Version_2.4.0

Old: chuanhsing#2097 2026-03-02 16:47:27

New: chuanhsing#2097 2026-03-02 16:48:05

OldNewDifferences
1-# Version 2.5.0
1+# Version 2.4.0
22
3-<div class="content"><strong><span style="text-decoration:underline">Content Update 2.5.0</span></strong><br>
3+<div class="content"><span style="text-decoration:underline"><strong>Path of Exile: Version 2.4.0 (Atlas of Worlds) Patch Notes</strong></span><br>
44 <br>
5-<strong>The Breach Challenge League:</strong><ul>
6-<li>Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!</li>
7-<li>With 2.5.0, there are Standard and Hardcore variations of the Breach challenge league available. They have the same core mechanics and items.</li>
8-<li>Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty.</li>
9-<li>Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape.</li>
10-<li>Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable.</li>
11-<li>Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded.</li>
12-<li>There are a total of 35 new unique items specific to the Breach league.</li>
13-<li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal Effect. When you complete your 36th challenge, you will receive the Demonic Wings Back Attachment. These microtransactions are only obtainable in this league.</li>
14-<li>From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league.</li>
5+<strong>The Atlas of Worlds:</strong><ul>
6+<li>The Atlas of Worlds lets you track your progression through Path of Exile's map endgame. You can also use it to upgrade maps and add mods to the Atlas. It indicates which maps are connected to each other.</li>
7+<li>The map drop rules have been changed so that connected maps and maps you've previously completed can drop from the area you're playing. As you progress towards the center of the Atlas from the four corners, the tier of maps increases.</li>
8+<li>There are four tier 16 maps that contain the Guardians of the Void. As you defeat them, you'll earn fragments of a key that allows you to challenge the Shaper himself.</li>
9+<li>As you complete more types of maps, you unlock a cumulative map tier bonus that is displayed on the Atlas.</li>
10+<li>You can upgrade white or yellow maps by five tiers using a Shaper's Orb, which can be earned by completing bonus objectives on specific maps.</li>
11+<li>You can add temporary mods to the Atlas itself using Cartographer's Sextants.</li>
12+<li>Your progress, upgrades and mods on the Atlas of Worlds are shared between all characters on your account in that league.</li>
13+<li>We've added thirty new maps and dozens of new map bosses.</li>
14+<li>There are thirteen new base item types that can only be found in specific areas of the Atlas.</li>
15+<li>Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.</li>
16+<li>You can trade 20 Cartographer's Chisels and 5 Orbs of Regret to a vendor for an item that allows you to respec the Shaping of a map.</li>
17+<li>You can trade 5 Cartographer's Sextants (of a specific colour) to a vendor for an item that allows you to respec the completion of a map of that colour.</li>
18+<li>You can find out more detailed information about how the Atlas works here: <a href="https://www.pathofexile.com/forum/view-thread/1714099">https://www.pathofexile.com/forum/view-thread/1714099</a></li>
1519 </ul><br>
16-<strong>New Content:</strong><ul>
17-<li>Added 55 new unique items, 35 of which are exclusive to the Breach challenge league.</li>
18-<li>Added a new Intelligence/Dexterity Support Gem - Cast while Channelling: While casting supported channelling skills, trigger another linked spell at regular intervals, with a small damage penalty. This support gem is available from the Sharp and Cruel quest reward in Cruel difficulty for the Witch, Templar, Shadow and Scion. It is available for all classes from Petarus and Vanja after completing The Eternal Nightmare in Normal difficulty. There's a new Channelling tag on relevant skill gems.</li>
19-<li>Added a new Neutral Skill Gem - Vaal Breach: Creates a Breach at your location, making you vulnerable to its powerful inhabitants.</li>
20-<li>Before her rescue, Navali is now guarded by The Faun.</li>
21-<li>Very early areas in Act One have been cosmetically improved.</li>
22-<li>Hellions have had their art replaced with a new model.</li>
20+<strong>The Essence Challenge Leagues:</strong><br>
21+Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!<br>
22+<ul>
23+<li>With 2.4.0, there are Standard and Hardcore variations of the Essence challenge league available. They have the same core mechanics and items.</li>
24+<li>In the Essence league, you'll occasionally encounter groups of monsters trapped by mysterious essences. Each type of essence imbues the monsters with different powers, which you'll have to face upon freeing the monsters from their prison. If you are strong enough to defeat these foes, you can claim an essence for yourself.</li>
25+<li>These items aren't just a trophy - their effect is similar to that of the Orb of Alchemy. Using one on a normal item will upgrade it to a rare item but with one predecided property. Each of the 25 essences types guarantees a different power, some of which have never been possible on items before.</li>
26+<li>The top two essences of each type also act like a Chaos Orb.</li>
