Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Area | El ascenso, La cresta, El laboratorio eterno, Saliente nublado, Saliente nublado, Lago de Kalandra |
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, small_height, undead |
Packs |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASWheelTaunt
Spell
Tiempo de lanzamiento: 1.13 seg
Tiempo de recarga: 5 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheel"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", "EASWheelTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASWheelTaunt"] = { name = "EASWheelTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASWheelTaunt
Spell
Tiempo de lanzamiento: 1.13 seg
Tiempo de recarga: 5 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelHellscape"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", "EASWheelTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASWheelTaunt"] = { name = "EASWheelTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, small_height, undead |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelNoCharge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelNoCharge"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
Dreadwheel
Spectre | Y |
---|---|
Area | El ascenso, La cresta |
Tags | bone_armour, bones, cannot_be_monolith, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, small_height, undead |
Packs |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
46
Vida
1,884
Armadura
5,925
Evasión
2,063
Escudo de energía
736
Damage
119
Daño de hechizos
119
Precisión
119
Attack Time
1.5
Experiencia
6,951
Ailment Threshold
1,884
Chill
6
Shock
6
Brittle
34
Scorch
6
Sap
16
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 95–143
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 95–143
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASWheelTaunt
Spell
Tiempo de lanzamiento: 1.13 seg
Tiempo de recarga: 5 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Actor { basic_action = "Emerge" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Transitionable { create_untransitioned = " PlayAnimation( revive ); PauseAnimation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelEmerge"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", "EASWheelTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASWheelTaunt"] = { name = "EASWheelTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead |
Packs |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelEmergeHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASWheelTaunt
Spell
Tiempo de lanzamiento: 1.13 seg
Tiempo de recarga: 5 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Actor { basic_action = "Emerge" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Transitionable { create_untransitioned = " PlayAnimation( revive ); PauseAnimation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelEmergeHellscape"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", "EASWheelTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASWheelTaunt"] = { name = "EASWheelTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Tags | bone_armour, bones, cannot_be_monolith, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelEmergeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelEmergeStandalone"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Rueda del terror
No muerto
undead description [1]
Dreadwheel
Spectre | Y |
---|---|
Tags | bone_armour, bones, has_one_hand_sword, has_one_handed_melee, medium_movement, melee, no_strider_mod, not_dex, physical_affinity, skeleton, slashing_weapon, undead |
Vida
128%
Energy Shield From Life
50%
Armadura
+25%
Ailment Threshold
128%
Resistencia
0 0 75 0
Damage
101%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CorpseWheel
Metadata
CorpseWheelAggroCharge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,235
Armadura
35,988
Evasión
4,739
Escudo de energía
3,064
Damage
377
Daño de hechizos
377
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CorpseWheelCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Daño de ataque: 101%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Nunca infliges golpes críticos
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
Inflige un 1% más de daño de ataque
Velocidad de movimiento aumentada un 176%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [32]
shield charge end slide speed [33]
shield charge end slide wait for animation [1]
shield charge extra distance [10]
shield charge remove stun and knockback [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 302–453
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASWheelTaunt
Spell
Tiempo de lanzamiento: 1.13 seg
Tiempo de recarga: 5 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Actor { basic_action = "Emerge" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/CorpseWheel/CorpseWheel" Transitionable { create_untransitioned = " PlayAnimation( revive ); PauseAnimation(); RemoveCollidability(); " on_transition = "MakeCollidable();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/CorpseWheel/CorpseWheelAggroCharge"] = { name = "Dreadwheel", life = 1.28, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.01, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "CorpseWheelCharge", "EASWheelTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CorpseWheelCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "shield_charge_end_slide_speed", "ignores_proximity_shield", "global_cannot_crit", "shield_charge_continue_past_target", "shield_charge_remove_stun_and_knockback", "shield_charge_end_slide_wait_for_animation", }, levels = { [1] = {176, 10, 32, 33, baseMultiplier = 1.01, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASWheelTaunt"] = { name = "EASWheelTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.