Q'uru
Spectre | N |
---|---|
Area | Las cavernas |
Tags | animal_claw_weapon, beast, fast_movement, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast |
Vida
168%
Evasión
+50%
Ailment Threshold
168%
Resistencia
85 0 0 0
Damage
208%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
140%
Model Size
200%
Type
DropBearBoss
Metadata
DropBearBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
22
Vida
413
Armadura
500
Evasión
957
Escudo de energía
0
Damage
58
Daño de hechizos
58
Precisión
41
Attack Time
1.65
Experiencia
1,289
Ailment Threshold
413
Chill
1
Shock
1
Brittle
7
Scorch
1
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 47–70
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
Tiempo de recarga: 30 seg
disable skill repeats [1]
QuakeSlamDropBearBoss
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 47–70
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 6 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
La duración base es de 1.5 segundos
La réplica inflige +75% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
La réplica inflige +75% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-20]
is area damage [1]
DropBearBossEnrage
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
La duración base es de 6 segundos
Velocidad de movimiento aumentada un 50%
Daño aumentado un 29%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 50%
Velocidad de movimiento aumentada un 50%
Daño aumentado un 29%
Velocidades de ataque y lanzamiento de hechizos aumentadas un 50%
Object Type
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
Object Type Codes
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush" Targetable { display_info_string = "MonsterEnragesInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearBoss2"] = { name = "Q'uru", life = 1.68, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "DanceOnCorpse", "QuakeSlamDropBearBoss", "DropBearBossEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamDropBearBoss"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1500, 75, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {1500, 75, -20, baseMultiplier = 0.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearBossEnrage"] = { name = "DropBearBossEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {6000, 50, 50, 29, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }