Version_2.1.0

Old: chuanhsing#2097 2026-03-02 16:49:02

New: chuanhsing#2097 2026-03-02 16:49:31

OldNewDifferences
1-# Version 2.2.0
1+# Version 2.1.0
22
3-<div class="content"><strong style="color:#EE9E07"><span style="text-decoration:underline">Path of Exile 2.2.0: Ascendancy Patch Notes</span></strong><br>
3+<div class="content">These patch notes are provisional and may change by release. This update will be deployed in a few days! For more information about the update and its release timeline, check out <a href="http://www.pathofexile.com/talisman">this post</a>!<br>
44 <br>
5-<strong style="color:#EE9E07">Important Note:</strong><br>
5+<strong><span style="text-decoration:underline">Content Update 2.1.0 Patch Notes</span></strong><br>
6+<br>
7+<strong>Important Note:</strong><br>
68 <ul>
79 <li>Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.</li>
810 </ul><br>
9-<strong style="color:#EE9E07">The Trials of Ascendancy:</strong><br>
10-<em>Seeking a worthy successor, Emperor Izaro constructed deadly trials throughout Wraeclast to find candidates.</em><br>
11-<br>
11+<strong>Support for Brazilian Portuguese:</strong><br>
1212 <ul>
13-<li>There are six Trials of Ascendancy to solve in each difficulty level. Completing each of these Trials unlocks the Lord's Labyrinth in that difficulty level.</li>
14-<li>Trials are present in the Axiom Prison, Crypt, Chamber of Sins, Crematorium, Catacombs and Hedge Maze.</li>
15-<li>Each Trial introduces you to a particular type of trap. Learn well, as these traps will be combined in complex situations in the Labyrinth.</li>
16-<li>Higher difficulties have more difficult trials.</li>
17-<li>Tagging the plaque at the end of a completed trial will show your progress through that difficulty.</li>
18-<li>It will also open a portal back to the start of the trial so you can resume your exploration.</li>
19-<li>Once you have completed all of the Trials in one difficulty level, you can access the entrance to the Labyrinth in the Sarn Encampment (Act Three town).</li>
13+<li>We have launched in Brazil! Path of Exile is now optionally available in Brazilian Portuguese. Brazilian users can play on servers in São Paulo which are part of the existing Path of Exile realm.</li>
14+<li>Path of Exile now supports multiple languages on the same realm. You can select the language either in the launcher or the in-game options screen. We plan to release other languages next year.</li>
15+<li>We now support multiple languages of chat channels and public parties. You can set your default language for chat and public parties in the options independently of your client language.</li>
16+<li>Please respect the language of public parties and global chat channels. If you use the wrong language, you may be muted by a moderator.</li>
17+<li>You can temporarily enter a global or trade chat channel in another language by using a chat command. Append the name of the language to the channel name. "/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).</li>
2018 </ul><br>
21-<strong style="color:#EE9E07">The Lord's Labyrinth:</strong><br>
22-<em>Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but the traps are as dangerous as the day they were activated.</em><br>
23-<br>
19+<strong>Talisman Challenge Leagues:</strong><br>
2420 <ul>
25-<li>The Lord's Labyrinth is a new area full of traps, secrets and puzzles. It is unlocked by completing the Trials of Ascendancy in that difficulty level.</li>
26-<li>Dying in the Labyrinth ends the run for you. You must survive all the way through in one attempt If you leave the Labyrinth (for example, via a portal to town), then you cannot return to that run. You must start the Labyrinth again.</li>
27-<li>The Labyrinth's layout changes once every day. You can run it multiple times on the same day using information you have learnt from previous runs. Hidden passages, along with secret rooms and their rewards stay the same for every run on a given day.</li>
28-<li>You'll encounter Emperor Izaro three times during the Labyrinth. The fight mechanics are randomised each day. The way you play each fight influences how much of that mechanic makes its way into the next fight.</li>
29-<li>You can earn Treasure Keys by killing Izaro and by completing certain challenges throughout the Labyrinth. These keys can be used to unlock reward chests at the end of the Labyrinth, in the reward room. This room also contains the devices that allow you to pick an Ascendancy class and Enchant one of your items.</li>
30-<li>You can attempt the Labyrinth in a party, but once the Labyrinth entrance has been opened, no more party members may join that Labyrinth run.</li>
31-<li>You can access your Stash before each Izaro encounter in the Labyrinth.</li>
32-<li>The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.</li>
33-<li>Special Labyrinth Items like keys and trinkets cannot be removed from the Labyrinth. These items also bypass item filters so that they are always visible to you.</li>
21+<li>Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!</li>
22+<li>With 2.1.0, both the Standard and Hardcore challenge leagues are variations of the Talisman challenge league. They have the same core mechanics but slightly different items available.</li>
23+<li>In the <em>Talisman</em> challenge leagues, monsters have been possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows you to claim its Talisman for yourself.</li>
24+<li>There are several tiers of Talismans, each with many different types available. There are some base types specific to the Standard version of the league and some specific to the Hardcore version of the League.</li>
25+<li>All Talismans have extremely powerful implicit mods, but spawn in a corrupted state so that they can't be crafted. You can use sets of five different Talismans of the same tier at special Stone Circles to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones.</li>
26+<li>If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight Rigwald, the Wolven King. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.</li>
27+<li>There are 12 new Unique Items that can be found in the <em>Talisman</em> leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.</li>
28+<li>The new challenge leagues include a set of 32 new challenges. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.</li>
29+<li>From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.</li>
