El Hambre infinita único /2 ⍟
Daño de hechizos aumentado un (12–16)%
Los hechizos de proyectil engarzados infligen un 150% más de daño con golpes
Los hechizos de proyectil engarzados tienen +4 segundos al tiempo de recarga
Los hechizos de proyectil engarzados disparan 4 proyectiles adicionales
Los hechizos de proyectil engarzados disparan los proyectiles en un círculo
Los hechizos de proyectil engarzados tienen la duración del efecto de la habilidad reducido un 80%
Escudo de energía aumentado un (140–180)%
Daño cuerpo a cuerpo aumentado un (16–20)%
Agrega de (2–3) a (22–26) de daño físico a los ataques
Armadura aumentada un (100–150)%
(20–30)% de probabilidad de aplicar Corrosión al golpear con ataques
(20–30)% de probabilidad de ganar una carga de aguante al golpear a un enemigo sin armadura
(20–30)% de probabilidad de ganar una carga de frenesí al golpear a un enemigo sin evasión
(-5000 a la armadura total y -1000 a la evasión total por cada Corrosión. Corrosión dura 4 segundos y actualiza la duración de la Corrosión existente)
El Hambre infinita
Sobrenatural
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser dañado
No puedes ser aturdido
is hidden monster [1]
stance movement speed +% final [-16]
No puede ser empujado
The Infinite Hunger
SpectreN
AreaQuimo ardiente
TagsLanzador de hechizos, cleaving_weapon, eldritch, flesh_armour, infinite_hunger, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss
Vida
1800%
Armaduras
+100%
Ailment Threshold
380%
Resistencia
50 50 50 30
Damage
280%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
200%
Model Size
135%
Type
AtlasInvadersDoomBoss
Metadata
DoomBoss_
Nivel
83
Vida
45,614,731
Armaduras
184,954
Evasión
7,860
Escudo de energía
0
Damage
2,871
Daño de hechizos
4,286
Precisión
518
Attack Time
1.005
Experiencia
144,452
Ailment Threshold
4,525,995
Chill
14,311
Shock
14,311
Brittle
80,966
Scorch
14,311
Sap
39,539
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASDoomBossSlam
Spell
Tiempo de lanzamiento: 4.466 seg
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
GADoomBossSlam
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Attack Time: 1.5 seg
Inflige un 200% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GSDoomBossVomitChannel
Spell, Triggerable, Channel
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 15 seg
GPSDoomBossVomitComet
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 520.4 a 780.6 de daño físico
El 15% del daño físico se convierte en daño de caos
Siempre envenena con cada golpe
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
GSDoomBossVomitImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 520.4 a 780.6 de daño físico
El 15% del daño físico se convierte en daño de caos
Siempre envenena con cada golpe
is area damage [1]
MMSDoomBossVomitComet
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 1667 a 2500 de daño físico
Siempre envenena con cada golpe
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DoomBossDrillCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 70%
ignores proximity shield [1]
shield charge end slide wait for animation [1]
shield charge remove stun and knockback [1]
DoomBossChangeToStance3
Tiempo de recarga: 10 seg
CGEDoomBossBurrowGoo
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 295.2 de daño de caos base por segundo
Inflige 590.3 de daño físico base por segundo
Velocidad de movimiento reducida un 40%
active skill area of effect radius +% final [-40]
infinite skill effect duration [1]
CGEDoomBossBurrowGooErupt
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Velocidad de movimiento reducida un 70%
active skill area of effect radius +% final [-40]
ground tar art variation [5]
infinite skill effect duration [1]
GADoomBossStomp
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Inflige un 20% más de daño de ataque
Aturde a los enemigos
base knockback speed +% [100]
is area damage [1]
GADoomBossShovelToss
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.5 seg
Inflige un 50% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
is area damage [1]
GADoomBossSumoSlam
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.5 seg
Inflige un 50% más de daño de ataque
El 35% del daño físico se convierte en daño de caos
action attack or cast time uses animation length [1]
is area damage [1]
DoomBossChangeToStance1
Tiempo de recarga: 10 seg
GADoomBossGooEruption
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Daño de ataque: 145%
Attack Time: 1.5 seg
Inflige un 45% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
is area damage [1]
GPSDoomBossVomitChunklet
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 347 a 520.4 de daño físico
Dispara 2 proyectiles adicionales
El 15% del daño físico se convierte en daño de caos
50% de probabilidad de envenenar con cada golpe
base is projectile [1]
is area damage [1]
number of projectiles override [2]
projectile spread radius [20]
projectile uses contact position [1]
use scaled contact offset [1]
GSDoomBossVomitChunkletImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 347 a 520.4 de daño físico
El 15% del daño físico se convierte en daño de caos
Siempre envenena con cada golpe
is area damage [1]
GADoomBossBurrowStomp
Triggerable, Attack
Base Damage: 5700
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 15% del daño físico se convierte en daño de caos
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "MoveForced"
}

