Update cookie preferences
PoE
DB
Objeto
Objeto
Recetas de venta
Gema
Gemas de habilidad
Gemas de asistencia
Transfigured Gems
Modificadores
Modificadores
Aceite
Fabricación herbaria
Metamods
Misión
Misión
Clases de Ascendencia
Árbol de habilidades pasivas
Mapas
Patreon
PoE2
DB
TW 正體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# 充能球 **充能球**是圍繞在角色周圍的球體,可以通過特效與增益效果圖示辨別不同的充能球 每個角色都可獲得三種預設的充能球,每種都對應不同的核心[[attribute]]: - [[Endurance Charge]]與[[strength]]相關 - [[Frenzy Charge]]與[[dexterity]]相關 - [[Power Charge]]與[[intelligence]]相關 遊戲中其他的充能球: - [[Spirit Charges]]來自物品,像[[Lightpoacher]]和[[Hale Negator]] - [[神聖]]充能球來自[[Garb of the Ephemeral]] - 虛空能量球來自[[Voidfletcher]] - 虹吸能量球來自[[Disintegrator]] - 挑戰球來自[[Gladiator]]的關鍵天賦[[Arena Challenger]] - [[Blitz Charge]]來自[[Berserker]]的關鍵天賦[[Blitz]] - [[Inspiration Charge]]來自[[Inspiration Support]] [[釋界]]掉落的腰帶有三種替代類型充能球 - [[Arn's Anguish]]的[[殘暴球]] (取代耐力球) - [[Olesya's Delight]]的[[苦痛球]] (取代狂怒球) - [[Graven's Secret]]的[[吸收球]] (取代暴擊球) 每種類型的充能球皆有不同的增益,增益效果與充能球的數量成正比 ## 機制 充能球是透過技能或裝備累積的,而預設的持續時間為10秒,充能球的持續時間可以透過特定的天賦技能與傳奇增加或減少,獲得相同類型的充能球會重置充能球的持續時間。 ### 最大充能球 By default, characters can accumulate a maximum of three charges of each type. This limit can be raised or lowered with certain passive skills and equipment. If the character would gain a charge while already at the limit for that type of charge, no additional charge will be gained; however, the duration of all charges of that type will still be reset. Maximum number of charges can also be lowered by the following sources: - [[Fragility]] - [[Pacifism]] - [[Powerlessness]] - [[Ahn's Heritage]] - [[Ahn's Might]] - [[Ahn's Contempt]] With 0 maximum charges, modifiers with "at maximum charge" will be permanently active, since 0/0 charge is technically considered to be at maximum charges. However, 0/0 charge would not trigger "reaching maximum charge" effect. ### 最小充能球 Certain mods grant <span class="explicitMod">+X to Minimum Endurance/Frenzy/Power Charges</span>, causing your character to always have that amount of charges. Skills and effects that consume charges to activate an effect cannot use these minimum charges. For example, using [[Flicker Strike]] with <span class="explicitMod">+1 to Minimum Frenzy Charges</span> at 1 Frenzy charge will never use that charge to remove its cooldown. Maximum charges will take priority over minimum charges (Ex. With -2 to maximum charges and +2 to minimum charges, you will have 1 charge). ### 圖騰 Totems are able to gain Endurance charges but not Frenzy and Power charges. Since these charges would not have any effect on totems, the maximum Frenzy and Power charges on totems is zero. However, Frenzy and Power charges on the owner of the totems can affect the skills used by totems since their values are based on the user's stats. ## 對角色的效果 **耐力球:** - 增加 4% 物理傷害減免 - 增加 4% 全部元素抗性 **狂怒球:** - 增加 4% 攻擊速度 - 增加 4% 施法速度 - 增加 4% 更多傷害 **暴擊球:** - 增加 40% 全域暴擊率 ## 對召喚物和怪物的效果 對召喚物和怪物的效果與對玩家角色的效果不同 **耐力球:** - 增加 15% 物理傷害減免 - 增加 15% 全部元素抗性 **狂怒球:** - 增加 15% 攻擊速度 - 增加 15% 施法速度 - 增加 4% 更多傷害 - 增加 5% 移動速度 **暴擊球:** - 增加 200% 全域暴擊率
Update cookie preferences