3430 </ul><br>
35-<strong style="color:#EE9E07">Ascendancy Classes:</strong><br>
36-<em>Nineteen souls survived the Trials of Ascendancy. Nineteen men and women stood at the gates of the Lord's Labyrinth. Nineteen challengers whose exceptional martial and mystical talents still linger long after their death.</em><br>
37-<br>
31+<strong>New Microtransactions:</strong><br>
3832 <ul>
39-<li>Upon completing the Lord's Labyrinth for the first time, your character can choose one of the three Ascendancy Classes available to its core class.</li>
40-<li>There are nineteen total Ascendancy classes. Each core class has three Ascendancy classes available that embody a different playstyle. The Scion has one Ascendancy class that reinforces her mastery of the passive skill tree.</li>
41-<li>Upon completing the Lord's Labyrinth for the first time in each difficulty level, you receive two Ascendancy Skill Points you can spend on skills available to your Ascendancy Class.</li>
42-<li>Respeccing an allocated Ascendancy Skill costs five passive skill refund points. Once you have refunded all your allocated Ascendancy points, you can pick a different Ascendancy Class (at no cost) by completing the Labyrinth again and selecting a new class.</li>
43-<li>Once you have chosen an Ascendancy Class, you can view its skill tree on the Passive Skill Tree near your character's start location.</li>
33+<li>Added a new Armour Set: <em>Gore Armour Set</em></li>
34+<li>Added a new Armour Set: <a href="https://www.youtube.com/watch?v=je8gvxf6hQg"><em>Ghostflame Armour Set</em></a></li>
35+<li>Added a new Skill Effect: <a href="https://www.youtube.com/watch?v=bXhAhEdg_wo"><em>Ghostflame Herald of Ash</em></a></li>
36+<li>Added a new <em>Skill Effect: Ziggurat Totem Skin</em></li>
37+<li>Added a new Pet: <a href="https://www.youtube.com/watch?v=0bGLvE-O_VU"><em>Parasite Pet</em></a></li>
38+<li>Added a new Armour Effect: <em>Vanishing Dye</em> (Prevents an armour piece from being displayed)</li>
39+<li>Added a new Armour Set: <em>Rigwald's Armour Set</em>. This can only be obtained by completing the challenges in the Talisman challenge leagues!</li>
4440 </ul><br>
45-<strong style="color:#EE9E07">Enchantments:</strong><br>
41+<strong>New Bow Skills:</strong><br>
4642 <ul>
47-<li>Each time you complete the Lord's Labyrinth, you can imbue one of your items with an Enchantment.</li>
48-<li>Enchanting an item replaces any existing implicits, including previous Enchantments. They are always fixed values, so Blessed Orbs will have no effect on them. Though they share the same colours as master-crafted explicit mods, you can have both on an item.</li>
49-<li>When you enchant your gloves in Normal difficulty, they gain a triggered "Word" skill. This skill can't be modified by support gems, but is powerful enough on its own. It can be modified by your item stats and passive tree stats.</li>
50-<li>When you enchant gloves in Cruel difficulty, they gain a triggered "Edict" skill, a more powerful version of the Word skills.</li>
51-<li>In Merciless difficulty, your gloves gain "Decree" skills, which are even more powerful versions of the Words and Edicts. </li>
52-<li>From Cruel difficulty onwards, you can choose to enchant your boots. When you do this, they gain a powerful stat that only applies when you meet certain conditions. Some boot enchantments are weaker but easier to activate, while others are powerful but harder to trigger. When an enchantment says "recently", it refers to the past four seconds. This new wording is also used elsewhere in the game.</li>
53-<li>In Merciless difficulty, you can choose to enchant your helmet. It'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill in the game, amounting to over 300 in total.</li>
43+<li>Added a new Dexterity Skill Gem - <em>Shrapnel Shot</em>: Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.</li>
44+<li>Added a new Dexterity Skill Gem - <em>Blast Rain</em>: Fires an arrow up in the air, which splits and rains down in a series of four explosions over an area. The explosions will always overlap on the targeted area.</li>
45+<li>Added a new Dexterity Skill Gem - <em>Siege Ballista</em>: Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.</li>
5446 </ul><br>
55-<strong style="color:#EE9E07">Perandus Challenge Leagues:</strong><br>
56-Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!<br>
57-<br>
47+<strong>New Physical Damage Spells:</strong><br>
5848 <ul>
59-<li>With 2.2.0, there are Standard and Hardcore variations of the Perandus challenge league available. They have the same core mechanics and items.</li>
60-<li>The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.</li>
61-<li>Six of the new Unique Items in this expansion are exclusive to the Perandus challenge leagues. They include one unique map and five ancient treasures.</li>
62-<li>The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Perandus Footprints Effect. At 24, you receive the Perandus Weapon Effect. When you complete your 36th challenge, you receive the Perandus Portal Effect. These microtransactions are only obtainable in this league.</li>
63-<li>From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Perandus Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Perandus challenges you completed during the league.</li>
49+<li>Added a new Dexterity Skill Gem - <em>Blade Vortex</em>: An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.</li>
50+<li>Added a new Dexterity Skill Gem - <em>Bladefall</em>: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.</li>
6451 </ul><br>
65-<strong style="color:#EE9E07">New Skills:</strong><ul>
66-<li>Added a new Dexterity/Intelligence Skill Gem - <em>Ice Trap</em>: Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.</li>
67-<li>Added a new Intelligence Skill Gem - <em>Orb of Storms</em>: Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.</li>
68-<li>Added a new Intelligence Skill Gem - <em>Frost Bomb</em>: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.</li>
69-<li>Added a new Strength/Dexterity Skill Gem - <em>Summon Stone Golem:</em> Summons a Stone Golem that grants you life regeneration while alive. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.</li>
70-<li>Added a new Strength Skill Gem - <em>Earthquake</em>: Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.</li>
71-<li>Added a new Strength Skill Gem - <em>Sunder</em>: Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.</li>
