Appel du Scorpion

Appel du Scorpion
Carquois de flèches lourdes
Carquois
Qualité: +20%
— Nécessite Niveau 57
Ajoute (12–15) à (24–27) Dégâts physiques aux Attaques
+(20–40) de Dextérité
(40–60)% d'Augmentation des Dégâts des Projectiles tant que vous êtes en Posture du sang
+(700–1000) de Score d'Évasion tant que vous êtes en Posture du sable
(20–30)% d'Augmentation de Zone d'effet tant que vous êtes en Posture du sable
(25–30)% d'Augmentation de Vitesse d'attaque si vous avez changé de Posture Récemment
Vous Régénérez (150–200) de Vie par seconde tant que vous êtes en Posture du sang
(Par défaut, votre personnage est en Posture du sang)
(Récemment signifie « au cours des 4 dernières secondes »)
S'il ouvre les pinces, c'est la morsure ;
s'il brandit son dard, c'est l'esquive ou la mort.
Scorpion's Call
Appel du Scorpion Attr /7
NomDescriptions détaillées
Le MarchéLe Marché
AcronymPosture, Projectile, Évasion, Recently
IconArt/2DItems/Quivers/BloodSandQuiver
Icon
Release VersionHarvest
BaseTypeCarquois de flèches lourdes
Referencepoe.ninja, Community Wiki
Ajoute (12–15) à (24–27) Dégâts physiques aux Attaques
FamilyPhysicalDamage
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level77 (Effective: 61)
Stats
  • attack maximum added physical damage Min: 24 Max: 27 Global
  • attack minimum added physical damage Min: 12 Max: 15 Global
  • Craft Tagsphysical_damage damage physical attack
    +(20–40) de Dextérité
    FamilyDexterity
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional dexterity Min: 20 Max: 40 Global
  • Craft Tagsattribute
    Vous Régénérez (150–200) de Vie par seconde tant que vous êtes en Posture du sang
    FamilyLifeRegeneration
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration per minute in blood stance Min: 9000 Max: 12000 Global
  • Craft Tagsresource life
    (40–60)% d'Augmentation des Dégâts des Projectiles tant que vous êtes en Posture du sang
    FamilyProjectileDamage
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • projectile damage +% in blood stance Min: 40 Max: 60 Global
  • Craft Tagsdamage
    +(700–1000) de Score d'Évasion tant que vous êtes en Posture du sable
    FamilyIncreasedEvasionRating
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • evasion rating plus in sand stance Min: 700 Max: 1000 Global
  • Craft Tagsdefences evasion
    (20–30)% d'Augmentation de Zone d'effet tant que vous êtes en Posture du sable
    FamilyAreaOfEffect
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • skill area of effect +% in sand stance Min: 20 Max: 30 Global
  • (25–30)% d'Augmentation de Vitesse d'attaque si vous avez changé de Posture Récemment
    FamilyIncreasedAttackSpeed
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level72 (Effective: 57)
    Stats
  • attack speed +% if changed stance recently Min: 25 Max: 30 Global
  • Craft Tagsattack speed
    { "w": 2, "h": 3, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvUXVpdmVycy9CbG9vZFNhbmRRdWl2ZXIiLCJ3IjoyLCJoIjozLCJzY2FsZSI6MX1d/57b1387b43/BloodSandQuiver.png", "league": "Affliction", "name": "Scorpion's Call", "typeLine": "Heavy Arrow Quiver", "baseType": "Heavy Arrow Quiver", "rarity": "Unique", "ilvl": 59, "requirements": [ { "name": "Level", "values": [ [ "61", 0 ] ], "displayMode": 0, "type": 62 } ], "implicitMods": [ "Adds 12 to 27 Physical Damage to Attacks" ], "explicitMods": [ "+28 to Dexterity", "Regenerate 178.7 Life per Second while in Blood Stance", "60% increased Projectile Damage while in Blood Stance", "+805 to Evasion Rating while in Sand Stance", "23% increased Area of Effect while in Sand Stance", "28% increased Attack Speed if you've changed Stance Recently" ], "flavourText": [ "Claws open, brace for a bite. Stinger raised, dodge or die." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3261801346", "min": 20, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_550848224", "min": 150, "max": 200 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2982500944", "min": 40, "max": 60 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1922061483", "min": 700, "max": 1000 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1647746883", "min": 20, "max": 30 } ] }, { "name": "", "tier": "", "level": 72, "magnitudes": [ { "hash": "explicit.stat_2188905761", "min": 25, "max": 30 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 77, "magnitudes": [ { "hash": "implicit.stat_3032590688", "min": 12, "max": 15 }, { "hash": "implicit.stat_3032590688", "min": 24, "max": 27 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_3261801346", [ 0 ] ], [ "explicit.stat_550848224", [ 1 ] ], [ "explicit.stat_2982500944", [ 2 ] ], [ "explicit.stat_1922061483", [ 3 ] ], [ "explicit.stat_1647746883", [ 4 ] ], [ "explicit.stat_2188905761", [ 5 ] ] ], "implicit": [ [ "implicit.stat_3032590688", [ 0 ] ] ] }, "text": "Item Class: Quivers
    Rarity: Unique
    Scorpion's Call
    Heavy Arrow Quiver
    --------
    Requirements:
    Level: 61
    --------
    Item Level: 59
    --------
    Adds 12 to 27 Physical Damage to Attacks (implicit)
    --------
    +28 to Dexterity
    Regenerate 178.7 Life per Second while in Blood Stance
    60% increased Projectile Damage while in Blood Stance
    +805 to Evasion Rating while in Sand Stance
    23% increased Area of Effect while in Sand Stance
    28% increased Attack Speed if you've changed Stance Recently
    --------
    Claws open, brace for a bite. Stinger raised, dodge or die.
    --------
    Note: ~price 1 alch
    " } }
    Objet
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    Scorpion's Call

    Version history

    VersionChanges
    3.17.0
  • Unique Quivers have been reassigned to a base type that is most appropriate for them and their level:
  • Scorpion's Call is a Heavy Arrow Quiver.
  • 3.11.0
  • Introduced to the game.

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