-- Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossMapWest1"] = {
name = "Avatar of Ash",
life = 24,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 2.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"WestFireball",
"WestEnduringCry",
"Melee",
"WestFlameTotem",
"MonsterFlameblastWestVaal",
"WestSummonRagingSpirit",
"FlameVortexWestTriggered",
"EnduranceChargeSlamWest",
},
modList = {
},
}
-- Data\3_0\Skills\spectre.lua
skills["WestFireball"] = {
name = "Fireball",
hidden = true,
color = 4,
baseEffectiveness = 3,
incrementalEffectiveness = 0.0414,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"skill_art_variation",
"number_of_additional_projectiles",
"active_skill_cast_speed_+%_final",
"base_projectile_speed_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.8, 1.2, 2, 2, 150, -70, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["WestEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.SecondWindSupport] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {2, 1000, 600, levelRequirement = 79, statInterpolation = {1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.ProjectileAttack] = true,
[SkillType.SkillCanMirageArcher] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.AttackCanRepeat] = true,
[SkillType.Melee] = true,
[SkillType.SkillCanVolley] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["WestFlameTotem"] = {
name = "Holy Flame Totem",
hidden = true,
color = "1",
baseEffectiveness = 0.95,
incrementalEffectiveness = 0.041,
description = "Summons a totem that fires a stream of flame at nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.SkillCanVolley] = true,
[SkillType.Hit] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanMine] = true,
[SkillType.Totem] = true,
[SkillType.FireSkill] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"base_totem_duration",
"base_totem_range",
"base_active_skill_totem_level",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"totem_art_variation",
"base_is_projectile",
"base_skill_is_totemified",
"projectiles_nova",
"is_totem",
"always_pierce",
},
levels = {
[1] = {-35, 8000, 100, 89, 0.8, 1.2, 5, -25, -2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 3, 3, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterFlameblastWestVaal"] = {
name = "Vaal Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 2.0256,
incrementalEffectiveness = 0.0257,
description = "Targets an area and builds up a large explosion. The build-up speed is based on cast speed. The explosion occurs after it reaches 10 stacks.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Hit] = true,
[SkillType.Area] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.Vaal] = true,
[SkillType.FireSkill] = true,
[SkillType.AreaSpell] = true,
[SkillType.CantUseFistOfWar] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"charged_blast_spell_damage_+%_final_per_stack",
"base_cast_speed_+%",
"base_reduce_enemy_fire_resistance_%",
"base_chance_to_ignite_%",
"flameblast_ailment_damage_+%_final_per_stack",
"is_area_damage",
},
levels = {
[1] = {0.8, 1.2, 110, 40, 10, 1, 110, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["WestSummonRagingSpirit"] = {
name = "WestSummonRagingSpirit",
hidden = true,
color = "3",
baseEffectiveness = 1,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.CreateMinion] = true,
[SkillType.SkillCanTrap] = true,
[SkillType.SkillCanTotem] = true,
[SkillType.SkillCanMine] = true,
[SkillType.SpellCanRepeat] = true,
[SkillType.Triggerable] = true,
[SkillType.FireSkill] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"skill_repeat_count",
"base_cast_speed_+%",
"active_skill_damage_+%_final",
"alternate_minion",
},
levels = {
[1] = {8000, 50, 10, 400, -50, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["FlameVortexWestTriggered"] = {
name = "FlameVortexWestTriggered",
hidden = true,
color = 4,
baseEffectiveness = 0.9444,
incrementalEffectiveness = 0.03,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.MovementSkill] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ground_fire_art_variation",
"base_secondary_skill_effect_duration",
"base_fire_damage_to_deal_per_minute",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {2900, 1.2, 1.6, 3, 15000, 30, -30, levelRequirement = 79, statInterpolation = {1, 3, 3, 1, 1, 3, 1}, },
},
}
-- Data\3_0\Skills\spectre.lua
skills["EnduranceChargeSlamWest"] = {
name = "Tectonic Slam",
hidden = true,
color = "1",
baseEffectiveness = 0.75,
incrementalEffectiveness = 0,
description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.AttackCanRepeat] = true,
[SkillType.Melee] = true,
[SkillType.FireSkill] = true,
[SkillType.SlamSkill] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {-60, 100, baseMultiplier = 2.5, levelRequirement = 79, statInterpolation = {1, 1}, },
},
}