불의 격분
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsbludgeoning_weapon, 시전, fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, red_blood, summoner
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 불의 격분, 식인종 화염숨결, 방화범
  • 생명력
    176%
    회피
    +15%
    Ailment Threshold
    176%
    저항
    0 0 0 0
    Damage
    135%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    270%
    Model Size
    117%
    Type
    CannibalBossFireFuryAltasUber
    Metadata
    CannibalFemaleBossWitchAtlasUber
    레벨
    84
    생명력
    62,119
    방어도
    99,834
    회피
    9,338
    에너지 보호막
    0
    Damage
    1,287
    주문 피해
    1,287
    정확도
    538
    Attack Time
    1.995
    경험치
    35,775
    Ailment Threshold
    62,119
    Chill
    196
    Shock
    196
    Brittle
    1,111
    Scorch
    196
    Sap
    543
    FemaleCannibalBossFireStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 1.33 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    기본 지속시간 3
    301.4~452.1 화염 피해
    25%의 확률로 적을 점화
    0.1초마다 충돌 1회
    기본 반경 1미터
    firestorm base area of effect +% [-74]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]
    FireFuryFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    화염 쇄도
    치명타 확률: 6%
    시전 속도: 0.5 초
    전방의 대상들에게 피해를 줍니다. 화상을 입은 적들은 더 많은 피해를 줍니다. 점화된 적 명중 시 적의 발밑에 용암 지대를 생성합니다. 시전자의 피해 속성 부여는 이 용암 대지에 적용되지 않습니다.
    797.1~1196 화염 피해
    화상 상태의 적에 대한 명중 피해 +50% 증폭
    점화 불가
    active skill area of effect radius +% final [-33]
    is area damage [1]
    FireFurySummonExplodingSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    해골 소환
    시전 속도: 1 초
    재사용 대기시간: 6 초
    목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
    소환 가능한 해골 최대치 +12
    기본 지속시간 10
    해골 전사 2마리 소환
    alternate minion [2]
    FemaleCannibalBossFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    화염 질주
    치명타 확률: 5%
    시전 속도: 1.13 초
    재사용 대기시간: 6 초
    한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
    1초마다 1982의 기본 화염 피해를 줌
    기본 지속시간 3
    1057~1586 화염 피해
    is area damage [1]
    MeleeAtAnimationSpeedFireUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1029–1544
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 200% 증폭
    물리 피해의 75%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Monster
    {
    	flip_enabled = false
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon );"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( fireeffect );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafffade.epk, R_Weapon, 1 );
    		StartSpawner();
    	"
    
    	on_spawned_dead = "DetachAllContainingText( fireeffect );"
    }
    
    ObjectSpawner
    {
    	spawn_total = 12
    	spawn_time = 0.2
    	spawn_random_time = 0.1
    	types_must_exist = true
    	force_placement = true
    	random_rotation = true
    	type_to_spawn = "Metadata/Monsters/Cannibal/FireFurySmallSoul"
    }
    
    Render
    {
    	has_light = true
    }
    
    StateMachine
    {
    	on_state_aggro_1 = "PlayEffect( Metadata/Monsters/Cannibal/FireFuryAggro.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalFemaleBossWitchAtlasUber"] = {
        name = "Fire Frenzy",
        life = 1.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedFireUnique",
            "FireFurySummonExplodingSkeletons",
            "FemaleCannibalBossFireStorm",
            "FireFuryFlameWhip",
            "FemaleCannibalBossFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireFurySummonExplodingSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "alternate_minion",
        },
        levels = {
            [1] = {2, 12, 10000, 2, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FemaleCannibalBossFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 100, -25, 25, -75, -74, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireFuryFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "active_skill_area_of_effect_radius_+%_final",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 50, -33, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.75, 1.1499999761581, 50, -33, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FemaleCannibalBossFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
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