarOrbNova",
        "GTZAngerSolarOrbNova",
        "GTAngerBossBarrageLeft",
        "GTAngerBossBarrageRight",
        "GTZAngerSolarOrbNovaManyOrb",
        "GTZAngerSolarOrbNovaFewOrb",
        "DTTAngerLeap",
        "MPWAngerFissureSlam",
        "GAAngerFissureSlam",
        "AngerBossGigaBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWZAngerBossSpearThrowOrb"] = {
    name = "MPWZAngerBossSpearThrowOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
    name = "MPWZAngerBossSpearThrowOrbLowLife",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.6,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAngerBossBeamBarrage"] = {
    name = "MMSAngerBossBeamBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "chance_to_scorch_%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAngerSlamBurningGround"] = {
    name = "CGEAngerSlamBurningGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
    },
    levels = {
        [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerGroundslamUnarmed"] = {
    name = "GAZAngerGroundslamUnarmed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerBurningGroundSlam"] = {
    name = "GAZAngerBurningGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_ailment_duration_+%_final",
        "melee_range_+",
        "base_physical_damage_%_to_convert_to_fire",
        "voll_slam_damage_+%_final_at_centre",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAZAngerStomp"] = {
    name = "GAZAngerStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chance_to_crush_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSZAngerSolarOrbNova"] = {
    name = "GSZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ailment_duration_+%_final",
        "active_skill_non_damaging_ailment_effect_+%_final",
        "chance_to_scorch_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerFissureSlamTrail"] = {
    name = "GAAngerFissureSlamTrail",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerLeapAttack"] = {
    name = "GAAngerLeapAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEGAngerAimLine"] = {
    name = "GAEGAngerAimLine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAStompDetonateWaveEG"] = {
    name = "GAStompDetonateWaveEG",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAngerBossOrbShatter"] = {
    name = "GSAngerBossOrbShatter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerBigStomp"] = {
    name = "GAAngerBigStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAngerBossGigaBeam"] = {
    name = "EASAngerBossGigaBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAngerBigStomp"] = {
    name = "EAAAngerBigStomp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDAngerFissureSlam"] = {
    name = "MDAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOZAngerSolarOrbNova"] = {
    name = "SOZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNova"] = {
    name = "GTZAngerSolarOrbNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAngerBossBarrageLeft"] = {
    name = "GTAngerBossBarrageLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAngerBossBarrageRight"] = {
    name = "GTAngerBossBarrageRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNovaManyOrb"] = {
    name = "GTZAngerSolarOrbNovaManyOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTZAngerSolarOrbNovaFewOrb"] = {
    name = "GTZAngerSolarOrbNovaFewOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.433,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAngerLeap"] = {
    name = "DTTAngerLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAngerFissureSlam"] = {
    name = "MPWAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAngerFissureSlam"] = {
    name = "GAAngerFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_+%_final",
        "base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "always_ignite",
    },
    levels = {
        [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AngerBossGigaBeam"] = {
    name = "Shaper's Ire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.Fire] = true,
        [SkillType.Cold] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_cold_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del miedo
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Fear
    Spectre
    AreaMomento de trauma
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vida
    1440%
    Armadura
    +70%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    380%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    173%
    Type
    AngerZanaBossUBER
    Metadata
    AngerBossUBER
    Nivel
    85
    Vida
    45,063,462
    Armadura
    183,195
    Evasión
    8,388
    Damage
    4,367
    Daño de hechizos
    6,518
    Precisión
    1,118
    Attack Time
    1.005
    Experiencia
    293,744
    Minion Life
    8,444,832
    Minion Damage
    3,719
    Ailment Threshold
    11,766,571
    Chill
    37,206
    Shock
    37,206
    Brittle
    210,492
    Scorch
    37,206
    Sap
    102,793
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Daño de ataque: 250%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 150% más de daño de ataque
    50% más Área de Efecto
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 250%
    Daño de ataque: 250%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 150% más de daño de ataque
    50% más Área de Efecto
    +1.3 metros al alcance de los golpes cuerpo a cuerpo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    50% más Área de Efecto
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 6582 a 9874 de daño de fuego
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Inflige un 40% más de daño de ataque
    25% más Área de Efecto
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 20%
    Daño de ataque: 20%
    Attack Time: 1.5 seg
    Inflige un 80% menos de daño de ataque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 137.5%
    Daño de ataque: 137.5%
    Attack Time: 1.5 seg
    Inflige un 37.5% más de daño de ataque
    33% más Área de Efecto
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 9 segundos
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [282841]
    ground fire art variation [26]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Ira del Creador
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8.5 seg
    El Recuerdo del Creador lanza este hechizo para que dispares un haz dañino durante un tiempo que inflige daño degenerativo a lo que haya en él.
