MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ผู้มาแต่ปฐมกาล
สัตว์ร้าย
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: Thicket, Thicket Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มความเร็วในการโจมตี 150%
active skill damage +% final [-50]
stance movement speed +% final [30]
The Primal One
Spectre
AreaThicket, Thicket Map
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, non_unique_map_boss, physical_affinity, primate_beast, red_blood
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
7 ~ 16
Attack Time
1.905 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
BloodChieftainMapBoss
Metadata
MapMonkeyChiefBloodEnrage2Simplified
เลเวล
73
พลังชีวิต
1,580,156
ค่าเกราะ
42,661
อัตราการหลบหลีก
5,633
Damage
1,032
ความเสียหายเวท
1,541
ความแม่นยำ
704
Attack Time
1.27635
ค่าประสบการณ์
125,268
Minion Life
328,032
Minion Damage
839
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 16402459
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASChieftainBossEnrage
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 20 วินาที
MonsterSunderRuckus
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 16402459
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
active skill area of effect radius +% final [-100]
cannot stun [1]
is area damage [1]
ChieftainEnrage
คูลดาวน์: 20 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
เพิ่มความเร็วในการโจมตี 100%
เพิ่มความเร็วในการเคลื่อนที่ 100%
เพิ่มความเสียหาย 100%
ลดความเสียหายที่ได้รับ 80%
TriggerSpawnersChieftainThicket
Triggerable
skill repeat count [2]
trigger spawners override row [4]
ChieftainSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 16402459
โอกาสคริติคอล: 5%
Attack Time: 1.905 วินาที
active skill area of effect radius +% final [-100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/BloodChieftain/BloodChieftain"

Transitionable {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2Simplified"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Primal One",
    life = 4,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "TriggerSpawnersChieftainThicket",
        "MonsterSunderRuckus",
        "ChieftainSunder",
        "ChieftainEnrage",
        "EASChieftainBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersChieftainThicket"] = {
    name = "TriggerSpawnersChieftainThicket",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "skill_repeat_count",
    },
    levels = {
        [1] = {4, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSunderRuckus"] = {
    name = "MonsterSunderRuckus",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {-100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainSunder"] = {
    name = "ChieftainSunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChieftainEnrage"] = {
    name = "ChieftainEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%",
        "damage_+%",
        "base_movement_velocity_+%",
        "base_damage_taken_+%",
    },
    levels = {
        [1] = {6000, 100, 100, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASChieftainBossEnrage"] = {
    name = "EASChieftainBossEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มความเร็วในการโจมตี 150%
    active skill damage +% final [-50]
    stance movement speed +% final [30]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% 150 150 Global
  • active skill damage +% final -50 -50 Global
  • stance movement speed +% final 30 30 Global
  • Craft Tagsความเสียหาย โจมตี ความเร็ว
    ผู้มาแต่ปฐมกาล
    สัตว์ร้าย
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มความเร็วในการโจมตี 150%
    active skill damage +% final [-50]
    stance movement speed +% final [30]
    The Primal One
    Spectre
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, physical_affinity, primate_beast, red_blood, standalone_map_boss
    พลังชีวิต
    400%
    Ailment Threshold
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    7 ~ 16
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    BloodChieftainMapBoss
    Metadata
    MapMonkeyChiefBloodEnrage2SimplifiedStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    766
    ความเสียหายเวท
    1,143
    ความแม่นยำ
    580
    Attack Time
    1.27635
    ค่าประสบการณ์
    112,805
    Minion Life
    120,902
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 12161824
    โอกาสคริติคอล: 5%
    Attack Time: 1.905 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASChieftainBossEnrage
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 20 วินาที
    MonsterSunderRuckus
    Attack, Area, Multistrikeable, Melee, Triggerable
    Base Damage: 12161824
    โอกาสคริติคอล: 5%
    Attack Time: 1.905 วินาที
    active skill area of effect radius +% final [-100]
    cannot stun [1]
    is area damage [1]
    ChieftainEnrage
    คูลดาวน์: 20 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    เพิ่มความเร็วในการโจมตี 100%
    เพิ่มความเร็วในการเคลื่อนที่ 100%
    เพิ่มความเสียหาย 100%
    ลดความเสียหายที่ได้รับ 80%
    ChieftainSunder
    Attack, Area, Multistrikeable, Melee, Triggerable
    Base Damage: 12161824
    โอกาสคริติคอล: 5%
    Attack Time: 1.905 วินาที
    active skill area of effect radius +% final [-100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodChieftain/BloodChieftain"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2SimplifiedStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Primal One",
        life = 4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterSunderRuckus",
            "ChieftainSunder",
            "ChieftainEnrage",
            "EASChieftainBossEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSunderRuckus"] = {
        name = "MonsterSunderRuckus",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {-100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChieftainSunder"] = {
        name = "ChieftainSunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChieftainEnrage"] = {
        name = "ChieftainEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_speed_+%",
            "damage_+%",
            "base_movement_velocity_+%",
            "base_damage_taken_+%",
        },
        levels = {
            [1] = {6000, 100, 100, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASChieftainBossEnrage"] = {
        name = "EASChieftainBossEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มความเร็วในการโจมตี 150%
    active skill damage +% final [-50]
    stance movement speed +% final [30]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% 150 150 Global
  • active skill damage +% final -50 -50 Global
  • stance movement speed +% final 30 30 Global
  • Craft Tagsความเสียหาย โจมตี ความเร็ว
    ผู้มาแต่ปฐมกาล
    สัตว์ร้าย
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มความเร็วในการโจมตี 150%
    active skill damage +% final [-50]
    stance movement speed +% final [30]
    The Primal One
    Spectre
    Tagsbeast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, non_attacking, primate_beast, red_blood
    พลังชีวิต
    400%
    Ailment Threshold
    400%
    ค่าต้านทาน
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    BloodChieftainMapBoss
    Metadata
    MapMonkeyChiefBloodEnrage2SimplifiedElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2SimplifiedElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "The Primal One",
        life = 4,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มความเร็วในการโจมตี 150%
    active skill damage +% final [-50]
    stance movement speed +% final [30]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% 150 150 Global
  • active skill damage +% final -50 -50 Global
  • stance movement speed +% final 30 30 Global
  • Craft Tagsความเสียหาย โจมตี ความเร็ว
    Edit

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