27+<li>While it's tempting to use your essences to craft items, you can also upgrade your spare essences to their next power level by combining a group of three identical ones at the vendor. The 25 types of essences have between three and seven tiers of power level depending on when they occur in the game.</li>
28+<li>One special type of essence called the Remnant of Corruption isn't used on items, but on the trapped monsters themselves. Its Vaal influence can create many possible outcomes, including special types of essences that can't be created any other way.</li>
29+<li>Each additional player in your party adds a chance for an additional random essence to drop when the monster is killed.</li>
30+<li>Essences ignore master metamods when crafting items.</li>
31+<li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Essence Footprints Effect. At 24, you receive the Essence Back Attachment. When you complete your 36th challenge, you receive the Essence Portal Effect. These microtransactions are only obtainable in this league.</li>
32+<li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of the Essence Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Essence challenges you completed during the league.</li>
2333 </ul><br>
24-<strong>New Features:</strong><ul>
25-<li>Many of 2.5.0's features including the new renderer were deployed early with update 2.4.2. Thank you for your testing and feedback.</li>
26-<li>The DirectX 9 renderer is still the default. You can change to the DirectX 11 renderer in the options. We will make the DirectX 11 renderer the default once we're sure there are no remaining problems.</li>
27-<li>Melee action targeting has been greatly improved.</li>
28-<li>The challenge and achievements panel now has progress bars for numeric challenges. Your overall challenge progress and challenge reward milestones are also shown.</li>
29-<li>Weapons now display their range on their item descriptions.</li>
30-<li>Improved early tutorials.</li>
31-<li>Items filters can now see whether an item is corrupted with "corrupted true".</li>
32-<li>Added support for the slash symbol in Premium Stash Tab price fields.</li>
33-<li>Various improvements to preloading have been made.</li>
34-<li>Unique Maps can now drop if you have completed their equivalent base type on the Atlas.</li>
34+<strong>Engine Multithreading:</strong><ul>
35+<li>This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test.</li>
36+<li>To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores.</li>
37+<li>Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations.</li>
38+<li>If you are GPU-bound, you shouldn't expect significant increases in frame rate.</li>
3539 </ul><br>
36-<strong>Essence Changes:</strong><ul>
37-<li>Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.</li>
38-<li>The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).</li>
39-<li>At level 47 areas and above, Whispering Essences can no longer appear.</li>
40-<li>At level 67 areas and above, Muttering Essences can no longer appear.</li>
41-<li>The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences. </li>
42-<li>Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.</li>
43-<li>The gloves mod from Essence of Insanity now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.</li>
44-<li>The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.</li>
45-<li>The weapon mod from Essence of Delirium now deals 750 chaos damage per second for 10 seconds (down from 1,000). </li>
40+<strong>Other Technical Improvements:</strong><ul>
41+<li>The particle effects system has been optimised, especially for CPUs with AVX capabilities. Particle simulation is now up to four times faster if you're using a modern CPU. This can translate to double frame rate in high-particle situations such as Burning Ground.</li>
42+<li>We've added new texture compression which will improve loading speed and download size.</li>
43+<li>More assets have been added to the preloading system to prevent micro-stutters.</li>
44+<li>Reduced memory usage (and hence background loading times) by a further 300mb.</li>
4645 </ul><br>
47-<strong>Map Mod Changes:</strong><ul>
48-<li>A large variety of new map mods have been added to the map pool.</li>
49-<li>The "Grounded", "Molten" and "Incombustible" map mods that granted specific elemental resistance will no longer appear on maps. They've been succeeded by a new global elemental and chaos resistance map mod with lower values.</li>
50-<li>The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration.</li>
51-<li>The "of Smothering" map mod now only affects recovery rate of Life and Energy Shield, no longer affecting mana recovery. This includes existing versions of the mod.</li>
52-<li>The "Splitting" mod previously added multiple projectiles at yellow and red tier maps. They now only add two projectiles at all tiers. Existing mods will not update unless a Divine orb is used on the map.</li>
53-<li>"of Hemomancy", the mod that gave all characters Blood Magic, will no longer appear on maps.</li>
54-<li>"of Exposure" will now reduce maximum resistances by a lower amount. In mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now. In higher-tier maps, it'll reduce maximum elemental resistances by -9% to -12%. Existing mods will not update unless a Divine orb is used on the map.</li>
55-<li>The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.</li>
46+<strong>Major New Features/Content:</strong><ul>
