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Simio Estigio(Stygian Ape)

SpectreY
Area[15] Las Vías del Río [48] Las Vías del Río
Tagsred_blood, beast, mammal_beast, not_str, not_int
Damage78%
Vida65%
Ailment Threshold65%
Daño de golpe crítico5%
TypeBloodMonkey
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Evasión+15%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Simio Estigio18689747.21.0054952162659830040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Simio Estigio16739666.61.0054117144259137040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Simio Estigio12953529.21.0052774113287880040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Simio Estigio9623394.81.005176583486527040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Simio Estigio6999292.81.005111961275383040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

ScavengerThrow
Daño Físico Global reducido un 40%
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 50%

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
48Simio Estigio3306103.11.00538416852351020000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileWeapon6TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/MonkeyBloodThrow"] = {
    name = "Stygian Ape",
    life = 0.65,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "ScavengerThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ScavengerThrow"] = {
    name = "ScavengerThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-40, -30, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}