    La duración base es de 3 segundos
    Inflige 4685.5 de daño de hielo base por segundo
    base fire damage to deal per minute [342837]
    base lightning damage to deal per minute [387406]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 23 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 3620 a 5431 de daño de fuego
    10% menos Área de Efecto
    Siempre calcina a los enemigos
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 4937 a 7405 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    +1.2 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GSAngerBossOrbBeamDamage
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 3 segundos
    Inflige de 2704 a 4055 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDAngerFissureSlamUBER
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrbUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 122.22%
    Daño de ataque: 122.22%
    Attack Time: 1.5 seg
    Tiempo de recarga: 13 seg
    Inflige un 22.22% más de daño de ataque
    10% menos velocidad de ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    MPWZAngerBossSpearThrowOrbLowLifeUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 693510403
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 122.22%
    Daño de ataque: 122.22%
    Attack Time: 1.5 seg
    Tiempo de recarga: 18 seg
    Inflige un 22.22% más de daño de ataque
    10% menos velocidad de ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossUBER"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 14.4,
        damage = 3.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrbUBER",
            "MPWZAngerBossSpearThrowOrbLowLifeUBER",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "GSAngerBossOrbBeamDamage",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "MDAngerFissureSlamUBER",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLifeUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLifeUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbBeamDamage"] = {
        name = "GSAngerBossOrbBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlamUBER"] = {
        name = "MDAngerFissureSlamUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del miedo
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vida
    520%
    Armadura
    +70%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    400%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    173%
    Type
    BenevolenceMinionRed
    Metadata
    BenevolenceBossRed
    Nivel
    68
    Vida
    724,601
    Armadura
    48,943
    Evasión
    4,739
    Damage
    1,702
    Daño de hechizos
    2,540
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    157,172
    Minion Damage
    1,359
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 40% más de daño de ataque
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 145%
    Daño de ataque: 145%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 45% más de daño de ataque
    +1.3 metros al alcance de los golpes cuerpo a cuerpo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Daño de ataque: 75%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 25% menos de daño de ataque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2357 a 3535 de daño de fuego
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 20%
    Daño de ataque: 20%
    Attack Time: 1.5 seg
    Inflige un 80% menos de daño de ataque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 9 segundos
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    MPWZAngerBossSpearThrowOrbLowLife
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Tiempo de recarga: 13 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Ira del Creador
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8.5 seg
    El Recuerdo del Creador lanza este hechizo para que dispares un haz dañino durante un tiempo que inflige daño degenerativo a lo que haya en él.
    La duración base es de 3 segundos
    Inflige 1677.6 de daño de hielo base por segundo
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 23 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 1296 a 1944 de daño de fuego
    10% menos Área de Efecto
    Siempre calcina a los enemigos
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 1768 a 2651 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    +1.2 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBoss/BenevolenceBossRed"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 5.2,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrb",
            "MPWZAngerBossSpearThrowOrbLowLife",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrb"] = {
        name = "MPWZAngerBossSpearThrowOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del miedo
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vida
    1300%
    Armadura
    +70%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    400%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    173%
    Type
    AngerZanaBossGAUNTLET
    Metadata
    AngerBossGAUNTLET
    Nivel
    68
    Vida
    1,811,503
    Armadura
    48,943
    Evasión
    4,739
    Damage
    1,702
    Daño de hechizos
    2,540
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    392,931
    Minion Damage
    1,359
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 40% más de daño de ataque
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 145%
    Daño de ataque: 145%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 45% más de daño de ataque
    +1.3 metros al alcance de los golpes cuerpo a cuerpo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Daño de ataque: 75%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 25% menos de daño de ataque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2357 a 3535 de daño de fuego
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrb
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 20%
    Daño de ataque: 20%
    Attack Time: 1.5 seg
    Inflige un 80% menos de daño de ataque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 9 segundos
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    MPWZAngerBossSpearThrowOrbLowLife
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Tiempo de recarga: 13 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Ira del Creador
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8.5 seg
    El Recuerdo del Creador lanza este hechizo para que dispares un haz dañino durante un tiempo que inflige daño degenerativo a lo que haya en él.