47+<li>Added 22 new Unique items, including nine designed by supporters of Path of Exile. Eight of these new uniques can only drop from the Guardians of the Void, and four can only drop from the Shaper himself.</li>
48+<li>Added four new Divination Cards, including one designed by our Russian Path of Exile community.</li>
49+<li>Added a new type of Strongbox: Diviner's Strongbox.</li>
50+<li>Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.</li>
5651 </ul><br>
57-<strong>General Balance Changes:</strong><ul>
58-<li>Increased the range of all melee weapons. This is also a significant buff to the radius of Cyclone.</li>
59-<li>In addition to the existing Forsaken Masters "quality of life" improvements made in 2.4.2, the experience progression of non-Zana Masters has been adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach level 7 from 6 and 10% easier to reach level 6 from 5.</li>
60-<li>The Sextant Mod for additional currency items from Nemesis monsters is now only available on red maps.</li>
61-<li>Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage.</li>
62-<li>Reduced the damage of the bosses in the Overgrown Ruin map and chaos Warbands leaders in general.</li>
63-<li>Increased the damage of the bosses in the Shipyard map and lightning Warbands leaders in general.</li>
64-<li>Reduced monster pack density in the Twilight Strand slightly.</li>
65-<li>Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%. This doesn't apply to the Totemic Mastery notable passive.</li>
66-<li>Doubled all sources of totem elemental resistance in the passive skill tree.</li>
67-<li>Bleeding effects from non-puncture sources are now affected by the same (additive and multiplicative) duration modifiers as bleeding effects from puncture sources.</li>
68-<li>Poison from non-Viper Strike sources is now affected by multiplicative skill effect duration modifiers. Additive skill effect duration modifiers were already being applied.</li>
52+<strong>Minor New Features/Content:</strong><ul>
53+<li>Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.</li>
54+<li>Medium-size hideouts can now hold four Forsaken Masters rather than three. Large-size hideouts can now hold seven Forsaken Masters rather than four. Navali and Leo both bypass these limits.</li>
55+<li>The party user interface now shows what area your party members are in if they're not in the current area. Players who have recently disconnected are shown greyed out for a few seconds so that you can see that it occurred.</li>
56+<li>Added 3d art for Vis Mortis, Widowmaker, Frostbreath and the Alternate Art Demigod's Stride.</li>
57+<li>The "Create" button is now disabled on the character selection screen if you have no available character slots. This prevents the situation where you only find out after attempting to name a character.</li>
58+<li>Currency Stash Tabs now have dedicated slots for Silver Coins and Cartographer's Sextants.</li>
59+<li>Flask buff icons have been remade in a consistent way.</li>
60+<li>The spirit standing next to Haku now flies upwards when you complete the mission and get your reward.</li>
61+<li>The "Intruders in Black" quest in Cruel now also offers a Bismuth Flask as a reward. "Mercy Mission" in Cruel now also offers Stibnite and Silver Flasks as rewards. "Mercy Mission" in Merciless now also offers Basalt, Aquamarine and Sulphur Flasks as rewards.</li>
62+<li>The Rock Elemental pet now sometimes rolls when it moves.</li>
63+<li>Zana, Master Cartographer has a new voice actor.</li>
64+<li>Forsaken Masters that point to their objective now also have an arrow on the ground in that direction.</li>
65+<li>You now automatically receive the next waypoint when you kill the Vaal Oversoul (like other act bosses).</li>
66+<li>Significantly improved the Alien Grass in the Belly of the Beast.</li>
67+<li>Flicker Strike no longer causes you to drop Haku's spirit.</li>
68+<li>Added some additional dialogue to Maramoa.</li>
69+<li>Renamed the Labyrinth item "Orb of Elemental Essence" to "Orb of Elemental Dispersion" to avoid confusion.</li>
70+<li>Cut-throat leagues now have their own league flag art.</li>
71+<li>Descriptions of damage ranges have been changed from "x-y" to "x to y" so that it's more clear when examining the ranges of mods that an Essence can add.</li>
72+<li>Emerging spiders now emerge more quickly.</li>
73+<li>Continued to incrementally improve the sound, art, effects and environments.</li>
6974 </ul><br>
70-<strong>Unique Item Balance Changes:</strong><ul>
71-<li>Cospri's Malice and Mjölner now have 250ms cooldowns on triggering socketed skills (up from 100ms).</li>
72-<li>Reduced block and spell block values on Rumi's Concoction by around 33%. A Divine Orb can be used to reroll the stats within this new range.</li>
73-<li>Facebreaker's critical strike multiplier has been reduced to 45%. A Divine Orb can be used to reroll the stats within this new range.</li>
74-<li>Grand Spectrum's increased elemental damage has been reduced to 4%. A Divine Orb can be used to reroll the stats within this new range.</li>
75-<li>The Aylardex now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear.</li>
76-<li>Nuro's Harp now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear.</li>
77-<li>Soul Strike's faster start of energy shield recharge has been reduced to 80%. A Divine Orb can be used to reroll the stats within this new range.</li>
