Q'uru
Bête
Groupe: Ursidés
SpectreN
AreaLes Cavernes
Tagsanimal_claw_weapon, beast, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, ursine_beast
Vie
168%
Pièce d'armure
+50%
Évasion
+50%
Ailment Threshold
168%
Résistance
85 0 0 0
Damage
208%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 16
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
140%
Model Size
200%
Type
DropBearBoss
Metadata
DropBearBoss2
Niveau
22
Vie
413
Pièce d'armure
750
Évasion
957
Bouclier d'énergie
0
Damage
58
Dégâts des sorts
58
Précision
41
Attack Time
1.65
Expérience
1,289
Ailment Threshold
413
Chill
1
Shock
1
Brittle
7
Scorch
1
Sap
4
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 47–70
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Temps de recharge: 30 sec.
disable skill repeats [1]
QuakeSlamDropBearBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 47–70
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Temps de recharge: 6 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
La Durée de base est de 1.5 secondes
La Réplique a +75% Davantage de Dégâts au Toucher et avec les Altérations
active skill area of effect radius +% final [-20]
is area damage [1]
DropBearBossEnrage
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
La Durée de base est de 6 secondes
50% d'Augmentation de la Vitesse de déplacement
29% d'Augmentation des Dégâts
50% d'Augmentation de la Vitesse d'attaque et d'incantation

Object Type

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Object Type Codes

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss2"] = {
    name = "Q'uru",
    life = 1.68,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DanceOnCorpse",
        "QuakeSlamDropBearBoss",
        "DropBearBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamDropBearBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1500, 75, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1500, 75, -20, baseMultiplier = 0.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossEnrage"] = {
    name = "DropBearBossEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {6000, 50, 50, 29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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