72-<li>Added a new Strength Skill Gem - <em>Ancestral Protector</em>: Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it increases your attack speed.</li>
52+<strong>New Chaos Damage Spells:</strong><br>
53+<ul>
54+<li>Added a new Intelligence/Dexterity Skill Gem - <em>Contagion</em>: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.</li>
55+<li>Added a new Intelligence/Dexterity Skill Gem - <em>Essence Drain</em>: Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.</li>
56+<li>Added a new Intelligence Skill Gem - <em>Wither</em>: Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take.</li>
7357 </ul><br>
74-<strong style="color:#EE9E07">New Support Gems:</strong><ul>
75-<li>Added a new Dexterity Support Gem - <em>Cluster Trap</em>: Throw multiple traps at random locations in a radius around the target.</li>
76-<li>Added a new Dexterity Support Gem - <em>Trap Cooldown</em>: Reduces the cooldown on supported Trap skills.</li>
77-<li>Added a new Intelligence Support Gem - <em>Elemental Focus</em>: Supported skills deal more elemental damage, but can't cause elemental status ailments.</li>
78-<li>Added a new Intelligence/Dexterity Support Gem - <em>Minefield</em>: Deploys multiple mines simultaneously and lets you have more armed mines.</li>
58+<strong>New Support Gems:</strong><br>
59+<ul>
60+<li>Added a new Intelligence Support Gem - <em>Blasphemy</em>: Converts your curses to auras, applying them to nearby monsters without manual intervention.</li>
61+<li>Added a new Intelligence Support Gem - <em>Controlled Destruction</em>: Reduces the critical strike chance of supported skills but causes them to do more spell damage.</li>
62+<li>Added a new Dexterity/Intelligence Support Gem - <em>Void Manipulation</em>: Reduces the elemental damage of supported skills but causes them to do more chaos damage.</li>
63+<li>Added a new Dexterity Support Gem - <em>Rapid Decay</em>: Reduces the duration of supported skills but causes them to do to more damage over time.</li>
64+<li>Added a new Dexterity Support Gem - <em>Poison</em>: Causes supported skills to poison enemies on hit and increases their poison damage.</li>
7965 </ul><br>
80-<strong style="color:#EE9E07">New Unique Items:</strong><ul>
81-<li>Added a new Unique Belt: <em>Umbilicus Immortalis</em></li>
82-<li>Added two new Unique Body Armours: <em>Geofri's Sanctuary</em> and <em>Viper's Scales</em></li>
83-<li>Added a new Unique Boots: <em>Seven-League Step</em></li>
84-<li>Added a new Unique Bow: <em>Iron Commander</em></li>
85-<li>Added a new Unique Claw: <em>Rive</em></li>
86-<li>Added a new Unique Dagger: <em>Widowmaker</em></li>
87-<li>Added three new Unique Flasks: <em>The Sorrow of the Divine</em>, <em>The Writhing Jar</em> and <em>Zerphi's Last Breath</em></li>
88-<li>Added a new Unique Gloves: <em>Wyrmsign</em></li>
89-<li>Added a new Unique Helmet: <em>Heretic's Veil</em></li>
90-<li>Added four new Unique Jewels: <em>Cheap Construction</em>, <em>Hair Trigger</em>, <em>Reckless Defence</em> and <em>Unstable Payload</em></li>
91-<li>Added three new Unique Maces: <em>Clayshaper</em>, <em>Frostbreath</em> and <em>Trypanon</em></li>
92-<li>Added a new Unique Map: <em>The Perandus Manor</em></li>
93-<li>Added a new Unique Ring: <em>Essence Worm</em></li>
94-<li>Added two new Unique Sceptres: <em>Axiom Perpetuum</em> and <em>Singularity</em></li>
95-<li>Added four new Unique Shields: <em>Advancing Fortress</em>, <em>Glitterdisc</em>, <em>Malachai's Loop</em> and <em>Victario's Charity</em></li>
96-<li>Added a new Unique Staff: <em>Xirgil's Crank</em></li>
97-<li>Added three new Unique Swords: <em>Daresso's Passion</em>, <em>The Tempestuous Steel</em> and <em>Varunastra</em></li>
98-<li>Added a new Unique Wand: <em>Obliteration</em></li>
66+<strong>New Unique Jewels - Threshold Jewels:</strong><br>
67+<ul>
68+<li>Threshold Jewels are a new type of Unique Jewel that grant improvements to specific skills if you meet a threshold of nearby attributes.</li>
69+<li>Added four new Unique Crimson Jewels: <em>Shattered Chains</em>, <em>Weight of the Empire</em>, <em>The Vigil</em> and <em>Rapid Expansion</em>.</li>
70+<li>Added five new Unique Viridian Jewels: <em>Pitch Darkness</em>, <em>Steel Spirit</em>, <em>Growing Agony</em>, <em>Volley Fire</em> and <em>Spirit Guards</em>.</li>
71+<li>Added four new Unique Cobalt Jewels: <em>Rolling Flames</em>, <em>Winter's Bounty</em>, <em>Spirited Response</em> and <em>Dead Reckoning</em>.</li>
9972 </ul><br>
100-<strong style="color:#EE9E07">New Utility Flasks:</strong><ul>
101-<li>Added a new Utility Flask - <em>Basalt Flask</em>: Grants additional physical damage reduction.</li>
102-<li>Added a new Utility Flask - <em>Aquamarine Flask</em>: Grants additional chance to avoid cold damage and creates chilled ground on use.</li>
103-<li>Added a new Utility Flask - <em>Stibnite Flask</em>: Grants increased evasion and creates smoke clouds on use.</li>
104-<li>Added a new Utility Flask - <em>Sulphur Flask</em>: Grants increased damage and creates consecrated ground on use.</li>
105-<li>Added a new Utility Flask - <em>Silver Flask</em>: Grants Onslaught.</li>
106-<li>Added a new Utility Flask - <em>Bismuth Flask</em>: Grants elemental resistances.</li>
73+<strong>New Unique Items for Talisman Challenge Leagues:</strong><br>
74+<ul>
75+<li>Added three new Unique Belts: <em>Feastbind</em>, <em>Faminebind</em> and <em>The Retch</em>.</li>
76+<li>Added five new Unique Talismans: <em>Night's Hold</em>, <em>Blightwell</em>, <em>Natural Hierarchy</em>, <em>Rigwald's Curse</em> and <em>Eyes of the Greatwolf</em>. One is specific to the Standard version of the Talisman league and one to the Hardcore version.</li>
77+<li>Added a new Unique Ring: <em>Rigwald's Crest</em>, which can only drop from Rigwald.</li>
78+<li>Added a new Unique Sword: <em>Rigwald's Command</em>, which can only drop from Rigwald.</li>
79+<li>Added a new Unique Axe: <em>Rigwald's Savagery</em>, which can only drop from Rigwald.</li>
80+<li>Added a new Unique Quiver: <em>Rigwald's Quills</em>, which can only drop from Rigwald.</li>
10781 </ul><br>
108-<strong style="color:#EE9E07">Utility Flask Balance:</strong><br>
82+<strong>New Unique Items:</strong><br>
10983 <ul>
110-<li>Resistance Flasks have been reduced to +6% maximum resistance. They all now last for 4 seconds (increased from 3.5). <em>It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.</em></li>