78-<li>Energy From Within's additional energy shield has been reduced to 3-6%. A Divine Orb can be used to reroll the stats within this new range.</li>
75+<strong>Channelled Skill System:</strong><br>
76+<ul>
77+<li>Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills.</li>
78+<li>Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.</li>
79+<li>You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.</li>
80+<li>Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.</li>
81+<li>Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.</li>
7982 </ul><br>
80-<strong>Skill Balance Changes:</strong><ul>
81-<li>Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade.</li>
82-<li>Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.</li>
83-<li>Ancestral Warchief now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem.</li>
84-<li>Scorching Ray now deals 10% more damage at gem level 20, tapered down to no change at gem level 1.</li>
85-<li>Raise Spectre now grants +30% elemental resistances to its minions.</li>
86-<li>Decoy Totem can no longer evade and has a 4 second cooldown at all levels.</li>
87-<li>Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.</li>
88-<li>Blight's damage has been increased by 5% damage at level 1 of the gem, up to 35% more damage at level 20 of the gem.</li>
89-<li>Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.</li>
90-<li>Fire, Cold, and Lightning Golems now have 70% resistance to their respective element. Chaos Golems now have 60% resistance to Chaos.</li>
91-<li>Flame Golem's damage has been increased by 140%.</li>
92-<li>Ice Golem's damage has been increased by 75%.</li>
93-<li>Lightning Golem's damage has been increased by 75%.</li>
94-<li>Stone Golem's damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased.</li>
95-<li>Chaos Golem's damage has been increased by 65%.</li>
96-<li>Melee Skeletons from the Summon Skeletons skill now deal 25% more damage. Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second.</li>
97-<li>Some triggered skills can now find targets that are farther away than they could before.</li>
98-<li>Reduced the damage penalty on Ranged Attack Totem to match Spell Totem. At gem level 1, it has changed from -50% to -35%. At gem level 20, it has changed from -31% to -26%.</li>
99-<li>The Minion and Totem Elemental Resistance support gem now has a multiplicative minion and totem elemental damage stat on it, scaling from 10% at level 1 to 19% more elemental damage at gem level 20.</li>
83+<strong>Prophecy Changes</strong><ul>
84+<li>The Prophecy system (previously a challenge league) has been added to the core game. You can now find and rescue Navali in The Climb.</li>
85+<li>Navali can now be invited to your hideout and she doesn't consume a slot that would be used by a Forsaken Master.</li>
86+<li>When seeking Prophecies from Navali in your hideout, the difficulty used is now the latest difficulty in which your character has ever accessed the Twilight Strand.</li>
87+<li>Silver Coins now drop less often than before, as Prophecy is not the main league mechanic now.</li>
88+<li>The sealing cost for most Prophecies has been slightly reduced.</li>
89+<li>The highest level that some Prophecies can spawn at has been reduced.</li>
90+<li>The Normal difficulty version of the "The Forgotten Soldiers" prophecy has been made easier.</li>
91+<li>Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.</li>
10092 </ul><br>
101-<strong>Trickster Ascendancy Changes:</strong><ul>
102-<li>Weave the Arcane now also reduces damage taken by 8% if you have spent a total of 200 mana recently.</li>
93+<strong>Immunity Improvements:</strong><ul>
94+<li>Immunity to debuffs has been reworked to be consistent. In all cases where a player gains immunity to a debuff, they now also have that debuff removed (as opposed to just not allowing further application). </li>
95+<li>"Cannot be" stats do not work as immunity. For example, Fairgraves Tricorne prevents you being shocked, but does not remove shock.</li>
96+<li>In most cases, this change will not change how existing game elements behave. However some game elements have been reworded to clarify how they work.</li>
10397 </ul><br>
104-<strong>Raider Ascendancy Changes:</strong><ul>
105-<li>Avatar of the Veil's elemental damage has been increased to 40%.</li>
106-<li>Avatar of the Chase's increase to Onslaught effect has been increased to 100%.</li>
107-<li>Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy.</li>
108-<li>Rapid Assault now has a 100% chance to gain Onslaught on kill.</li>
109-<li>Quartz Infusion now has a 100% chance to gain Phasing on kill.</li>
110-<li>The minor Ascendancy skills leading up to Avatar of the Chase now grant 20% increased Onslaught duration, instead of 5% attack speed.</li>
98+<strong>Triggered Skill Improvements:</strong><br>
99+<em>Since we introduced trigger gems, players have been able to trigger their skills faster and faster with each update. The performance and gameplay consequences of this extreme skill spam have finally justified a redesign of how some trigger gems work.</em><br>
100+<ul>
101+<li>For Cast on Critical Strike, Cast on Melee Kill, Mjölner and Cospri's Malice, only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.</li>
102+<li>The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.</li>
103+<li>These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.</li>
104+<li>All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.</li>
