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Winged Monstrosity
สัตว์ร้าย
Spectre
Tagsbeast, humanoid, mammal_beast, physical_affinity, red_blood, very_slow_movement
Packs
  • Winged Monstrosity, Decaying Crow
  • พลังชีวิต
    210%
    Ailment Threshold
    210%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    210%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    7 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    210%
    Model Size
    100%
    Type
    AuguryScarecrowBeast
    Metadata
    ScarecrowBeast
    เลเวล
    68
    พลังชีวิต
    13,510
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    784
    ความเสียหายเวท
    784
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    21,536
    Minion Life
    2,930
    Minion Damage
    626
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 628—941
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeed2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 628—941
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAScarecrowBeastBladeHit
    Triggerable, Attack
    Base Damage: 628—941
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 115%
    ความเสียหายโจมตี: 115%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
    is area damage [1]
    DTTScarecrowBeastLeap
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 7 วินาที
    action attack or cast time uses animation length [1]
    GAScarecrowBeastLeapHit
    Triggerable, Attack
    Base Damage: 628—941
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 115%
    ความเสียหายโจมตี: 115%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
    is area damage [1]
    GSScarecrowBeastScreech
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย กายภาพ 248.3 ถึง 372.4
    มอบ Frenzy Charge 1 ลูก ให้กับเพื่อนในระยะ 4 เมตร เมื่อปะทะ
    มีโอกาสได้รับ Frenzy Charge 1 ลูก 100% เมื่อปะทะ
    action attack or cast time uses animation length [1]
    is area damage [1]
    skill can add multiple charges per action [1]
    spell maximum action distance +% [-78]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/ScarecrowBeast"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Winged Monstrosity",
        life = 2.1,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "MeleeAtAnimationSpeed2",
            "GAScarecrowBeastBladeHit",
            "GAScarecrowBeastLeapHit",
            "GSScarecrowBeastScreech",
            "DTTScarecrowBeastLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed2"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScarecrowBeastBladeHit"] = {
        name = "GAScarecrowBeastBladeHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAScarecrowBeastLeapHit"] = {
        name = "GAScarecrowBeastLeapHit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSScarecrowBeastScreech"] = {
        name = "GSScarecrowBeastScreech",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "add_frenzy_charge_on_skill_hit_%",
            "chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -78, 100, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTScarecrowBeastLeap"] = {
        name = "DTTScarecrowBeastLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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