Avatar de Ceniza
Constructo
Los monstruos otorgan la experiencia aumentada un 20000%
La cantidad de objetos arrojados está aumentada un 2000%
La rareza de los objetos arrojados está aumentada un 2000%
monster penalty against minions damage +% final vs player minions [-25]
Avatar of Ash
SpectreN
TagsLanzador de hechizos, construct, extra_extra_small_height, fast_movement, fire_affinity, has_staff, has_two_handed_melee, large_model, mail_armour, melee, not_dex, not_int, physical_affinity, ranged, slashing_weapon, summoner
Vida
2400%
Armadura
+25%
Ailment Threshold
1600%
Resistencia
40 40 40 25
Damage
280%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
160%
Type
AnimatedArmourWestBoss
Metadata
SkeletonBossMapWest1
Nivel
68
Vida
3,344,313
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
1,191
Daño de hechizos
1,778
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
1,404,611
Chill
4,441
Shock
4,441
Brittle
25,127
Scorch
4,441
Sap
12,271
WestFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 1019 a 1528 de daño de fuego
150% más de velocidad de lanzamiento de hechizos
Dispara 2 proyectiles adicionales
Velocidad de proyectiles reducida un 70%
El radio base es de 0.9 metros
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
WestFlameTotem
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Tótem de llamas sagradas
Efectividad del daño agregado: 20%
Tiempo de lanzamiento: 0.25 seg
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Los proyectiles perforan a todos los objetivos
El Tótem dura 8 segundos
Inflige de 314.4 a 471.6 de daño de fuego
Dispara 5 proyectiles adicionales
Invoca un tótem que usa esta habilidad
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 35%
base active skill totem level [89]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
monster penalty against minions damage +% final vs player minions [-25]
totem art variation [-2]
WestSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 5 seg
Las Habilidades se Repiten 10 Veces más
Inflige un 50% menos de daño
Máximo de espíritus encolerizados que puedes invocar: 50
La duración base es de 8 segundos
Velocidad de lanzamiento de hechizos aumentada un 400%
alternate minion [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterFlameblastWestVaal
Spell, Damage, Area, Totemable, Vaal, Fire, AreaSpell
Explosión de llamas vaal
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 6 seg
Selecciona un área como objetivo y forma una gran explosión. La velocidad de formación de la explosión se basa en la velocidad de lanzamiento de hechizos. La explosión se produce cuando alcanza 10 acumulaciones.
Inflige de 248.6 a 372.9 de daño de fuego
Velocidad de lanzamiento de hechizos aumentada un 40%
1% de probabilidad de quemar a los enemigos
Penetra un 10% de la resistencia al fuego
110% más de daño de hechizos por cada fase
110% más de daño con estados alterados por cada fase
active skill area of effect radius +% final [50]
is area damage [1]
WestEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Grito de aguante
Tiempo de recarga: 13 seg
Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al usuario y otorga una bonificación al usuario y a los aliados cercanos. El usuario y los jugadores aliados también reciben cargas de aguante.
La duración base es de 1 segundos
Regeneras un 10% de vida por segundo
Otorga 2 cargas de aguante adicionales
active skill area of effect radius +% final [200]
EnduranceChargeSlamWest
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Embate tectónico
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 250%
Attack Time: 1.5 seg
Tiempo de recarga: 11 seg
Golpea el suelo para desatar una fisura ardiente delante de ti que inflige daño en área y libera aleatoriamente varias fisuras más pequeñas que se ramifican a partir de ella. Consume una carga de aguante cada tercera vez que golpeas el suelo con esta habilidad. Requiere una maza, un cetro, una espada, un hacha, un báculo o estar desarmado.
Inflige un 150% más de daño de ataque
El 100% del daño físico se convierte en daño de fuego
60% menos Velocidad de Ataque
active skill area of effect radius +% final [20]
is area damage [1]
FlameVortexWestTriggered
Attack, Area, Melee, Movement, Triggerable
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tus golpes no pueden aturdir a los enemigos
Inflige 1598 de daño de fuego base por segundo
La duración base es de 2.9 segundos
La duración secundaria base es de 15 segundos
Inflige de 230.1 a 306.8 de daño de fuego
ground fire art variation [3]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonBossWestBase"

Actor
{
	on_start_EnduranceChargeSlam = "AddEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
	on_end_EnduranceChargeSlam = "RemoveEffectPackAttached( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_axe/2h_axe.epk, Metadata/Monsters/AnimatedItem/Attachments/TheBloodReaper.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest1"] = {
    name = "Avatar of Ash",
    life = 24,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "WestFireball",
        "WestEnduringCry",
        "Melee",
        "WestFlameTotem",
        "MonsterFlameblastWestVaal",
        "WestSummonRagingSpirit",
        "FlameVortexWestTriggered",
        "EnduranceChargeSlamWest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFireball"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "base_projectile_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 150, -70, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 1000, 600, 200, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestFlameTotem"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "totem_art_variation",
        "base_is_projectile",
        "base_skill_is_totemified",
        "projectiles_nova",
        "is_totem",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 8000, 100, 89, 5, -25, -2, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlameblastWestVaal"] = {
    name = "Vaal Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "base_cast_speed_+%",
        "base_reduce_enemy_fire_resistance_%",
        "base_chance_to_ignite_%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 40, 10, 1, 110, 50, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WestSummonRagingSpirit"] = {
    name = "WestSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {8000, 50, 10, 400, -50, 1, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameVortexWestTriggered"] = {
    name = "FlameVortexWestTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 30, 2900, 3, 15000, -30, levelRequirement = 79, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamWest"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 100, 20, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 20000%
La cantidad de objetos arrojados está aumentada un 2000%
La rareza de los objetos arrojados está aumentada un 2000%
IdMonsterWestBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 20000 Max: 20000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 2000 Max: 2000 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    IdWestDaemonFireAttached
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1