Flor de Cuchillas
Constructo
No puede ser dañado
Blade Blossom
Spectre | N |
---|---|
Tags | Lanzador de hechizos, construct, extra_extra_small_height, has_bow, immobile, physical_affinity, plate_armour, puncturing_weapon |
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTrapVisible
Metadata
SpikeFlowerTrap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AutonomousEtherealKnivesTrap
Spell, Damage, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Multicastable, Triggerable, CanRapidFire, Physical
Cuchillos etéreos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.6 seg
Dispara un arco de cuchillos hacia fuera delante del personaje que infligen daño físico.
Inflige de 463.7 a 695.6 de daño físico
La duración base es de segundos
20% menos de velocidad de lanzamiento de hechizos
Dispara 9 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
La duración base es de segundos
20% menos de velocidad de lanzamiento de hechizos
Dispara 9 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/MiscellaneousObjects/Trap" Animated { animated_object = "Metadata/Monsters/traps/BladeTrap.ao" on_end_emerge_start_01 = "PlayAnimation( emerge_mid_01 );" } Actor { actor = "Metadata/MiscellaneousObjects/BladeTrap.act" main_hand_unarmed_type = "Bow" basic_action = "Emerge" } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Stats { set_cannot_be_dominated = 1 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 } Monster { } BaseEvents { on_construction_complete = "PlayAnimation( emerge_start_01 );" }
Object Type Codes
version 2 extends "Metadata/MiscellaneousObjects/Trap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/traps/SpikeFlowerTrap_"] = { name = "Blade Blossom", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, skillList = { "AutonomousEtherealKnivesTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AutonomousEtherealKnivesTrap"] = { name = "Ethereal Knives", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arc of knives outwards in front of the caster which deal physical damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_effect_duration", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 12000, 9, -20, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -25, 0, 9, -20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -25, 25, 9, -20, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, }
No puede ser dañado
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puedes ser dañado
Inmune al daño
No puede ser dañado
Cannot Be Damaged