떨려오는 폭풍
물리 피해의 일부를 냉기 피해의 형태로 받게 됩니다. 항시 동결 상태에 놓이며 가하는 냉기 피해가 증가합니다.
cold_damage_+%
base_item_found_quantity_+%
freeze_duration_+%
physical_damage_%_to_add_as_cold
base_chance_to_freeze_%
Shivering Tempest
Attribute /4

cold_damage_storm

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Codephysical damage % to add as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Cold Damage +%
Codecold damage +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase chance to freeze %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Freeze Duration Increase
Codefreeze duration +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Increased Item Quantity %
Codebase item found quantity +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.