111-<li>Quartz Flasks, now lasts for 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60). They now provide 10% Dodge and Spell Dodge, as well as Phasing.</li>
112-<li>Jade Flasks now lasts 4 seconds (down from 5 seconds) and consume 30 of 60 charges (down from 40 of 60).</li>
113-<li>Diamond Flasks now last for 4 seconds (increased from 3.5 seconds) and consume 20 of 40 charges (down from 80 of 80).</li>
114-<li>Quicksilver Flasks now last for 4 seconds (down from 5 seconds).</li>
115-<li>These changes affect existing Utility Flasks that your characters have. No legacy versions are created.</li>
84+<li>Added two new Unique Amulets: <em>The Aylardex</em> and <em>Extractor Menti</em>s.</li>
85+<li>Added a new Unique Claw: <em>Allure</em></li>
86+<li>Added two new Unique Staves: <em>Agnerod West</em> and <em>Femurs of the Saints</em></li>
87+<li>Added a new Unique Axe: <em>Hezmana's Bloodust</em></li>
88+<li>Added three new Unique Flasks: <em>Vessel of Vinktar</em>, <em>Coruscating Elixir</em> and <em>Rotgut</em></li>
89+<li>Added a new Unique Shield: <em>Kongming's Stratagem</em></li>
90+<li>Added a new Unique Boots: <em>Skyforth</em></li>
91+<li>Added a new Unique Bow: <em>Roth's Reach</em></li>
92+<li>Added two new Unique Wands: <em>Storm Prison</em> and <em>Eclipse Solaris</em></li>
93+<li>Added a new Unique Sceptre: <em>Bitterdream</em></li>
94+<li>Added a new Unique Gloves: <em>Repentance</em></li>
95+<li>Added a new Unique Sword: <em>The Goddess Unleashed</em></li>
96+<li>Added two new Unique Maps: <em>The Vinktar Square</em> and <em>Caer Blaidd, Wolfpack's Den</em></li>
11697 </ul><br>
117-<strong style="color:#EE9E07">Other New Features and Content:</strong><br>
98+<strong>New Divination Cards:</strong><br>
11899 <ul>
119-<li>Added a new Tier 10 map: <em>Chateau Map</em></li>
120-<li>Monsters with Nemesis or Bloodlines mods are now indicated differently. Nemesis monsters have orange rather than yellow glows, and Bloodlines monsters are purple rather than blue.</li>
121-<li>When you use an Orb of Fusing or a Jeweller's Orb on an item, the item's quality is no longer consumed. The way that quality affects the result has also been changed. Each 1% quality improves the result by 1%. This makes the Fusing process 20% easier on 20% quality items, for example.</li>
122-<li>Item drops from chests are now staggered so that they drop in sequence quickly.</li>
123-<li>The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.</li>
124-<li>Added a new Flask mod - <em>of Curing</em>: Poison Removal and Immunity</li>
125-<li>Added a new Flask mod - <em>Chemist's</em>: Reduced number of Charged Used</li>
126-<li>Added a new Utility Flask mod - <em>Experimenter's</em>: Increased Duration</li>
127-<li>Added a new Utility Flask mod - <em>Alchemist's</em>: Increased Effect and Reduced Duration</li>
128-<li>PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.</li>
129-<li>Oak and Kraityn now call for reinforcements as they are injured.</li>
130-<li>The Shrink effect from the Rotfeather Talisman now has a buff icon to display the effects on your character.</li>
131-<li>Added a new Keyword - <em>Recently</em>: Refers to the past 4 seconds.</li>
132-<li>Added a new Keyword - <em>Savage Hit</em>: A Hit that removes at least 20% of maximum life is a Savage Hit.</li>
133-<li>Added a new Keyword - <em>Maim</em>: Maimed enemies have 30% reduced movement speed. Multiple maims do not stack. Maim is applied by attacks, just like hinder is by spells. Since maim and hinder are different debuffs, an enemy can be affected by both simultaneously.</li>
134-<li>Added a new Keyword - <em>Elemental Conflux</em>: While you have Elemental Conflux, all damage from hits will cause chill, shock, and ignite.</li>
135-<li>Static Strike now displays a visual effect on your character when you use it.</li>
136-<li>Adding 3D art for the following Unique Items: Chitus' Needle, Winds of Change, Alternate Art The Blood Dance (Race Season Reward), Spine of the First Claimant and Roth's Reach.</li>
137-<li>The Mine Map has been renamed to the Abandoned Cavern Map. It now has a new boss - The Eroding One.</li>
138-<li>Item notes (in public stash tabs) are now shown in the Ctrl+C information for that item, and hence can be filtered by stash tab filters.</li>
139-<li>The alternate art Demigod's Dominance now has unique 2D art that matches its 3D art. This should update retroactively for those who received one in the Winterheart Race Season.</li>
100+<li><em>The Warlord</em>: A set of six can be redeemed for a level 83 Six-Link Coronal Maul.</li>
101+<li><em>The Demoness</em>: A set of five can be redeemed for the Death's Hand Unique Sceptre.</li>
102+<li><em>The Traitor</em>: A set of four can be redeemed for a corrupted Unique Wand.</li>
103+<li><em>The Offering</em>: A set of eight can be redeemed for the Shavronne's Wrappings Unique Armour.</li>
104+<li><em>Lost Worlds</em>: A set of eight can be redeemed for a Tier 15 Map.</li>
105+<li><em>The Lord In Black</em>: A set of six can be redeemed for a magic level 83 Ring of Bameth.</li>
106+<li><em>A Mother's Parting Gift</em>: A set of six can be redeemed for the Fertile Mind Unique Jewel.</li>
107+<li><em>The Body</em>: A set of four can be redeemed for a Unique Body Armour.</li>
108+<li><em>Turn The Other Cheek</em>: A set of three can be redeemed for a Corrupted Pacifism Unique Jewel.</li>
109+<li><em>Glimmer Of Hope</em>: A set of eight can be redeemed for a Unique Gold Ring.</li>
110+<li><em>The Ethereal</em>: A set of seven can be redeemed for a Six-Link Vaal Regalia.</li>
111+</ul><br>
112+<strong>New Content:</strong><br>
113+<ul>
114+<li>Added three new Rogue Exiles: <em>Dena Lorenni</em>, <em>Lael Furia</em> and <em>Vanth Agiel</em>.</li>
115+<li>The art has been changed on several flasks to create a better progression.</li>
116+<li>Added 3D art for <em>Trolltimber Spire</em>, <em>Incandescent Heart</em> and the alternate art items from the Soulthirst Race Season: <em>The Princess</em>, <em>Eclipse Staff</em>, <em>Soul Taker</em> and <em>Crest of Perandus</em>.</li>
140117 <li>Continued to incrementally improve the sound, art, effects and environments.</li>
141118 </ul><br>
142-<strong style="color:#EE9E07">Skill Balance:</strong><ul>
143-<li>Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.</li>
144-<li>Whirling Blades is now 10% slower.</li>