StateMachine
{
	define_shared_state = "reset_arena; intro;"
	
	on_state_intro_0 = "MakeCollidable();"
	on_state_intro_1 = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao, light_idle_off );
	"
}

Actor
{
	on_end_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/on_act_boss_idle.ao );"
}

StateMachine
{
	on_state_intro_1 = "Delay( 3.0, { QueueTextAudio( DoomBossIntroRandom , Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomBoss_); } );"
}

Animated
{
	on_end_sumo_dash_start_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/drillbit_dash_charge.ao, dash_debris );"
	on_sumo_dash_end_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/drillbit_dash_charge.ao );"
	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
}

Actor
{
	on_end_or_destroy_ShieldCharge = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/drillbit_dash_charge.ao );"
}

Life
{
	on_death =
	"
		QueueTextAudio( DoomBossDefeatedRandom , Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomBoss_);
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/death_act.epk );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/crk_decal_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/crk_decal_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/drill_line.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_light.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/on_act_boss_idle.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/drillbit_dash_charge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/boss_footsteps.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/on_act_death.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/death_act.epk"

	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/player_consume.epk"

	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/spawn/spawn.ao"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder1.ao"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder2.ao"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder3.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/spawn/spawn_in.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/spawn/spawn_small.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/attachments/DoomFlatMinionWeapon.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/monster_death.epk"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder4.ao"
	preload_animated_object = "Metadata/Monsters/AtlasInvaders/DoomMonsters/attachments/DoomSpawnMinionWeapon.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/monster_death.ao"

	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/ao/liquid_beam.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/player_doom.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/DoomPersonified/EPK/player_doom.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/foot_prints/infinite_hunger/doom_footsteps.ao"
}