105+<li>Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.</li>
106+<li>Null's Inclination will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.</li>
111107 </ul><br>
112-<strong>Flask Charge Generation on Critical Strike:</strong><ul>
113-<li>A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.</li>
114-<li>The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.</li>
115-<li>The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.</li>
108+<strong>Active Skill Gem Balance:</strong><ul>
109+<li>Frost Walls created by you or your allies are now no longer considered enemies for the purposes of projectile collision detection (your projectiles will not collide with your own Frost Wall). <em>This intentionally fixes the exploit case where a player stacks many Frost Walls around a boss and uses a skill like Piercing Lightning Arrow to trigger an excessive amount of hits.</em></li>
110+<li>Cast on Critical Strike now has a 500ms cooldown, and will now only trigger one spell per frame when you critically strike. It now has 100% chance to trigger casts when you critically strike. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). <em>Note that the changes described above in "Triggered Skill Improvements" affect Cast on Critical Strike - spells are chosen in the order of their sockets.</em></li>
111+<li>Cast on Melee Kill now has a 250ms cooldown. Cast on Melee Kill's increases to spell damage have been replaced with 20% more spell damage at level 1, up to 39% at level 20 (1% per level).</li>
112+<li>Many skills have had their damage increased. The increases start out low at lower levels and taper upwards. Here are the increases at gem level 20:</li>
113+<li>Fireball: 50% more damage.</li>
114+<li>Ice Spear: 70% more damage.</li>
115+<li>Arctic Breath: 35% more damage.</li>
116+<li>Cleave: 19% more damage.</li>
117+<li>Sweep: 15% more damage.</li>
118+<li>Ground Slam: 15% more damage.</li>
119+<li>Sunder: 9% more damage.</li>
120+<li>Viper Strike: 11% more damage.</li>
121+<li>Double Strike: 13% more damage.</li>
122+<li>Heavy Strike: 5% more damage.</li>
123+<li>Glacial Hammer: 6% more damage.</li>
124+<li>Dominating Blow: 6% more attack damage (not minion damage).</li>
125+<li>Frost Blades: 15% more damage.</li>
126+<li>Lightning Strike: 9% more damage.</li>
127+<li>Wild Strike: 19% more damage. It now also gains 1% increased area of effect per level.</li>
128+<li>Static Strike: 16% more damage.</li>
129+<li>Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at the fourth stage.</li>
130+<li>Vaal Reave's area of effect has been updated to match changes to Reave.</li>
131+<li>Lacerate's 30% Less Attack Speed drawback has been reduced to 25% Less Attack Speed. <em>This is a buff.</em></li>
132+<li>Ice Crash's attack speed penalty is now 20% less (down from 25% less). Its secondary stage damage penalty is now 15% less (down from 20% less). Its third stage damage penalty is now 30% less (down from 40% less). <em>This is a buff.</em></li>
133+<li>Static Strike now gains 1% increased area of effect per level.</li>
134+<li>Earthquake's aftershock damage has been reduced from 60% more (at level 1, tapered upwards) to 50% more at all Levels. Its mana cost has been increased from 6 to 10. Its aftershock area of effect has been reduced by 12%. <em>With the wide-ranging melee buffs and adjustment to Earthquake, we expect to see a much more balanced use of melee skills.</em></li>
135+<li>Blade Vortex now has a stack limit of 20 (down from 50). It now deals 63% more damage at level 20. <em>The number of hits per second causes substantial performance problems. The skill was also deemed too strong against bosses.</em></li>
136+<li>Magma Orb can now be affected by projectile speed modifications.</li>
137+<li>Discharge now deals 35% less damage when triggered.</li>
138+<li>Vaal Molten Shell now causes an explosion when it prevents any physical damage, rather than when it takes any hit.</li>
139+<li>The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).</li>
140+<li>PvP T-values have been set for Contagion, Essence Drain and Vortex.</li>
116141 </ul><br>
117-<strong>Zana League Mods Available During 2.5.0:</strong><ul>
118-<li>Level 2: Onslaught</li>
119-<li>Level 3: Bloodlines</li>
120-<li>Level 4: Beyond</li>
121-<li>Level 5: Warbands</li>
122-<li>Level 6: Ambush</li>
123-<li>Level 7: Perandus</li>
124-<li>Level 8: Nemesis</li>
142+<strong>Support Gem Balance:</strong><ul>
143+<li>Melee Splash now only has 35% Less Damage to Other Targets at level 1 (down from 50% Less). It now has 26% less at level 20 (from 31%). <em>This is a buff</em>.</li>
144+<li>The damage bonus of the Less Duration support gem has been reduced. At level 1, it has been reduced from 20% to 10%. At level 20, it has been reduced from 29% to 19%. <em>Given the strong utility of this gem, it doesn't need a damage bonus that high</em>.</li>
145+<li>Pierce's mana multiplier has been increased from 110% to 130%. Its damage at high levels only has been reduced. Its damage at level 20 has been reduced from +29% to +19%. <em>Given the strong utility of this gem, it doesn't need a damage bonus that high</em>.</li>
146+<li>Cast when Stunned now also triggers when blocking a hit that would stun.</li>
147+<li>Remote Mine's damage modifier no longer affects damage over time.</li>
148+<li>Trap's damage modifier no longer affects damage over time.</li>