145-<li>Ice Golem's accuracy has been increased by 40%.</li>
146-<li>Bone Offering now heals less life on block at gem level 21 and above.</li>
147-<li>Spectral Throw now deals 20% more damage at all levels.</li>
148-<li>Vaal Spark has been nerfed in almost every way possible. Its critical strike chance has been reduced from 6% to 5%. The base duration of the Sparks has been reduced from 3.5 seconds to 2 seconds. The number of projectiles has been reduced from 150 to 100. The duration of the spiral has been reduced from 4.5 seconds to 3 seconds at all gem levels.</li>
149-<li>The frequency with which Blade Vortex's can repeatedly hit the same enemy has been halved, but its damage and damage effectiveness have been doubled.</li>
150-<li>Assassin's Mark now causes enemies to take 20% increased extra damage from critical strikes at all gem levels, rather than a value that increased every level.</li>
151-<li>Projectile Weakness now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.</li>
152-<li>Blood Rage now casts more quickly (250ms, rather than 1000ms). A one-second cooldown has been added to prevent accidental re-casting.</li>
153-<li>Molten Shell and Vaal Molten Shell now have cast times of 500ms.</li>
119+<strong>New Features:</strong><br>
120+<ul>
121+<li>You can now have two pets out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.</li>
122+<li>Maps found in mission subareas of maps are now allocated to the maker of the original map.</li>
123+<li>More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open. </li>
124+<li>Being muted globally no longer prevents you talking in Guild Chat.</li>
125+<li>Jewels and Vaal fragments are now allocated to players in the various item allocation modes.</li>
126+<li>Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.</li>
127+<li>You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.</li>
128+<li>Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).</li>
129+<li>We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.</li>
154130 </ul><br>
155-<strong style="color:#EE9E07">Support Gem Balance:</strong><ul>
156-<li>The Critical Strike Support Gem now grants additional critical strike chance in addition to increased critical strike chance, but the value of increased critical strike chance has been reduced. This brings it closer to other support gems by making its overall effect on DPS multiplicative.</li>
157-<li>Innervate's "Onslaught on Killing a Shocked Enemy" has been increased in duration from 3 seconds to 5 seconds at gem level 1, and from 5 seconds to 7 seconds at gem level 21. Innervate now also grants a fixed 15% chance to shock at all levels. Its mana cost multiplier has been reduced from 120% to 110%.</li>
158-<li>Ice Bite's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.</li>
159-<li>The Poison support gem's mana multiplier has been increased from 125% to 135%. It now has 0.5% poison duration per quality (down from 1%). It has 0% increased Poison Damage at gem level 1 (down from 25%) and gains 2% per gem level (down from 5%).</li>
160-<li>Remote Mine is now available for the Shadow from the vendor after you enter the Prison.</li>
161-<li>Any skill with an associated Threshold Jewel is now supportable by Support Gems that could affect the additional properties added by the Threshold Jewel.</li>
162-<li>The Less Duration Support Gem now grants 20% more damage to supported skills at Level 1, increasing to 29% more damage to supported skills by Level 20. This change was made so that this support gem is a good option for Firestorm, Icestorm, Lightning Warp, Storm Call and similar skills.</li>
163-<li>The Pierce Support Gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance to pierce at all gem levels.</li>
131+<strong>General Balance Changes:</strong><br>
132+<ul>
133+<li>Characters now get 6 mana per level instead of 4.</li>
134+<li>Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.</li>
135+<li>We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.</li>
136+<li>Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal Cry and the new Wither skill.</li>
137+<li>Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.</li>
138+<li>Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.</li>
139+<li>These poison changes are also reflected in monsters.</li>
164140 </ul><br>
165-<strong style="color:#EE9E07">Passive Skill Balance:</strong><ul>
166-<li>Added a new Keystone Passive - <em>Elemental Overload</em>: 40% more Elemental Damage if you've Crit in the past 8 seconds. No Critical Strike Multiplier.</li>
167-<li>The notable passives Lava Lash, Arcing Blows and Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.</li>
168-<li>Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.</li>
169-<li>The Nightstalker notable passive now grants 50% Increased Critical Strike Chance with Daggers (down from 60%). The nodes prior to Nightstalker now grant 20% increased Critical Strike Chance with Daggers each (down from 30% each). One of the nodes on the Adder's Touch path now grants 20% increased Critical Strike Chance with Daggers (down from 30%). Daggers already have the highest implicit critical strike chance for all melee weapons, and have crit on their weapons, so they didn't also need the most critical strike chance in the tree. These weapons still have the most available critical chance/multiplier, just not the highest per skill as well.</li>
170-<li>The passive skills in the Precision cluster (including the notable passive) now each grant an additional 3% cast speed, in order to make the cluster better for casters. As a related change, the two 3% cast speed skills in the Light of Divinity cluster have been replaced by 10% spell damage.</li>
171-<li>The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.</li>
172-<li>The Fatal Toxins notable passive now only grants 50% increased poison damage (down from 100%). The skill prior to it now only grants 20% (down from 25%).</li>
173-<li>The attributes granted by early Shadow passive skills have been adjusted. This is because Chaos casters need intelligence and elemental attackers need dexterity. Coordination has been changed from 20 Dexterity to 10 Dexterity and 10 Intelligence. Trickery has been changed from 20 Intelligence to 10 Dexterity and 10 Intelligence. Fangs of the Viper has been changed from 10 Dexterity to 20 Dexterity. Coldhearted Calculation has been changed from 10 Intelligence to 20 Intelligence.</li>
