Tótem inua
SpectreN
AreaEl sueño de Kaom, El laboratorio eterno, Fisura sofocante
TagsLanzador de hechizos, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour, unusable_corpse
Packs
  • El sueño de Kaom: Tótem vakali, Tótem inua
  • El laboratorio eterno: Tótem vakali, Tótem inua
  • Tótem inua, Tótem vakali
  • Vida
    150%
    Armadura
    +100%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    130%
    Type
    MonsterTotemHeiTiki
    Metadata
    HeiTiki
    Nivel
    68
    Vida
    9,650
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    2.25
    Experiencia
    6,153
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MonsterProjectileSpellHeiTiki
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 390.2 a 613.2 de daño de rayo
    33% menos de velocidad de lanzamiento de hechizos
    base is projectile [1]
    HeiTikiTotemWait
    La duración base es de 0.1 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_ignores_delve_darkness_mechanic = 1
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HeiTiki"] = {
        name = "Inua Totem",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellHeiTiki",
            "HeiTikiTotemWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellHeiTiki"] = {
        name = "MonsterProjectileSpellHeiTiki",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeiTikiTotemWait"] = {
        name = "HeiTikiTotemWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Tótem inua
    Constructo
    Inua Totem
    SpectreN
    AreaFisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma, Fisura de magma
    TagsLanzador de hechizos, construct, delve_monster, immobile, is_unarmed, karui, lightning_affinity, mud_blood, no_pantheon_mod, not_dex, not_int, small_height, stone_armour, unusable_corpse
    Vida
    150%
    Armadura
    +100%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    130%
    Type
    MonsterTotemHeiTiki
    Metadata
    HeiTikiDelve
    Nivel
    68
    Vida
    9,650
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    2.25
    Experiencia
    6,153
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MonsterProjectileSpellHeiTiki
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 390.2 a 613.2 de daño de rayo
    33% menos de velocidad de lanzamiento de hechizos
    base is projectile [1]
    HeiTikiTotemWait
    La duración base es de 0.1 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_ignores_delve_darkness_mechanic = 1
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HeiTikiDelve"] = {
        name = "Inua Totem",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellHeiTiki",
            "HeiTikiTotemWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellHeiTiki"] = {
        name = "MonsterProjectileSpellHeiTiki",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeiTikiTotemWait"] = {
        name = "HeiTikiTotemWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }