灰の化身
コンストラクト
ドロップするアイテムの数量が2000%増加する
ドロップするアイテムのレアリティが2000%増加する
モンスターの付与する経験値が20000%増加する
monster penalty against minions damage +% final vs player minions [-25]
Avatar of Ash
SpectreN
Tagsキャスター, construct, extra_extra_small_height, fast_movement, fire_affinity, has_staff, has_two_handed_melee, large_model, mail_armour, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, summoner
ライフ
2400%
防具
+50%
Ailment Threshold
1600%
耐性
40 40 40 25
Damage
280%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
160%
Type
AnimatedArmourWestBoss
Metadata
SkeletonBossMapWest1
レベル
68
ライフ
3,344,313
防具
43,185
回避力
4,739
エナジーシールド
0
Damage
1,191
スペルダメージ
1,778
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
1,404,611
Chill
4,441
Shock
4,441
Brittle
25,127
Scorch
4,441
Sap
12,271
WestFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
WestFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
ホーリーフレイムトーテム
追加ダメージ効率: 20%
キャストタイム: 0.25 秒
近くの敵に炎を連続して発射するトーテムを召喚する。
WestSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
クールダウン時間: 5 秒
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 837–1255
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterFlameblastWestVaal
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
ヴァールフレイムブラスト
キャストタイム: 1.5 秒
クールダウン時間: 6 秒
位置を指定し、大爆発作り出す。準備スピードはキャストスピードに応じる。爆発はステージが10スタックに達すると起きる。
WestEnduringCry
Buff, Area, Duration, Warcry, Cooldown
エンデュアリングクライ
クールダウン時間: 13 秒
近くの敵を挑発し、使用者を攻撃させるウォークライを行い、エンデュランスチャージを付与する。短い間使用者にライフの自動回復付与する。それに加え、エンデュランスチャージの数によって物理ダメージの軽減とダメージの耐性を付与するバフを適用する。
EnduranceChargeSlamWest
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
テクトニックスラム
Base Damage: 837–1255
クリティカル率: 5%
アタックダメージ: 250%
Attack Time: 1.5 秒
クールダウン時間: 11 秒
地面を叩きつけ、燃え盛る亀裂を前方に作り、範囲ダメージを与える。さらにその亀裂から多数の小さな亀裂のランダムな枝分かれが生じる。このスキルで地面を三回叩きつけるごとにエンデュランスチャージを消費する。使用するにはメイス、セプター、剣、斧またはスタッフを装備するか素手状態である必要がある。
FlameVortexWestTriggered
Attack, Area, Melee, Movement, Triggerable
Base Damage: 837–1255
クリティカル率: 5%
Attack Time: 1.5 秒

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Actor
{
	on_start_EnduranceChargeSlam = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EnduranceChargeSlam = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest1"] = {
    name = "Avatar of Ash",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WestFireball",
        "WestEnduringCry",
        "Melee",
        "WestFlameTotem",
        "MonsterFlameblastWestVaal",
        "WestSummonRagingSpirit",
        "FlameVortexWestTriggered",
        "EnduranceChargeSlamWest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 150, -70, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 1000, 600, 200, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFlameTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "totem_art_variation",
        "base_is_projectile",
        "base_skill_is_totemified",
        "projectiles_nova",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 8000, 100, 89, 5, -25, -2, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameblastWestVaal"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_reduce_enemy_fire_resistance_%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 40, 10, 1, 110, 50, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestSummonRagingSpirit"] = {
    name = "WestSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {8000, 50, 10, 400, -50, 1, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameVortexWestTriggered"] = {
    name = "FlameVortexWestTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 30, 2900, 3, 15000, -30, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamWest"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 100, 20, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
ドロップするアイテムの数量が2000%増加する
ドロップするアイテムのレアリティが2000%増加する
モンスターの付与する経験値が20000%増加する
IdMonsterWestBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 20000 Max: 20000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 2000 Max: 2000 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    IdWestDaemonFireAttached
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

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