141+<strong>Item Balance Changes:</strong><br>
142+<ul>
143+<li>Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.</li>
144+<li>The required and drop level of resistance and item find rings has changed from level 12. Sapphire Rings appear from level 8, Topaz Rings from level 12, Ruby Rings from level 16 and Gold Rings from level 20.</li>
145+<li>Early-game Bows have had their levels and damage changed:</li>
146+<li>The damage of Crude Bows has been increased from 4-9 to 5-13.</li>
147+<li>The damage of Short Bows has been increased from 4-13 to 6-16.</li>
148+<li>The damage of Long Bows has been increased from 6-23 to 6-25. Their level has been reduced from 10 to 9.</li>
149+<li>The damage of Composite Bows has been increased from 11-26 to 12-26. Their level has been reduced from level 15 to level 14. </li>
150+<li>Recurve Bows have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34.</li>
151+<li>Bone Bows have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36.</li>
152+<li>Serrated Arrow Quivers now drop at level 5 and have a level requirement of 5.</li>
153+<li>The Blood Dance now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.</li>
154+<li>The Unique Jewel, Chill of Corruption, now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.</li>
155+<li>Introduced the new <em>Nihilist's</em> prefix mod that grants +1 level to Chaos Gems. This is available only on Wands, Staves, Daggers and Spirit Shields.</li>
174156 </ul><br>
175-<strong style="color:#EE9E07">Item Balance:</strong><ul>
176-<li>Adjusted the sell prices on all item mods. Many items now sell for more Alchemy Shards. All mods now have a sell price. Magic and Rare items can no longer sell for just a Scroll Fragment.</li>
177-<li>The five Izaro uniques can now only be found in the Labyrinth: <em>Chitus' Needle, Spine of the First Claimant, Izaro's Dilemma, Winds of Change</em> and <em>Izaro's Turmoil</em>.</li>
178-<li>Reduced the maximum resistances on Divination Distillate from 6% to 4%.</li>
179-<li>The Malformation Map now upgrades to the new Chateau Map Base Type.</li>
180-<li>The life regeneration stat on Bino's Kitchen Knife has been changed to a flat value of 200 life regenerated per second.</li>
181-<li>Lion's Roar no longer requires extra charges to use and can be used twice. It now also provides 30-35% more melee physical damage (instead of a fixed 30%).</li>
182-<li>Rotgut now requires between 50-100% extra charges to use rather than 100-150%.</li>
183-<li>The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.</li>
184-<li>Taste of Hate now only makes you take 20% of physical damage as cold damage. It now adds 20-30% of physical as cold, rather than always 30%.</li>
185-<li>Vessel of Vinktar has been reduced to 20% Life and Mana leech. It no longer grants "Leech applies instantly during Flask effect". It also consumes more charges when used, so you cannot use the flask twice per fill any more.</li>
157+<strong>Map Balance Changes:</strong><br>
158+<ul>
159+<li>Areas created by Vaal Fragments in map devices are now two levels higher.</li>
160+<li>The Terrace and Mine maps now generate with better pathing and more consistent layouts.</li>
161+<li>The Volcano map has been updated to be more open and to contain more monsters.</li>
162+<li>Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. <em>This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.</em></li>
163+<li>Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.</li>
186164 </ul><br>
187-<strong style="color:#EE9E07">Other Balance Changes:</strong><ul>
188-<li>Tier 15 Core maps can now get the "Twinned" map mod. Be careful out there.</li>
189-<li>There's now more diversity among Cannibals found in maps. You will no longer encounter packs that are entirely flame torch throwers.</li>
190-<li>The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.</li>
191-<li>Added a new end-game map mod "of Toughness" which makes monsters take less damage from critical strikes.</li>
192-<li>Raging Spirits spawned in Haku missions now deal substantially less damage at all levels. The density of them has also been reduced at level 65 and above.</li>
193-<li>Rampage no longer grants bonuses to minions.</li>
194-<li>The area of effect of Detonate Dead skills used by monsters has been reduced by 18%.</li>
165+<strong>Monster Balance Changes:</strong><br>
166+<ul>
167+<li>The rare resistance aura mods will no longer occur on monsters before level 40.</li>
168+<li>A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. <em>Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.</em></li>
169+<li>After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.</li>
170+<li>Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.</li>
171+<li>Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.</li>
172+<li>Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.</li>
173+<li>Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.</li>
174+<li>Monsters that use the Summon Raging Spirit skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.</li>
175+<li>Rakango monsters now appear in maps less frequently.</li>
176+<li>Volcanic Golems can now appear in maps.</li>
195177 </ul><br>
196-<strong style="color:#EE9E07">Zana Changes:</strong><ul>
197-<li>The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.</li>
198-<li>The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much.</li>
199-<li>At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.</li>
200-<li>At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.</li>
201-<li>At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.</li>
202-<li>At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.</li>
203-<li>At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.</li>
204-<li>At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.</li>
205-<li>At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.</li>
206-<li>At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.</li>
207-<li>When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:</li>
208-<li>Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits</li>
209-<li>Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity</li>
210-<li>Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity</li>
211-<li>Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity</li>
212-<li>Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity</li>