149+</ul><br>
150+<strong>Unique Item Balance:</strong><ul>
151+<li>Rigwald's Crest: The damage of the spectral summoned wolves has been increased by 50%. Their life has been increased by 66%. <em>You know you want to.</em></li>
152+<li>The following changes do not affect existing versions of these items, unless you use a Divine Orb to reroll them.</li>
153+<li>Reach of the Council: Its added damage has been lowered from (25-40 to 100-115) to (15-30 to 70-95). Its local increased physical damage has been reduced from (50%-70%) to (40%-50%). <em>Given the large number of additional projectiles this bow provides, it doesn't need the incredibly large damage bonus. It essentially has a built-in GMP which you could use a damage support in place of.</em></li>
154+<li>Voidheart: Its Chance on Melee Hit to Bleed has been lowered from 100% to (30% to 50%). Its Chance to Poison on Melee Hit has been lowered from 100% to (20% to 40%). <em>We feel that this ring provided too much of a damage bonus for one non-weapon item slot.</em></li>
155+<li>Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine Orb if you want your legacy one to change.</li>
156+</ul><br>
157+<strong>Ascendancy Skill Balance Changes:</strong><ul>
158+<li>Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).<em>While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.</em></li>
159+<li>Headsman now grants 15% increased area of effect if you have killed an enemy recently (down from 20%).</li>
160+<li>Impact now grants 10% increased area of effect (down from 15%).<em>These two skills are still the best way to get area of effect for Duelists.</em></li>
161+<li>Shaper of Desolation now grants different Confluxes over a fourteen-second cycle: Chilling Conflux for four seconds, Shocking Conflux for four seconds, Igniting Conflux for four seconds and then all three together for two seconds. Each Conflux means that any damage causes that Status Ailment. <em>Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).</em></li>
162+<li>Inevitable Judgement no longer works against other players.</li>
163+</ul><br>
164+<strong>Monster Balance Changes:</strong><ul>
165+<li>Monster life has been increased in tier 4-12 maps.</li>
166+<li>The Life Regeneration mod (and aura) for rare monsters can no longer appear until level 8, to prevent unkillable monsters early where you don't have the tools to deal with their high life regeneration</li>
167+<li>The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.</li>
168+<li>The Allies have Energy Shield aura now first appears at level 12.</li>
169+<li>Bosses that had a reduced effect of curses on them now have a multiplier rather than a reduction. Over time, more and more curse effect has been made available to players. With the boss curse effect reduction being additive, the increased curse effect available to players overwhelmed it. Temporal Chains and Enfeeble arguably still trivialise most bosses.</li>
170+</ul><br>
171+<strong>Other Balance Changes:</strong><ul>
172+<li>Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.</li>
173+<li>Tier 1 maps now drop from level 58 onwards in Merciless.</li>
174+<li>Poison now deals 8% of Physical and Chaos damage as Chaos Damage for 2 seconds (down from 10%). While we have future plans to fix Poison (addressing double dipping), this nerf brings it slightly more in line until we can make those changes.</li>
175+<li>Labyrinth Item Enchantments for Storm Call Duration have been weakened. In Merciless, the duration is 20% lower (rather than 30%). In the Endgame Labyrinth, the duration is 30% lower (rather than 45%). Nearly-instant Storm Calls were a problem. It has its delay for a reason. There are still legacy versions of this Enchantment.</li>
176+<li>The extra map drop chance that occurs at the map boss is now on the final map boss you kill, rather than the first one.</li>
177+<li>The cost for Vorici to guarantee three specific colours of sockets has been reduced to 120 Chromatic Orbs.</li>
178+<li>The chance of finding a Unique Strongbox has been doubled again.</li>
179+<li>Tormented Spirits can now only touch up to 50 monsters each. The technical issues caused by "vacuum farming" are causing too many problems for us and we have unfortunately had to disable this playstyle. This will improve server performance for everyone.</li>
180+<li>Tormented Spirits can no longer possess Vagan, because sometimes he cannot die.</li>
181+</ul><br>
182+<strong>Zana League Mods Available During 2.4.0:</strong><ul>
183+<li>There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.</li>
184+<li>Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack) </li>
185+<li>Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond) </li>
186+<li>Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles) </li>
187+<li>Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits) </li>
188+<li>Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn) </li>
189+<li>Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines) </li>
190+<li>Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)</li>
125191 </ul><br>
126192 <strong>One-time Passive Skill Reset:</strong><ul>
127193 <li>Due to balance changes, every existing character has been granted an optional full passive skill reset.</li>
129195 <li>To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.</li>
130196 </ul><br>