    La duración base es de 3 segundos
    Inflige 1677.6 de daño de hielo base por segundo
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 23 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 1296 a 1944 de daño de fuego
    10% menos Área de Efecto
    Siempre calcina a los enemigos
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 1768 a 2651 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 27034054
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    +1.2 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossGAUNTLET"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 13,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrb",
            "MPWZAngerBossSpearThrowOrbLowLife",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrb"] = {
        name = "MPWZAngerBossSpearThrowOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLife"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLife",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {178, 50, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del miedo
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    Jefe final del Atlas
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    monster gauntlet ruin enabled [1]
    No puede ser empujado
    Incarnation of Fear
    Spectre
    Tagsmedium_movement, not_dex, not_int, red_blood
    Vida
    1440%
    Armadura
    +70%
    Ailment Threshold
    800%
    Resistencia
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    380%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    7 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    173%
    Type
    AngerZanaBossUBER
    Metadata
    AngerBossUBERGAUNTLET_
    Nivel
    68
    Vida
    2,006,588
    Armadura
    48,943
    Evasión
    4,739
    Damage
    1,617
    Daño de hechizos
    2,413
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    435,246
    Minion Damage
    1,291
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAZAngerGroundslamUnarmed
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 40% más de daño de ataque
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerBurningGroundSlam
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 145%
    Daño de ataque: 145%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 45% más de daño de ataque
    +1.3 metros al alcance de los golpes cuerpo a cuerpo
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    apply gauntlet ruin on hit [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    voll slam damage +% final at centre [25]
    GAZAngerStomp
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Daño de ataque: 75%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8.5 seg
    Inflige un 25% menos de daño de ataque
    action attack or cast time uses animation length [1]
    chance to crush on hit % [100]
    is area damage [1]
    GSZAngerSolarOrbNova
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 2357 a 3535 de daño de fuego
    Siempre calcina a los enemigos
    action attack or cast time uses animation length [1]
    active skill ailment duration +% final [100]
    active skill non damaging ailment effect +% final [50]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    GTZAngerSolarOrbNova
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    SOZAngerSolarOrbNova
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    alternate minion [667]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    MDAngerFissureSlam
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWAngerFissureSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    GAAngerFissureSlam
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    always ignite [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    GAAngerFissureSlamTrail
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 20%
    Daño de ataque: 20%
    Attack Time: 1.5 seg
    Inflige un 80% menos de daño de ataque
    action attack or cast time uses animation length [1]
    base physical damage % to convert to fire [60]
    is area damage [1]
    DTTAngerLeap
    Spell, Movement
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-18]
    GAAngerLeapAttack
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Daño de ataque: 125%
    Attack Time: 1.5 seg
    Inflige un 25% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAEGAngerAimLine
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    CGEAngerSlamBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 9 segundos
    active skill area of effect radius +% final [15]
    base fire damage to deal per minute [101270]
    ground fire art variation [26]
    AngerBossGigaBeam
    Spell, DamageOverTime, Duration, DegenOnlySpellDamage, Fire, Cold, Lightning
    Ira del Creador
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 8.5 seg
    El Recuerdo del Creador lanza este hechizo para que dispares un haz dañino durante un tiempo que inflige daño degenerativo a lo que haya en él.
    La duración base es de 3 segundos
    Inflige 1677.6 de daño de hielo base por segundo
    base fire damage to deal per minute [122751]
    base lightning damage to deal per minute [138709]
    monster penalty against minions damage +% final vs player minions [-60]
    ShaperApparitionBeamSpell
    EASAngerBossGigaBeam
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 23 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageLeft
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    GTAngerBossBarrageRight
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    action attack or cast time uses animation length [1]
    MMSAngerBossBeamBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 1296 a 1944 de daño de fuego
    10% menos Área de Efecto
    Siempre calcina a los enemigos
    active skill ailment duration +% final [167]
    active skill non damaging ailment effect +% final [100]
    apply gauntlet ruin on hit [1]
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GAStompDetonateWaveEG
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTZAngerSolarOrbNovaFewOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GTZAngerSolarOrbNovaManyOrb
    Triggerable, Spell
    Tiempo de lanzamiento: 1.433 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    GSAngerBossOrbShatter
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 1768 a 2651 de daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAAngerBigStomp
    Triggerable, Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    apply gauntlet ruin on hit [1]
    is area damage [1]
    EAAAngerBigStomp
    Attack
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    +1.2 metros al alcance de los golpes cuerpo a cuerpo
    action attack or cast time uses animation length [1]
    GSAngerBossOrbBeamDamage
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    La duración base es de 3 segundos
    Inflige de 1093 a 1640 de daño de fuego
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDAngerFissureSlamUBER
    Multicastable, Triggerable
    Tiempo de recarga: 13 seg
    action attack or cast time uses animation length [1]
    MPWZAngerBossSpearThrowOrbUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 122.22%
    Daño de ataque: 122.22%
    Attack Time: 1.5 seg
    Tiempo de recarga: 13 seg
    Inflige un 22.22% más de daño de ataque
    10% menos velocidad de ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    check for targets between initiator and projectile source [1]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    MPWZAngerBossSpearThrowOrbLowLifeUBER
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 25683851
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 122.22%
    Daño de ataque: 122.22%
    Attack Time: 1.5 seg
    Tiempo de recarga: 18 seg
    Inflige un 22.22% más de daño de ataque
    10% menos velocidad de ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base physical damage % to convert to fire [50]
    cannot be blocked or dodged or suppressed [0]
    monster projectile variation [178]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [2]
    use scaled contact offset [1]
    GSAngerBossRoseImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    spell maximum base physical damage [1679]
    spell minimum base physical damage [1119]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/AngerBossUBERGAUNTLET_"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Incarnation of Fear",
        life = 14.4,
        damage = 3.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPWZAngerBossSpearThrowOrbUBER",
            "MPWZAngerBossSpearThrowOrbLowLifeUBER",
            "MMSAngerBossBeamBarrage",
            "CGEAngerSlamBurningGround",
            "GAZAngerGroundslamUnarmed",
            "GAZAngerBurningGroundSlam",
            "GAZAngerStomp",
            "GSZAngerSolarOrbNova",
            "GAAngerFissureSlamTrail",
            "GAAngerLeapAttack",
            "GAEGAngerAimLine",
            "GAStompDetonateWaveEG",
            "GSAngerBossOrbShatter",
            "GAAngerBigStomp",
            "GSAngerBossOrbBeamDamage",
            "GSAngerBossRoseImpact",
            "EASAngerBossGigaBeam",
            "EAAAngerBigStomp",
            "MDAngerFissureSlam",
            "MDAngerFissureSlamUBER",
            "SOZAngerSolarOrbNova",
            "GTZAngerSolarOrbNova",
            "GTAngerBossBarrageLeft",
            "GTAngerBossBarrageRight",
            "GTZAngerSolarOrbNovaManyOrb",
            "GTZAngerSolarOrbNovaFewOrb",
            "DTTAngerLeap",
            "MPWAngerFissureSlam",
            "GAAngerFissureSlam",
            "AngerBossGigaBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZAngerBossSpearThrowOrbLowLifeUBER"] = {
        name = "MPWZAngerBossSpearThrowOrbLowLifeUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 0, 178, 50, baseMultiplier = 1.2222, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSAngerBossBeamBarrage"] = {
        name = "MMSAngerBossBeamBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, -10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 167, 100, 100, -10, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAngerSlamBurningGround"] = {
        name = "CGEAngerSlamBurningGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {3, 15, 9000, 26, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerGroundslamUnarmed"] = {
        name = "GAZAngerGroundslamUnarmed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, 25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 15, 25, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerBurningGroundSlam"] = {
        name = "GAZAngerBurningGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_ailment_duration_+%_final",
            "melee_range_+",
            "base_physical_damage_%_to_convert_to_fire",
            "voll_slam_damage_+%_final_at_centre",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {100, 13, 60, 25, 100, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {100, 50, 13, 60, 25, 100, baseMultiplier = 2.5, levelRequirement = 85, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAZAngerStomp"] = {
        name = "GAZAngerStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chance_to_crush_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {50, 100, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSZAngerSolarOrbNova"] = {
        name = "GSZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ailment_duration_+%_final",
            "active_skill_non_damaging_ailment_effect_+%_final",
            "chance_to_scorch_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 50, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlamTrail"] = {
        name = "GAAngerFissureSlamTrail",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {60, baseMultiplier = 0.2, levelRequirement = 85, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerLeapAttack"] = {
        name = "GAAngerLeapAttack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {33, baseMultiplier = 1.375, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAEGAngerAimLine"] = {
        name = "GAEGAngerAimLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStompDetonateWaveEG"] = {
        name = "GAStompDetonateWaveEG",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbShatter"] = {
        name = "GSAngerBossOrbShatter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerBigStomp"] = {
        name = "GAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossOrbBeamDamage"] = {
        name = "GSAngerBossOrbBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAngerBossRoseImpact"] = {
        name = "GSAngerBossRoseImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAngerBossGigaBeam"] = {
        name = "EASAngerBossGigaBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAAngerBigStomp"] = {
        name = "EAAAngerBigStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlam"] = {
        name = "MDAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDAngerFissureSlamUBER"] = {
        name = "MDAngerFissureSlamUBER",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOZAngerSolarOrbNova"] = {
        name = "SOZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 667, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNova"] = {
        name = "GTZAngerSolarOrbNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageLeft"] = {
        name = "GTAngerBossBarrageLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAngerBossBarrageRight"] = {
        name = "GTAngerBossBarrageRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaManyOrb"] = {
        name = "GTZAngerSolarOrbNovaManyOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZAngerSolarOrbNovaFewOrb"] = {
        name = "GTZAngerSolarOrbNovaFewOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.433,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAngerLeap"] = {
        name = "DTTAngerLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, -40, -18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAngerFissureSlam"] = {
        name = "MPWAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAngerFissureSlam"] = {
        name = "GAAngerFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "always_ignite",
        },
        levels = {
            [1] = {0, 60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
            [2] = {25, 60, baseMultiplier = 1.4, levelRequirement = 85, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AngerBossGigaBeam"] = {
        name = "Shaper's Ire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Shaper's Memory casts this spell for you to fire a damaging beam for a duration that deals damage over time to things in it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_cold_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 0.81999999284744, 1.1299999952316, 3000, -60, levelRequirement = 84, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Los modificadores a la cantidad de objetos afectarán a la cantidad de recompensas que arroje al encuentro
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • no drop conversion to gold 1 1 Global
  • no drop culling from rarity 1 1 Global
  • dropped items have zana influence 1 1 Global
  • monster dropped item quantity +% final for influenced monster -40 -40 Global
  • monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster gauntlet ruin enabled 1 1 Global — Valor fijo
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Encarnación del miedo Text Audio /27
    Nombre
    Lo dicho no desaparece…
    FearBoss_Emerge_Random
    Lo que se ha dicho, no se puede deshacer.
    FearBoss_Emerge_2
    Para un niño, todos podemos volvernos monstruosos.
    FearBoss_Emerge_3
    ¡Cuidado!
    FearBoss_Leap_Random
    ¡Cuidado!
    FearBoss_Leap_2
    ¡Aceptación!
    FearBoss_Leap_3
    ¡Aceptación!
    FearBoss_Leap_4
    ¡Vulnerable!
    FearBoss_Leap_5
    ¡Cólera!
    FearBoss_Slam_Random
    ¡Miedo!
    FearBoss_Slam_2
    ¡Miedo!
    FearBoss_Slam_3
    ¡Cicatrices!
    FearBoss_Slam_4
    ¡Cicatrices!
    FearBoss_Slam_5
    ¡Dolor persistente!
    FearBoss_BurningSlam_Random
    ¡Dolor persistente!
    FearBoss_BurningSlam_2
    ¡Agonía cegadora!
    FearBoss_BurningSlam_3
    ¡Agonía cegadora!
    FearBoss_BurningSlam_4
    ¡Ruina!
    FearBoss_BurningSlam_5
    ¡La mente se desgarra!
    FearBoss_GigaBeam_Random
    ¡La mente se desgarra!
    FearBoss_GigaBeam_2
    ¡Ruptura explosiva!
    FearBoss_GigaBeam_3
    ¡Consumidos por el miedo!
    FearBoss_SolarOrb_Short_Random
    ¡Terror abrumador!
    FearBoss_SolarOrb_Short_2
    ¡Consumidos por el miedo!
    FearBoss_SolarOrb_Short_3
    El miedo la convirtió en quien es hoy.
    FearBoss_SpearThrow_Random
    Nos convertimos en nuestro verdadero yo en un momento predestinado.
    FearBoss_SpearThrow_2
    Perdóname… estaba fuera de mí…
    FearBoss_Death_1

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    Incarnation of Fear

    Drops

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