Frénésie de feu
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination, Carte, Ziggurat Map
Tagsbludgeoning_weapon, Lanceur de sorts, fast_movement, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, red_blood, summoner
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination, Carte, Sanctuary Map: Frénésie de feu, Cannibale cracheur de feu, Incendiaire
  • Vie
    176%
    Évasion
    +15%
    Ailment Threshold
    176%
    Résistance
    0 0 0 0
    Damage
    135%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 13
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    270%
    Model Size
    117%
    Type
    CannibalBossFireFuryAltasUber
    Metadata
    CannibalFemaleBossWitchAtlasUber
    Niveau
    84
    Vie
    62,119
    Armure
    99,834
    Évasion
    9,338
    Bouclier d'énergie
    0
    Damage
    1,287
    Dégâts des sorts
    1,287
    Précision
    538
    Attack Time
    1.995
    Expérience
    35,775
    Ailment Threshold
    62,119
    Chill
    196
    Shock
    196
    Brittle
    1,111
    Scorch
    196
    Sap
    543
    FemaleCannibalBossFireStorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 1.33 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    La Durée de base est de 3 secondes
    Inflige 301.4 à 452.1 Dégâts de feu
    25% de chances d'Embraser les Ennemis
    Un impact toutes les 0.1 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-74]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]
    FireFuryFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Éruption de flammes
    Chances de coup critique: 6%
    Temps d'incantation: 0.5 sec.
    Crache des flammes qui infligent des dégâts aux ennemis devant vous. Ce sort inflige davantage de dégâts aux ennemis qui brûlent. Si ce sort touche un ennemi Embrasé, il créera du sol brûlant sous ses pieds. Vos modificateurs de dégâts ne s'appliquent pas à ce sol brûlant.
    Inflige 797.1 à 1196 Dégâts de feu
    +50% Davantage de Dégâts au Toucher contre les Ennemis qui Brûlent
    Ne peut pas Embraser
    active skill area of effect radius +% final [-33]
    is area damage [1]
    FireFurySummonExplodingSkeletons
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
    Invocation de Squelettes
    Temps d'incantation: 1 sec.
    Temps de recharge: 6 sec.
    Invoque des Guerriers squelettes à l'emplacement ciblé. Ces Créatures utilisent une attaque de mêlée et meurent après une certaine durée. S'ils sont rendus Agressifs, les Guerriers squelettes chargeront en direction des ennemis à proximité.
    +12 au nombre maximum de Squelettes Invoqués
    La Durée de base est de 10 secondes
    Invoque 2 Guerriers squelettes
    alternate minion [2]
    FemaleCannibalBossFlameDash
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Irruption enflammée
    Chances de coup critique: 5%
    Temps d'incantation: 1.13 sec.
    Temps de recharge: 6 sec.
    Une téléportation vers un emplacement qui endommage les ennemis et laisse une traînée de sol brûlant. Irruption enflammée et les autres Aptitudes de Transfert ont un temps de recharge en commun.
    Inflige 1982 Dégâts de feu de base par seconde
    La Durée de base est de 3 secondes
    Inflige 1057 à 1586 Dégâts de feu
    is area damage [1]
    MeleeAtAnimationSpeedFireUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1029–1544
    Chances de coup critique: 5%
    Dégâts d'Attaque: 75%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    25% de Perte de Dégâts d'Attaque
    200% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de feu
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Monster
    {
    	flip_enabled = false
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon );"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( fireeffect );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafftrail.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/act1/cannibal/firefurystafffade.epk, R_Weapon, 1 );
    		StartSpawner();
    	"
    
    	on_spawned_dead = "DetachAllContainingText( fireeffect );"
    }
    
    ObjectSpawner
    {
    	spawn_total = 12
    	spawn_time = 0.2
    	spawn_random_time = 0.1
    	types_must_exist = true
    	force_placement = true
    	random_rotation = true
    	type_to_spawn = "Metadata/Monsters/Cannibal/FireFurySmallSoul"
    }
    
    Render
    {
    	has_light = true
    }
    
    StateMachine
    {
    	on_state_aggro_1 = "PlayEffect( Metadata/Monsters/Cannibal/FireFuryAggro.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalFemaleBossWitchAtlasUber"] = {
        name = "Fire Frenzy",
        life = 1.76,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedFireUnique",
            "FireFurySummonExplodingSkeletons",
            "FemaleCannibalBossFireStorm",
            "FireFuryFlameWhip",
            "FemaleCannibalBossFlameDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireFurySummonExplodingSkeletons"] = {
        name = "Summon Skeletons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_melee_skeletons_to_summon",
            "base_number_of_skeletons_allowed",
            "base_skill_effect_duration",
            "alternate_minion",
        },
        levels = {
            [1] = {2, 12, 10000, 2, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FemaleCannibalBossFireStorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 100, -25, 25, -75, -74, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireFuryFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "flame_whip_damage_+%_final_vs_burning_enemies",
            "active_skill_area_of_effect_radius_+%_final",
            "never_ignite",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, 50, -33, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.75, 1.1499999761581, 50, -33, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 50, -33, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FemaleCannibalBossFlameDash"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 3000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    
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