213-<li>Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes</li>
214-<li>Level 8: Nemesis, 1 Exalted Orb</li>
178+<strong>Master Balance Changes:</strong><br>
179+<ul>
180+<li>Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.</li>
181+<li>The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.</li>
182+<li>The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.</li>
215183 </ul><br>
216-<strong style="color:#EE9E07">Critical Strike Rework/Balance:</strong><ul>
217-<li>All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works.</li>
218-<li>Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.</li>
219-<li>The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.</li>
220-<li>Blessed Orbs are required to update the following to their new values: implicits mods on all Rapier base types, implicits mods on Curved Blades, Lithe Blades and Exquisite Blades.</li>
221-<li>Divine Orbs are required to update the following to their new values: All craftable Jewel mods which grant Critical Strike Multiplier, Facebreaker, Marylene's Fallacy, Fragment of Eternity (the Descent: Champions Unique), Bino's Kitchen Knife, Romira's Banquet, Shadows and Dust, Ungil's Harmony, Eclipse Solaris, Death's Harp, Mortem Morsu, The Goddess Scorned and Abyssus.</li>
222-<li>The following were not updated to new values: Maligaro's Virtuosity, all craftable item mods (non-jewel) and master-crafted mods.</li>
223-<li>Master-crafted Critical Strike Chance on Amulets (the "of Puncturing" mod) now has a range of 22-27%, This has been implemented in a way where existing items with this mod will not have their ranges changed when using Divine Orbs.</li>
184+<strong>Skill Damage Effectiveness Changes:</strong><br>
185+<ul>
186+<li>Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Shock Nova (from 50% to 60%), Lightning Warp (from 50% to 60%), Fire Nova Mine (from 20% to 30%), Magma Orb (from 80% to 125%) and Shockwave Totem (from 50% to 60%).</li>
224187 </ul><br>
225-<strong style="color:#EE9E07">Bug Fixes:</strong><br>
188+<strong>Spell Skill Balance Changes:</strong><br>
226189 <ul>
227-<li>Fixed a bug where you could sometimes encounter temporary performance loss when resizing the game window or changing graphics settings.</li>
228-<li>Fixed a bug where the graphical fidelity of certain effects would get worse once the game client had been open for several hours.</li>
229-<li>Inua and Vakali Totems can no longer receive the "Shimmering" mod, as they have no base energy shield.</li>
230-<li>The Shaper's Seed amulet now retains its level requirements when its implicit mod is changed via corruption.</li>
231-<li>The Ghostflame Helmet Microtransaction Skin now correctly suppresses hair on all character classes.</li>
232-<li>The countdown for Haku and Zana missions now starts when the grace period ends, rather than upon entering the area.</li>
233-<li>Fixed a bug where The Three Dragons (a unique helmet) prevented the Pitch Darkness threshold jewel from dropping tar ground.</li>
234-<li>Fixed a client crash related to Daresso dying after you have rejoined his area.</li>
235-<li>Witches using Staves will now play the correct effects when using Double Strike.</li>
236-<li>Fixed a bug where Essence Drain applied to Frost Wall.</li>
237-<li>Fixed an issue where life recovery on block did not work with Bone Offering.</li>
238-<li>Shrapnel Shot is now affected by modifiers specific to lightning skills, such as "Critical Strike Chance for Lightning Skills" on Jewels.</li>
239-<li>Fixed a bug where Vanishing Dye applied to your body armour would cause on-hit effects to not play properly when you were hit.</li>
240-<li>Fixed various issues with The Retch's property that deals chaos damage. It is now also clearer that the portion of life leech that is dealt as damage is dealt as chaos damage.</li>
241-<li>Fixed a bug where it was too easy to select the end portal in corrupted side areas.</li>
242-<li>Fixed a bug where you couldn't pick up some items from the four bosses in Olmec's Sanctum because some locations were blocked.</li>
243-<li>Fixed a bug where The First Rhoa (found in the Untainted Paradise) didn't use regular attacks. Previously it would only use shield charge on far away targets. It will now shield charge more aggressively when not near players</li>
244-<li>Fixed a bug where Bearded Shamans would attempt to cast Shock Nova through walls.</li>
245-<li>Fixed a bug where many of the monsters that use Flicker Strike would aimlessly move around until the cooldown expired.</li>
246-<li>Fixed a bug where it was possible for a quest boss to not drop a quest item in rare circumstances.</li>
247-<li>Fixed a bug where another entity's Blade Vortex effects wouldn't show up for you if you joined the area after it was cast.</li>
248-<li>Fixed a rare bug where the boss room in the Vinktar Square wasn't accessible.</li>
190+<li>Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting. The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.</li>
191+<li>In addition to having more damage, Arc now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.</li>
192+<li>Ethereal Knives, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.</li>
193+<li>Freezing Pulse, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.</li>
194+<li>Magma Orb, in addition to its damage buff, gains an additional chain at level 10, and another at level 21.</li>
195+<li>Fire Nova Mine damage has been increased by around 35%.</li>
196+<li>Flame Surge damage has been increased by around 20% at all levels.</li>
197+<li>Flame Totem cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.</li>
198+<li>Ice Nova damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.</li>
199+<li>Searing Bond damage has been increased by 10%. It now grants an additional totem without drawbacks.</li>
200+<li>Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.</li>
201+<li>Shockwave Totem damage has been increased by 20% at level one, up to an increase of 10% by level 20.</li>
202+<li>Shock Nova damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.</li>
203+<li>Spark damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.</li>
204+<li>Skills which detonate corpses (such as Detonate Dead, Abyssal Cry and Infernal Blow) have had their radius increased by 22%.</li>
205+<li>Righteous Fire's radius has been increased by 40%.</li>
206+<li>Storm Call's radius has been increased by 25%</li>