131197 <strong>Bug Fixes:</strong><ul>
132-<li>Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Scorching Ray).</li>
133-<li>Fixed a bug where you wouldn't be able to see someone casting Blight or Scorching Ray if you entered their proximity after they had started casting it.</li>
134-<li>Fixed a bug where Temporal Chains didn't affect Blight.</li>
135-<li>Fixed a bug where alt-tabbing in fullscreen mode would change to windowed mode.</li>
136-<li>Fixed a bug where Navali could grant Prophecies to players who had not rescued her yet.</li>
137-<li>Fixed various problems with the Twinned Kaom boss fight.</li>
138-<li>PvP spectators can no longer use flasks or perform triggered actions.</li>
139-<li>Blade Flurry now uses the average of both main and off-hand attack speeds if using two valid weapons.</li>
140-<li>Fixed a bug where Blade Vortex ending could end other buffs.</li>
141-<li>Monsters that use Herald skills can no longer turn them off.</li>
142-<li>Fixed a bug where Scorching Ray would not switch targets correctly if they were far away or if they changed to same team/party.</li>
143-<li>Bonespire from the Necropolis boss once again deals damage over time.</li>
144-<li>Fixed a bug where status ailments that were auras couldn't be removed from players. This prevented removal of ailments that had proliferation.</li>
145-<li>Fixed an issue with Scorching Ray and Spell Totem where the ray could be visually separated from the totem after being knocked back.</li>
146-<li>Fixed a bug where Scorching Ray's targeting could get stuck on item highlights.</li>
147-<li>Fixed a bug where manually selected chat channel numbers were not being remembered.</li>
148-<li>Fixed a bug where Summoned Stone Golems would attack enemies much further from their target location than other golems. </li>
149-<li>The 40 quality recipe now ignores six-socket items.</li>
198+<li>Fixed a bug where the Headsman Ascendancy skill prevented Poacher's Mark from awarding players with the correct number of charges. </li>
199+<li>Fixed a bug that could occur if players managed to get -100% increased cast speed.</li>
200+<li>Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.</li>
201+<li>Fixed a bug related to how Bear Trap visually fades away.</li>
202+<li>Strongboxes that explode corpses now do so in a wave that emanates outwards from the Strongbox, rather than using Vaal Detonate Dead. This prevents some negative situations that would previously occur.</li>
203+<li>Fixed various problems accessing the Sarn Arena.</li>
204+<li>Fixed a bug where the Tora mission that involves the Infected Beast would complete too early.</li>
205+<li>Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.</li>
206+<li>Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.</li>
207+<li>Fixed a bug where having "Local Life Leech is Instant" on a weapon would also make mana leech instant with that weapon.</li>
208+<li>Fixed a bug where the Pathfinder's "Flasks gain a Charge every 3 seconds" skill would cancel your attempt to reclaim a microtransaction every 3 seconds.</li>
209+<li>Fixed a bug where the player light sometimes wouldn't be shown (in favour of a much dimmer arbitrary environmental light).</li>
210+<li>Fixed a problem where Elreon's missions could fail to spawn in some areas.</li>
211+<li>Fixed a problem that would cause the ocean water to stutter on AMD graphics cards.</li>
212+<li>Fixed the attack speed calculation for Lacerate when dual wielding.</li>
213+<li>Fixed a bug where you couldn't swap Sealed Prophecies around by clicking one onto the other.</li>
214+<li>Fixed a bug where Leap Slam would do nothing if the target location was obstructed.</li>
215+<li>Fixed a bug where the spinning active aura indicator would either stand still or only spin slowly when at extremely high frame rates.</li>
216+<li>Fixed a bug where a Molten Shell would sometimes not disappear when its owner dies.</li>
217+<li>Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.</li>
218+<li>The storms summoned by the Bloodlines mod Herald of the Obelisk now visually resume playing correctly if you go away and come back.</li>
219+<li>Fixed an issue where some traps (specifically Rigwald's ones) would always spawn on top of each other.</li>
220+<li>Fixed a client crash that could occur in predictive mode related to Molten Shell.</li>
221+<li>Fixed a bug where Frost Bomb Spell Totems would persist even after the Spell Totem support gem was removed.</li>
222+<li>Fixed a bug where Lacerate could hit with invalid weapon types if they're equipped in the off-hand.</li>
150223 <li>Fixed two instance crashes.</li>
224+<li>Fixed a bug where multiple Offering Wards could be present at once.</li>
225+<li>Fixed a bug where Tormented Spirits could still drop items when they expire or when they possess monsters (without being directly killed).</li>
226+<li>Fixed a client crash that could occur when rapidly socketing/unsocketing a triggered skill at the moment it is being triggered.</li>
227+<li>Fixed a bug where swapping out certain support gems would not update Blade Vortex's visual effects.</li>
228+<li>Fixed a bug where completing multiple instances of the same cumulative challenge very close together would not count them correctly.</li>
229+<li>Fixed a bug where you could gain permanent Blade Vortex stacks if you had superhuman timing. Or a macro.</li>
