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Decaying Crow
สัตว์ร้าย
Spectre
Tagsbeast, fast_movement, flying, not_int, not_str, red_blood
Packs
  • Winged Monstrosity, Decaying Crow
  • อีกาอัมบรา, Wickerlight Brute, Decaying Crow
  • พลังชีวิต
    60%
    การหลบหลีก
    +20%
    Ailment Threshold
    60%
    ค่าต้านทาน
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    102%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    60%
    Model Size
    55%
    Type
    AuguryRottenCrow
    Metadata
    RottenCrow
    เลเวล
    68
    พลังชีวิต
    3,860
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    5,687
    Damage
    381
    ความเสียหายเวท
    381
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    6,153
    Minion Life
    837
    Minion Damage
    304
    Ailment Threshold
    3,860
    Chill
    12
    Shock
    12
    Brittle
    69
    Scorch
    12
    Sap
    34
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 305—457
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTAuguryCrowDash
    Spell, Movement
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    GAAuguryCrowDash
    Triggerable, Attack
    Base Damage: 305—457
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.5 วินาที
    แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    is area damage [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/RottenCrow"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Decaying Crow",
        life = 0.6,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAuguryCrowDash",
            "DTTAuguryCrowDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAuguryCrowDash"] = {
        name = "GAAuguryCrowDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {40, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAuguryCrowDash"] = {
        name = "DTTAuguryCrowDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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