Q'uru
Bestie
Gebiet: Die Kavernen
Gattung: Biester
Gruppe: Ursae
Familie: Wildnis
SpectreN
AreaDie Kavernen
Tagsanimal_claw_weapon, beast, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, ursine_beast
Leben
168%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
168%
Widerstand
85 0 0 0
Damage
208%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
200%
Type
DropBearBoss
Metadata
DropBearBoss2
Stufe
22
Leben
413
Rüstung
750
Ausweichen
957
Energieschild
0
Damage
58
Zauberschaden
58
Genauigkeit
41
Attack Time
1.65
Erfahrung
1,289
Ailment Threshold
413
Chill
1
Shock
1
Brittle
7
Scorch
1
Sap
4
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 47–70
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Abklingzeit: 30 Sek.
disable skill repeats [1]
QuakeSlamDropBearBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Erdbeben
Base Damage: 47–70
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Abklingzeit: 6 Sek.
Zertrümmert den Erdboden und verursacht Schaden in einem Bereich, der die Erde aufreißt. Dieser Riss zieht nach kurzer Dauer ein starkes Nachbeben nach sich. Risse, die vor dem Nachbeben eines anderen entstanden sind, erzeugen keine eigenen Nachbeben. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Basisdauer beträgt 1.5 Sekunden
Nachbeben verursacht +75% mehr Schaden mit Treffern und Beeinträchtigungen
active skill area of effect radius +% final [-20]
is area damage [1]
DropBearBossEnrage
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 15 Sek.
Basisdauer beträgt 6 Sekunden
50% erhöhte Bewegungsgeschwindigkeit
29% erhöhter Schaden
50% erhöhte Angriffs- und Zaubergeschwindigkeit

Object Type

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Object Type Codes

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearBoss2"] = {
    name = "Q'uru",
    life = 1.68,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DanceOnCorpse",
        "QuakeSlamDropBearBoss",
        "DropBearBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamDropBearBoss"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1500, 75, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {1500, 75, -20, baseMultiplier = 0.8, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossEnrage"] = {
    name = "DropBearBossEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {6000, 50, 50, 29, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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