207+<li>Glacial Cascade's radius has been increased by 25%.</li>
249208 </ul><br>
250-<strong>Updated! We've added the following patch notes to the above:</strong><br>
209+<strong>Minion Skill Balance Changes:</strong><br>
251210 <ul>
252-<li>Static Strike now displays a visual effect on your character when you use it.</li>
253-<li>Added a new Keystone Passive - Elemental Overload: 40% more Elemental Damage if you've Crit in the past 8 seconds. No Critical Strike Multiplier.</li>
254-<li>The notable passives Lava Lash, Arcing Blows and Fangs of Frost now also penetrate enemy resistances (of their respective element) with weapons.</li>
255-<li>Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.</li>
256-<li>The Pierce support gem now grants 10% more damage at gem level 1, up to 29% at gem level 20. It also grants 50% chance to pierce at all gem levels.</li>
211+<li>Dominating Blow mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.</li>
212+<li>Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.</li>
213+<li>Summon Raging Spirits duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.</li>
214+<li>The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.</li>
257215 </ul><br>
258-Developing this expansion was a lot of fun. I'd like to thank the entire team for their hard work and dedication over the last eight months.<br>
216+<strong>Melee Attack Skill Balance Changes:</strong><br>
217+<ul>
218+<li>Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating Blow still increases in mana cost, as the mana is also paying for the minions.</li>
219+<li>Cleave now gains increased area of effect radius of 1% for each level after the first.</li>
220+<li>There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.</li>
221+<li>Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.</li>
222+<li>Ground Slam now gains increased area of effect radius of 1% for each level after the first.</li>
223+<li>Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.</li>
224+<li>Spectral Throw has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.</li>
225+<li>Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).</li>
226+<li>Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.</li>
227+<li>Viper strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.</li>
228+<li>Sweep's radius has been reduced by 8%.</li>
229+</ul><br>
230+<strong>Projectile Attack Skill Balance Changes:</strong><br>
231+<ul>
232+<li>Blink and Mirror Arrow clones now show as the player they are impersonating on the minimap.</li>
233+<li>Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.</li>
234+<li>Tornado Shot's base damage has been increased by a flat 10% at all levels.</li>
235+<li>Ice Shot's chilled ground duration is now 1.5 seconds at all levels.</li>
236+<li>The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.</li>
237+<li>Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.</li>
238+<li>Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.</li>
239+<li>Poison Arrow has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.</li>
240+<li>Power Siphon has had its base damage increased by a flat 5% at all levels.</li>
241+<li>Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.</li>
242+<li>Ice Shot's radius has been increased by 9%.</li>
243+</ul><br>
244+<strong>Support Gem Balance Changes:</strong><br>
245+<ul>
246+<li>Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.</li>
247+</ul><br>
248+<strong>Passive Skill Tree Changes:</strong><br>
249+<ul>
250+<li>The Ranger and Shadow sections of the passive skill tree have been substantially reworked. <em>The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.</em></li>
251+<li>Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.</li>
252+<li>Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.</li>
253+<li>Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.</li>
254+<li>Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.</li>
255+<li>Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.</li>
256+<li>Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.</li>
257+</ul><br>
258+<strong>Bug Fixes:</strong><br>
259+<ul>
260+<li>Fixed a bug where some of the larger pets would follow your character too closely.</li>
261+<li>Fixed a bug where Shift-Attack worked incorrectly with Movement skills.</li>
262+<li>Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.</li>
263+<li>Fixed a bug where Headhunter could cause proximity shields to last indefinitely.</li>
264+<li>Fixed a bug where Malachai could be culled before his third heart was destroyed.</li>
265+<li>Fixed a bug where some passive skills converted by the Fireborn and Cold Steel Unique Jewels did not work for unarmed builds.</li>
266+<li>Fixed a bug where Molten Shell could be applied multiple times via Spell Echo.</li>
267+<li>Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.</li>
268+<li>Fixed a bug where some Tempest effects lasted longer on minions than on players.</li>
269+<li>Fixed a bug where Shield Charge did not break breakables.</li>
270+<li>Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.</li>
271+<li>Fixed a bug where the PvP daily mission could disappear from the quest tracker.</li>
272+<li>Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.</li>
273+<li>Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.</li>
274+<li>Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.</li>
275+<li>Fixed a bug where chests in the Hall of Grandmasters could cause desync.</li>
276+<li>Fixed a bug where the Death's Oath aura dealt too little damage to monsters and too much damage to players.</li>
277+<li>Fixed various problems where armour pieces visibly clipped on Templars.</li>
278+<li>Fixed a bug where Fairgraves' footprints could appear on top of fog.</li>
279+<li>Fixed issues with Maramoa's audio related to the Lost in Love quest.</li>
280+<li>The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.</li>
281+</ul><br>
282+I'm personally planning on playing the hell out of Talisman over the Christmas period!<br>
259283 <br>
260-We hope you really enjoy Ascendancy. Thanks for your continued feedback and <a href="https://www.pathofexile.com/purchase">generous support</a>!</div>
284+Thanks very much for your ongoing support! To help us develop more content updates and expansions, please consider <a href="http://www.pathofexile.com/purchase">purchasing or upgrading a Supporter Pack</a>!</div>