GlobalAudioParamEvents
{
	life_percent_param = "DoomPersLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomBoss_"] = {
    name = "The Infinite Hunger",
    life = 18,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.8,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSDoomBossVomitComet",
        "GPSDoomBossVomitChunklet",
        "DoomBossDrillCharge",
        "MMSDoomBossVomitComet",
        "CGEDoomBossBurrowGoo",
        "CGEDoomBossBurrowGooErupt",
        "DoomBossChangeToStance1",
        "DoomBossChangeToStance3",
        "GADoomBossSlam",
        "GSDoomBossVomitChannel",
        "GSDoomBossVomitImpact",
        "GADoomBossStomp",
        "GADoomBossShovelToss",
        "GADoomBossSumoSlam",
        "GADoomBossGooEruption",
        "GSDoomBossVomitChunkletImpact",
        "GADoomBossBurrowStomp",
        "EASDoomBossSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDoomBossVomitComet"] = {
    name = "GPSDoomBossVomitComet",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 1, 15, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSDoomBossVomitChunklet"] = {
    name = "GPSDoomBossVomitChunklet",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 2, 2, 15, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoomBossDrillCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "shield_charge_remove_stun_and_knockback",
        "shield_charge_end_slide_wait_for_animation",
    },
    levels = {
        [1] = {70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSDoomBossVomitComet"] = {
    name = "MMSDoomBossVomitComet",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEDoomBossBurrowGoo"] = {
    name = "CGEDoomBossBurrowGoo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 1, -40, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEDoomBossBurrowGooErupt"] = {
    name = "CGEDoomBossBurrowGooErupt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_tar_art_variation",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -70, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoomBossChangeToStance1"] = {
    name = "DoomBossChangeToStance1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoomBossChangeToStance3"] = {
    name = "DoomBossChangeToStance3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossSlam"] = {
    name = "GADoomBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -75, baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoomBossVomitChannel"] = {
    name = "GSDoomBossVomitChannel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoomBossVomitImpact"] = {
    name = "GSDoomBossVomitImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossStomp"] = {
    name = "GADoomBossStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "is_area_damage",
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossShovelToss"] = {
    name = "GADoomBossShovelToss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossSumoSlam"] = {
    name = "GADoomBossSumoSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.533,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossGooEruption"] = {
    name = "GADoomBossGooEruption",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSDoomBossVomitChunkletImpact"] = {
    name = "GSDoomBossVomitChunkletImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 100, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GADoomBossBurrowStomp"] = {
    name = "GADoomBossBurrowStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoomBossSlam"] = {
    name = "EASDoomBossSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.466,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 70% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    No puede ser dañado
    No puedes ser aturdido
    is hidden monster [1]
    stance movement speed +% final [-16]
    IdStanceDoomBossBurrowed
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is hidden monster Min: 1 Max: 1 Global
  • base cannot be damaged Min: 1 Max: 1 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -16 Max: -16 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • El Hambre infinita Topic /2 ⍟
    NPCNombre
    El EmisarioUnas fauces abiertas son solo una entrada hacia un laberinto de estómagos que nunca se saciarán. La destrucción de una boca no detiene las ansias de la interminable hambre que yace en el interior. El poder de la Especialista se mantiene, pero el desafío continúa.
    Invitación retorcidaEl Hambre infinita aguarda en un estómago cósmico donde
    digiere a civilizaciones enteras, que agonizan sin morir.
    El Hambre infinita Text Audio /64 ⍟
    Nombre
    ¡Hambre!
    DoomBossBurrowStartRandom
    ¡Hambre!
    DoomBossBurrowStart2
    ¡Hambre!
    DoomBossBurrowStart3
    ¡Deléitate!
    DoomBossBurrowEndRandom
    ¡Deléitate!
    DoomBossBurrowEnd2
    ¡Deléitate!
    DoomBossBurrowEnd3
    ¡Deléitate!
    DoomBossBurrowEnd4
    ¡Mastica!
    DoomBossCrunchRandom
    ¡Mastica!
    DoomBossCrunch2
    ¡Mastica!
    DoomBossCrunch3
    ¡Destruye!
    DoomBossDashStartRandom
    ¡Destruye!
    DoomBossDashStart2
    ¡Masacra!
    DoomBossDashStart3
    ¡Masacra!
    DoomBossDashStart4
    ¡Masacra!
    DoomBossDashStart5
    El dolor… nunca termina…
    DoomBossDefeatedRandom
    El dolor… nunca termina…
    DoomBossDefeated2
    La muerte… es insignificante…
    DoomBossDefeated3
    La muerte… es insignificante…
    DoomBossDefeated4
    Saciado… por solo un momento…
    DoomBossDyingTarpitRandom
    Saciado… por solo un momento…
    DoomBossDyingTarpit2
    Saciado… por solo un momento…
    DoomBossDyingTarpit3
    {Tonta Especialista, ¡me trajo a su campeón como alimento!}{Tonta Especialista, ¡me trajo a su campeona como alimento!}
    DoomBossIntroRandom
    {Tonta Especialista, ¡me trajo a su campeón como alimento!}{Tonta Especialista, ¡me trajo a su campeona como alimento!}
    DoomBossIntro2
    {Tu campeón se ve delicioso.}{Tu campeona se ve deliciosa.}
    DoomBossIntro3
    {Tu campeón se ve delicioso.}{Tu campeona se ve deliciosa.}
    DoomBossIntro4
    ¡Un festín de músculo y huesos!
    DoomBossPLayerDeathRandom
    ¡Un festín de músculo y huesos!
    DoomBossPLayerDeath2
    ¡Un festín de músculo y huesos!
    DoomBossPLayerDeath3
    ¡Un festín de músculo y huesos!
    DoomBossPLayerDeath4
    ¡Pulveriza!
    DoomBossPulveriseRandom
    ¡Pulveriza!
    DoomBossPulverise2
    ¡La Amalgama no será rechazada!
    DoomBossScapingTarpitRandom
    ¡La Amalgama no será rechazada!
    DoomBossScapingTarpit2
    ¡La Amalgama no será rechazada!
    DoomBossScapingTarpit3
    ¡Oblitera!
    DoomBossSlamRandom
    ¡Oblitera!
    DoomBossSlam2
    ¡Oblitera!
    DoomBossSlam3
    ¡Oblitera!
    DoomBossSlam4
    ¡Aplasta!
    DoomBossSlam5
    ¡Aplasta!
    DoomBossSlam6
    ¡Aplasta!
    DoomBossSlam7
    ¡Destroza!
    DoomBossSmashRandom
    ¡Destroza!
    DoomBossSmash2
    ¡Destroza!
    DoomBossSmash3
    Hambre interminable…
    DoomBossTarpitScapeRandom
    Hambre interminable…
    DoomBossTarpitScape2
    Hambre interminable…
    DoomBossTarpitScape3
    La Amalgama se alimentará de este reino para siempre…
    DoomBossTauntRandom
    La Amalgama se alimentará de este reino para siempre…
    DoomBossTaunt2
    La Amalgama se alimentará de este reino para siempre…
    DoomBossTaunt3
    No hay escapatoria.
    DoomBossTaunt4
    No hay escapatoria.
    DoomBossTaunt5
    No hay escapatoria.
    DoomBossTaunt6
    ¡Digestión!
    DoomBossVomitRandom
    ¡Digestión!
    DoomBossVomit2
    ¡Derrite!
    DoomBossVomit3
    ¡Derrite!
    DoomBossVomit4
    ¡Derrite!
    DoomBossVomit5
    ¡Pisotea!
    DoomBossDashEndRandom
    ¡Pisotea!
    DoomBossDashEnd2
    ¡Pulveriza!
    DoomBossDashEnd3
    ¡Pulveriza!
    DoomBossDashEnd4
    ¡Pulveriza!
    DoomBossDashEnd5

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    The Infinite Hunger

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