精霊の衛兵

精霊の衛兵
ビリジアンジュエル
ジュエル
個数制限: 1
範囲: 中 (1200)
ミニオンのダメージが(8–12)%増加する
範囲内に器用さが40以上あれば、アニメイトウェポンは遠距離武器を最大20個アニメイトできる
カルイが通ってから長い間、
ライオンアイの見張り場を守った者たちの
囁きが瓦礫の中で聞こえていた。
パッシブツリーで割り当てられたジュエルソケットにはめる。右クリックしてソケットから取り外すことができる。
Spirit Guards
精霊の衛兵 Attr /9
名前全ての説明を表示
Limit「Drop disabled」Limited Drop
マーケットマーケット
Acronym武器, ミニオン
IconArt/2DItems/Jewels/AnimateWeaponModifier
Icon
Release VersionTalisman
BaseTypeビリジアンジュエル
Skillアニメイトウェポン
Referencepoe.ninja, Community Wiki
ミニオンのダメージが(8–12)%増加する
FamilyMinionDamage
DomainsJewel (10)
GenerationTypeユニーク (3)
Req. level1
Stats
  • minion damage +% Min: 8 Max: 12 Global
  • Craft Tagsdamage minion
    範囲内に器用さが40以上あれば、アニメイトウェポンは遠距離武器を最大20個アニメイトできる
    local jewel effect base radius [1200]
    FamilyPassiveJewelGrantsRadius
    DomainsJewel (10)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • local jewel effect base radius Min: 1200 Max: 1200 ローカル
  • local unique jewel animate weapon can animate up to x additional ranged weapons with 50 dex in radius Min: 20 Max: 20 ローカル
  • FamilyLocalItemLimit
    DomainsJewel (10)
    GenerationTypeユニーク (3)
    Req. level1
    { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvSmV3ZWxzL0FuaW1hdGVXZWFwb25Nb2RpZmllciIsInciOjEsImgiOjEsInNjYWxlIjoxfV0/fa57cffc65/AnimateWeaponModifier.png", "league": "Ancestor", "name": "Spirit Guards", "typeLine": "Viridian Jewel", "baseType": "Viridian Jewel", "ilvl": 31, "properties": [ { "name": "Limited to", "values": [ [ "1", 0 ] ], "displayMode": 0 }, { "name": "Radius", "values": [ [ "Medium", 0 ] ], "displayMode": 0, "type": 25 } ], "explicitMods": [ "Minions deal 10% increased Damage", "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" ], "descrText": "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", "flavourText": [ "Long after the Karui passed through,\r", "the whispers of those who stood their ground\r", "at Lioneye's Watch could be heard amongst the rubble." ], "frameType": 3, "extended": { "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3585572043", "min": 20, "max": 20 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1589917703", "min": 8, "max": 12 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": null } ] }, "hashes": { "explicit": [ [ "explicit.stat_1589917703", [ 1 ] ], [ "explicit.stat_3585572043", [ 0 ] ] ] }, "text": "Item Class: Jewels
    Rarity: Unique
    Spirit Guards
    Viridian Jewel
    --------
    Limited to: 1
    Radius: Medium
    --------
    Item Level: 31
    --------
    Minions deal 10% increased Damage
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
    --------
    Long after the Karui passed through,
    the whispers of those who stood their ground
    at Lioneye's Watch could be heard amongst the rubble.
    --------
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    --------
    Note: ~price 16 chaos
    " } }
    アイテム
    オフハンド · 矢筒 ·
    防具 · 手袋 · · ·
    Vendor recipe
    ユニーク アイテム Recipe /1
    報酬あなたが提示Note
    精霊の衛兵
    1x アニメイトウェポン 20Q
    1x Bow Normal
    1x Bow Magic
    1x Bow Rare
    1x Bow Unique
    Bow same base
    3.23 Recipe removed

    Community Wiki

    Edit

    Spirit Guards

    Version history

    VersionChanges
    3.20.0
  • No longer drops in the core drop pool; added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards and the three Combat Focus Unique Jewels.
  • The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12 Ranged Weapons). Existing versions of this unique can be updated using a Divine Orb.
  • 3.10.0
  • (Not documented in patch notes) Now limited to 1, and have With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons (up from 8)
  • 2.6.0
  • Now allows up to 8 ranged weapons to be animated.
  • Now limited to 2.
  • Dexterity requirement in radius reduced to 40.
  • No longer requires dexterity in radius to be allocated.
  • 2.1.2
  • Fixed a bug where Totems couldn't summon ranged animated weapons when using the Spirit Guards unique Jewel.
  • 2.1.0
  • Introduced to the game.

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