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Monstruosité ailée
Bête
Winged Monstrosity
Spectre
Tagsbeast, humanoid, mammal_beast, physical_affinity, red_blood, very_slow_movement
Packs
  • Monstruosité ailée, Corbeau en décomposition
  • Vie
    210%
    Ailment Threshold
    210%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    210%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    7 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    210%
    Model Size
    100%
    Type
    AuguryScarecrowBeast
    Metadata
    ScarecrowBeast
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Score d'Évasion
    4,739
    Damage
    784
    Dégâts des sorts
    784
    Précision
    580
    Attack Time
    1.5
    Expérience
    21,536
    Minion Life
    2,930
    Minion Damage
    626
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 628—941
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 628—941
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAScarecrowBeastBladeHit
    Triggerable, Attack
    Base Damage: 628—941
    Chances de coup critique: 5%
    Dégâts d'Attaque: 115%
    Dégâts d'Attaque: 115%
    Attack Time: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    is area damage [1]
    DTTScarecrowBeastLeap
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 7 sec.
    action attack or cast time uses animation length [1]
    GAScarecrowBeastLeapHit
    Triggerable, Attack
    Base Damage: 628—941
    Chances de coup critique: 5%
    Dégâts d'Attaque: 115%
    Dégâts d'Attaque: 115%
    Attack Time: 1.5 sec.
    15% Davantage de Dégâts d'Attaque
    is area damage [1]
    GSScarecrowBeastScreech
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    Inflige 248.3 à 372.4 Dégâts physiques
    Octroie une Charge de frénésie aux Alliés dans un rayon de 4 mètres au Toucher
    100% de chance de générer une Charge de frénésie au Toucher
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can add multiple charges per action [1]
    spell maximum action distance +% [-78]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/ScarecrowBeast"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Winged Monstrosity",
        life = 2.1,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "MeleeAtAnimationSpeed2",
            "GAScarecrowBeastBladeHit",
            "GAScarecrowBeastLeapHit",
            "GSScarecrowBeastScreech",
            "DTTScarecrowBeastLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScarecrowBeastBladeHit"] = {
        name = "GAScarecrowBeastBladeHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScarecrowBeastLeapHit"] = {
        name = "GAScarecrowBeastLeapHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScarecrowBeastScreech"] = {
        name = "GSScarecrowBeastScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "add_frenzy_charge_on_skill_hit_%",
            "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -78, 100, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTScarecrowBeastLeap"] = {
        name = "DTTScarecrowBeastLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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