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Furia Salina

SpectreN
Area
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElemental"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalStandalone"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
AreaEl Cementerio de Barcos Caleta Recóndita
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 5119 a 7667 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 4688 a 7021 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3925 a 5879 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3135 a 4695 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 2495 a 3736 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 19.65 a 29.48 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
12Furia Salina33822.11.55997248300000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalColdSnap"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterColdSnap"] = {
    name = "MonsterColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1718,
    incrementalEffectiveness = 0.0338,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "is_area_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4.42, 6.62, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 5119 a 7667 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 4688 a 7021 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3925 a 5879 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3135 a 4695 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 2495 a 3736 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalColdSnapStandalone"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterColdSnap"] = {
    name = "MonsterColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1718,
    incrementalEffectiveness = 0.0338,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "is_area_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4.42, 6.62, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 5119 a 7667 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 4688 a 7021 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3925 a 5879 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3135 a 4695 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 2495 a 3736 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalColdSnapMaps"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterColdSnap"] = {
    name = "MonsterColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1718,
    incrementalEffectiveness = 0.0338,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "is_area_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4.42, 6.62, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 5119 a 7667 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 4688 a 7021 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3925 a 5879 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 3135 a 4695 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

MonsterColdSnap
Inflige 2495 a 3736 de Daño de Hielo
10% de probabilidad de Congelar enemigos
is area damage [1]
spell maximum action distance +% [-60]
Tiempo de recarga: 6 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalColdSnapMapsStandalone"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterColdSnap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterColdSnap"] = {
    name = "MonsterColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.1718,
    incrementalEffectiveness = 0.0338,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "is_area_damage",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4.42, 6.62, 10, 0, 0, 1, -60, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalSeethingBrine"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalSeethingBrineStandalone_"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalSeethingBrineMaps"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
AreaLa Cueva del Cementerio de Barcos
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1500 a 2341 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1383 a 2158 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1173 a 1831 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 952.4 a 1487 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 770.4 a 1203 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 7.3 a 11.41 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
12Furia Salina33822.11.55997248300000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNova"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8364,
    incrementalEffectiveness = 0.0304,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "is_area_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.8, 1.25, 1, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {4.42, 6.9, 1, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage108%
Vida108%
Energy Shield From Life50%
Ailment Threshold108%
Daño de golpe crítico5%
TypeWaterElemental
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1500 a 2341 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina388161544.21.58228162658548411440000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1383 a 2158 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina347651377.51.56841144257945342140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1173 a 1831 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina269011093.71.54610113286852230540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 952.4 a 1487 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina19986815.81.5293383485676146740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 770.4 a 1203 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina14536605.21.518606127468193040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNovaStandalone"] = {
    name = "Seething Brine",
    life = 1.08,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8364,
    incrementalEffectiveness = 0.0304,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "is_area_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.8, 1.25, 1, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {4.42, 6.9, 1, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1500 a 2341 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1383 a 2158 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1173 a 1831 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 952.4 a 1487 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 770.4 a 1203 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/WaterElemental/WaterElemental"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Actor
{
	on_effect_event_contact_for_WaterElementalMortar = "PlayEffectAttached ( Metadata/Effects/Spells/monsters_effects/water_elemental/WaterElementalMortar/cast_mortar.ao, default, Floating);" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNovaMaps"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8364,
    incrementalEffectiveness = 0.0304,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "is_area_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.8, 1.25, 1, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {4.42, 6.9, 1, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1500 a 2341 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1383 a 2158 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1173 a 1831 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 952.4 a 1487 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 770.4 a 1203 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNovaMapsStandalone"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8364,
    incrementalEffectiveness = 0.0304,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "is_area_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.8, 1.25, 1, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {4.42, 6.9, 1, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
SpectreN
Area
ModDaño de Hielo
Tagsunusable_corpse, hidden_monster, cannot_be_monolith, water, construct, water_elemental, not_str, not_dex
Damage122%
Vida102%
Energy Shield From Life50%
Ailment Threshold102%
Daño de golpe crítico5%
TypeWaterElementalMaps
Attack Distance6 ~ 13
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1500 a 2341 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Furia Salina345031744.41.57771162658548388640000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1383 a 2158 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Furia Salina309021556.11.56461144257945323140000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 1173 a 1831 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Furia Salina239121235.41.54353113286852217740000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 952.4 a 1487 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Furia Salina17765921.61.5277083485676138540000

MeleeAtAnimationSpeed
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

IceNovaWaterElemental
iconfrostnova
Nova de hielo
Un helado círculo de hielo se expande desde el personaje. Si el personaje apunta cerca de alguno de sus proyectiles de Descarga de Escarcha, el área se expandirá desde algunos de esos proyectiles. Si esta habilidad se repitiera cuando es lanzada de esta forma, se expandirá de nuevo desde los mismos proyectiles después de una corta duración.
Inflige 770.4 a 1203 de Daño de Hielo
skill art variation [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

action_attack_or_cast_time_uses_animation_length Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire AreaSpell NovaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Furia Salina12921683.61.517566127468187840000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
#Attack target while frozen so that we don't permafreeze them
Melee90TargetFrozen
#
GeometryAttack WaterElementalCleave40IHaveNotUsedSkill ForceTargetEnemy GlobalCooldown=1000
GeometryAttack WaterElementalCleave40TargetNear ForceTargetEnemy GlobalCooldown=1000
#Optional attacks
IceNova60EnemyNearTarget ForceTargetSelf
IceNova120NoRepeat TwoEnemyNearTarget ForceTargetSelf
ColdSnap12TargetNotFrozen GlobalCooldown=250 TargetHasNoBuffOf=(buffdefinitions::chilled)
ColdSnap4TargetNotFrozen GlobalCooldown=250 TargetHasBuffOf=(buffdefinitions::chilled)
ArcticBreath 30TargetFar GlobalCooldown=1000
ArcticBreath 6TargetNotNear GlobalCooldown=1000
MonsterMortar 60TargetNotNear
MonsterMortar 6
FrostBolt 6TargetNotNear
#Optional curses
ElementalWeakness15TargetNotCursed TargetIsCurseable TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/WaterElemental/WaterElementalWaterNovaMapsNoHidden"] = {
    name = "Seething Brine",
    life = 1.02,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.22,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "IceNovaWaterElemental",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IceNovaWaterElemental"] = {
    name = "Ice Nova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8364,
    incrementalEffectiveness = 0.0304,
    description = "A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.NovaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "is_area_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.8, 1.25, 1, 1, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {4.42, 6.9, 1, 1, -25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}