Chevalier du Soleil
Fabrication
{{Runique}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Retire tout le Bouclier d'énergie
monster gain base ward equal to total maximum life % [20]
Knight of the Sun
SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/DeathKnight/ExpeditionDeathKnightSpectre
Tagsbludgeoning_weapon, Lanceur de sorts, cold_affinity, construct, has_two_hand_mace, has_two_handed_melee, humanoid, is_runic_monster, melee, metal_armour, not_dex, not_int, physical_affinity, very_slow_movement, ward_armour
Packs
  • Chevalier du Soleil
  • Chevalier du Soleil, Rejeton exhumé
  • Vie
    343%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    219%
    Résistance
    0 75 0 0
    Damage
    217%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 22
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    140%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnight
    Niveau
    68
    Vie
    22,066
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    811
    Dégâts des sorts
    811
    Précision
    290
    Attack Time
    2.25
    Expérience
    14,357
    Ailment Threshold
    14,089
    Chill
    45
    Shock
    45
    Brittle
    252
    Scorch
    45
    Sap
    123
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–973
    Chances de coup critique: 5%
    Attack Time: 2.25 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    Triggerable, Attack
    Base Damage: 648–973
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Attack Time: 2.25 sec.
    Temps de recharge: 4 sec.
    65% Davantage de Dégâts d'Attaque
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2.5 sec.
    Inflige 857.1 à 1071 Dégâts physiques
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.47,
    		{
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    			EnableRendering();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/DeathKnight/ExpeditionDeathKnight"] = {
        name = "Knight of the Sun",
        life = 3.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.17,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Chevalier du Soleil
    Fabrication
    {{Runique}}
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Knight of the Sun
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueExpedition/DeathKnight/ExpeditionDeathKnightSpectre
    Tagsbludgeoning_weapon, Lanceur de sorts, cold_affinity, construct, has_two_hand_mace, has_two_handed_melee, humanoid, is_runic_monster, melee, metal_armour, not_dex, not_int, physical_affinity, very_slow_movement, ward_armour
    Packs
  • Chevalier du Soleil, Soldat exhumé
  • Druide du Cercle brisé, Prêtre du Calice, Arbalétrier de la Faux noire, Chevalier du Soleil
  • Vie
    343%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    219%
    Résistance
    0 75 0 0
    Damage
    217%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 22
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    140%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnightStandalone
    Niveau
    68
    Vie
    22,066
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    811
    Dégâts des sorts
    811
    Précision
    290
    Attack Time
    2.25
    Expérience
    14,357
    Ailment Threshold
    14,089
    Chill
    45
    Shock
    45
    Brittle
    252
    Scorch
    45
    Sap
    123
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–973
    Chances de coup critique: 5%
    Attack Time: 2.25 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    Triggerable, Attack
    Base Damage: 648–973
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Attack Time: 2.25 sec.
    Temps de recharge: 4 sec.
    65% Davantage de Dégâts d'Attaque
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2.5 sec.
    Inflige 857.1 à 1071 Dégâts physiques
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/DeathKnight/ExpeditionDeathKnightStandalone"] = {
        name = "Knight of the Sun",
        life = 3.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.17,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Chevalier du Soleil
    Fabrication
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Knight of the Sun
    SpectreY
    Tagsbludgeoning_weapon, Lanceur de sorts, cold_affinity, construct, has_two_hand_mace, has_two_handed_melee, humanoid, is_runic_monster, melee, metal_armour, not_dex, not_int, physical_affinity, very_slow_movement, ward_armour
    Vie
    343%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    219%
    Résistance
    0 75 0 0
    Damage
    217%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 22
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    140%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnightSpectre
    Niveau
    68
    Vie
    22,066
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    811
    Dégâts des sorts
    811
    Précision
    290
    Attack Time
    2.25
    Expérience
    14,357
    Ailment Threshold
    14,089
    Chill
    45
    Shock
    45
    Brittle
    252
    Scorch
    45
    Sap
    123
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–973
    Chances de coup critique: 5%
    Attack Time: 2.25 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    Triggerable, Attack
    Base Damage: 648–973
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Attack Time: 2.25 sec.
    Temps de recharge: 4 sec.
    65% Davantage de Dégâts d'Attaque
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2.5 sec.
    Inflige 857.1 à 1071 Dégâts physiques
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.47,
    		{
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    			EnableRendering();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/DeathKnight/ExpeditionDeathKnightSpectre"] = {
        name = "Knight of the Sun",
        life = 3.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.17,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Chevalier du Soleil
    Fabrication
    {{Runique}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Knight of the Sun
    SpectreN
    AreaLe Lac de Kalandra
    Tagsbludgeoning_weapon, Lanceur de sorts, cold_affinity, construct, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, very_slow_movement, ward_armour
    Packs
  • Le Lac de Kalandra: Chevalier du Soleil, Épéiste squelette exhumé, Guerrier squelette exhumé, Archer squelette exhumé, Zombie exhumé
  • Vie
    343%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    219%
    Résistance
    0 75 0 0
    Damage
    217%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 22
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    140%
    Type
    ExpeditionDeathKnight
    Metadata
    ExpeditionDeathKnight
    Niveau
    68
    Vie
    22,066
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    811
    Dégâts des sorts
    811
    Précision
    290
    Attack Time
    2.25
    Expérience
    14,357
    Ailment Threshold
    14,089
    Chill
    45
    Shock
    45
    Brittle
    252
    Scorch
    45
    Sap
    123
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 648–973
    Chances de coup critique: 5%
    Attack Time: 2.25 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAExpeditionDeathKnightSlam
    Triggerable, Attack
    Base Damage: 648–973
    Chances de coup critique: 5%
    Dégâts d'Attaque: 165%
    Attack Time: 2.25 sec.
    Temps de recharge: 4 sec.
    65% Davantage de Dégâts d'Attaque
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    main hand base maximum attack distance [35]
    GSExpeditionDeathKnightNova
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2.5 sec.
    Inflige 857.1 à 1071 Dégâts physiques
    20% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    spell maximum action distance +% [-75]
    WalkEmergeExpeditionDeathKnight
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.47,
    		{
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    			EnableRendering();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/DeathKnight/ExpeditionDeathKnight"] = {
        name = "Knight of the Sun",
        life = 3.43,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.17,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 22,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionDeathKnight",
            "GAExpeditionDeathKnightSlam",
            "GSExpeditionDeathKnightNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionDeathKnight"] = {
        name = "WalkEmergeExpeditionDeathKnight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.56,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAExpeditionDeathKnightSlam"] = {
        name = "GAExpeditionDeathKnightSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionDeathKnightNova"] = {
        name = "GSExpeditionDeathKnightNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Edit

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