230+<li>Fixed a client crash that could occur with Dominus' chilling bond totems.</li>
231+<li>Fixed a bug where the "Kalandra's Craft" Prophecy triggered on chests when it states that it only triggers on monsters.</li>
232+<li>Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time.</li>
233+<li>Fixed a bug where minimap quest icons would reappear when they shouldn't.</li>
234+<li>Fixed a bug where the Dweller of the Deep would leave a phantom glow effect behind after its first form died.</li>
235+<li>Fixed a bug where Tora could spawn blocked away from the player in the Crematorium.</li>
236+<li>Fixed a bug where Voll would drop a Deshret's Banner while still having one visually attached to his body. Now his copy is hidden. The illusion is complete.</li>
237+<li>Fixed a bug where some Grandmasters did not use Shield Charge correctly.</li>
238+<li>Fixed a bug where Scaeva's global critical strike mod applied like a local one (effectively granting an 80% multiplicative crit increase).</li>
239+<li>Fixed a bug where the effect of Blade Vortex would not play correctly if you didn't see it being cast.</li>
240+<li>Fixed a bug where the Bone Roil effect from Bonespire Talisman would be invisible if you returned to the area after it was cast.</li>
241+<li>Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.</li>
151242 </ul><br>
152-<strong>Recently Added to Patch Notes</strong><ul>
153-<li>Unique Maps can now drop if you have completed their equivalent base type on the Atlas.</li>
154-<li>Flame Golem's damage has been increased by<strong> 140%</strong>.</li>
155-</ul></div>
243+<strong>Updates since the initial post</strong><br>
244+<strong>Channelled Skill System:</strong><ul>
245+<li>Added a channelled skill system. Incinerate, Flameblast and Wither are now channelled skills.</li>
246+<li>Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.</li>
247+<li>You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.</li>
248+<li>Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.</li>
249+<li>Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.</li></ul><br>
250+<strong>Bug Fixes:</strong><ul>
251+<li>Fixed a bug where the tracking of several internal states (mostly related to Ascendancies) were incorrectly counted as additional buffs on the player for effects which count or increase buffs.</li>
252+</ul><br>
253+<strong>Active Skill Gem Balance:</strong><ul>
254+<li>Reave: 12% more damage. Reave's base area of effect has been increased by 21%. Its per-stage area of effect has been reduced from 30% to 20%. It still has the same area of effect at <strong>the fourth stage.</strong></li></ul><br>
255+<strong>Triggered Skill Improvements:</strong><ul>
256+<li>Null's Inclination will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.</li>
257+<li>These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.</li>
258+</ul><br>
259+<strong>Monster Balance Changes:</strong><ul>
260+<li>The Allies Cannot Die aura and the Allies Deal Substantial Extra Physical Damage auras now first appear at level 12 and 8 respectively.</li>
261+<li>The Allies have Energy Shield aura now first appears at level 12.</li>
262+</ul><br>
263+<strong>Minor New Features/Content:</strong><ul>
264+<li>Currency Stash Tabs now have dedicated slots for Silver Coins and Cartographer's Sextants.</li>
265+<li>Friends and guild members now display the last time they were online, so that you can more easily manage your friends list and guild roster.</li>
266+</ul><br>
267+<strong>Support Gem Balance:</strong><ul>
268+<li>Remote Mine's damage modifier no longer affects damage over time.</li>
269+<li>Trap's damage modifier no longer affects damage over time.</li>
270+</ul><br>
271+<strong>Unique Item Balance:</strong><ul>
272+<li>Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change.</li>
273+</ul><br>
274+<strong>Ascendancy Skill Balance Changes:</strong><ul>
275+<li>Unrelenting now has a <strong>25%</strong> chance to gain maximum charges on generating an endurance charge (rather than 100%).<em>While we do want the Juggernaut to be effective at generating endurance charges, this made it far too easy and low-effort. It's still very good.</em></li>
276+<li>Shaper of Desolation now grants different Confluxes over a <strong>fourteen-second cycle:</strong> Chilling Conflux for <strong>four</strong> seconds, Shocking Conflux for <strong>four</strong> seconds, Igniting Conflux for <strong>four </strong>seconds and then all three together for <strong>two </strong>seconds. Each Conflux means that any damage causes that Status Ailment. <em>Elemental Conflux was too powerful. The new version requires more strategy (and doesn't need a kill to get started).</em></li>
277+<li>Inevitable Judgement no longer works against other players.</li>
278+</ul><br>
279+<strong>Other Balance Changes:</strong><ul>
280+<li>Players at very high levels (95 and higher) now incur an additional experience penalty equal to 1 - ( 1 / ( 1 + 0.1 * ( level - 94 ) ) ). For example, a level 96 player receives 16.67% less experience than before.</li>
281+</ul><br>
282+<strong>Prophecy Changes</strong><ul>
283+<li>Reduced the maximum level for some Prophecies that require you to hunt for certain rare monsters.</li>
284+</ul><br>
285+Thanks for your <a href="http://www.pathofexile.com/purchase">continued and generous support</a>. We're greatly looking forward to exploring the Atlas of Worlds with you this weekend!</div>