Molten_Strike
Old: aianlinb 2021-08-16 22:05:49
New: horsepowerhsu#5244 2021-08-20 05:55:25
| Old | New | Differences | |
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| 1 | - | ||
| 1 | + | # Molten Strike | |
| 2 | 2 | ||
| 3 | - | - 遺物: 有詞綴顯示,先炸的遺物會影響後續炸的物品,通常會先炸,增加掉落率。但是不會全選遺物,因為這樣子就沒有掉落。在探險日誌會持續累計。 | |
| 4 | - | - 箱子: 有紅(最多)/黃/白(最少),掉落1-2文物,高階圖掉落1-4文物 | |
| 5 | - | - 骷髏頭: 出魔符怪物(Runic),掉落探險日誌 | |
| 3 | + | **Molten Strike** is a [[strike]] ([[attack]]) skill that strikes an enemy, with some of the physical [[damage converted]] to [[fire damage]]. Each strike creates multiple molten ball projectiles that land to deal damage in a small area. | |
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| 7 | - | ||
| 5 | + | ## Skill functions | |
| 8 | 6 | ||
| 9 | - | ||
| 7 | + | An attack with Molten Strike consists of two parts: | |
| 10 | 8 | ||
| 11 | - | 羅格的"移除最低詞綴階級的單個詞綴。"看的是該詞綴的等級,而不是階級,因此在戒指上的 | |
| 12 | - | 1. T1, +(70–79) 最大生命, 詞綴44級 | |
| 13 | - | 2. T2, 增加 (15–20)% 物品稀有度, 詞綴53級 | |
| 9 | + | - An initial melee hit with the keywords [[Fire]], [[Attack]], Melee | |
| 10 | + | - A projectile attack with the keywords [[Fire]], [[Attack]], [[Projectile]], [AoE](Area_of_Effect) | |
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| 15 | - | ||
| 12 | + | Modifiers that require the keywords Melee, [[Projectile]], or [AoE](Area_of_Effect) only apply to the appropriate portions of the attack. For example, supporting Molten Strike with [[Melee Physical Damage Support]] will increase the damage of the melee hit but not the projectiles. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the projectile attack as well if one is using a one-handed weapon, since it is still an attack that is dealt with a **melee weapon** (though the damage you're dealing is not actually melee damage). | |
| 16 | 13 | ||
| 17 | - | 相同的 +1寶石等級 在武器上也是同樣的狀況。(遊戲內只顯示階級,不顯示等級) | |
| 14 | + | **Magma projectiles**: Unmodified projectiles will deal (72 to 87.96)% of full weapon damage, of which 60% of physical is converted to fire damage. Supporting Molten Strike with [[Lesser Multiple Projectiles Support]] or [[Greater Multiple Projectiles Support]] will increase the number of projectiles fired while reducing their damage, but will not affect the initial melee hit in any way. Since the projectiles are not a melee attack, Strength's melee physical damage bonus does not apply (unless the player has [[Iron Grip]]). It is possible for more than one projectile from this skill to hit a single enemy, including the one that was already hit by melee attack, although the chance to hit the initial target is considerably reduced because of deadzone around it. The projectile explosions themselves have a radius of 9. | |
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| 16 | + | **Travel distance**: Projectiles have a minimum travel distance of 2 units and a maximum travel distance of 25 units by default. Modifiers to [[projectile]] speed and [[area of effect]] affect the distance projectiles can travel. | |
| 17 | + | ||
| 18 | + | [[Damage Converted]]: Like all converted damage, the fire portion of Molten Strike's damage will be modified by both fire damage and physical damage increases. | |
| 19 | + | ||
| 20 | + | **Tooltip damage**: Damage per hit and DPS displayed on the skill tooltip show only the melee portion of the attack, with that of projectiles dependent on the average number of hits expected from the skill. | |
| 21 | + | ||
| 22 | + | ## Skill interactions | |
| 23 | + | ||
| 24 | + | [[Dual Wielding]]: Dual wielding attacks with **Molten Strike** will alternate the weapon being swung. | |
| 25 | + | ||
| 26 | + | `Gain on hit`: The stated amount on hit will be restored for both the initial hit and for each projectile that strikes an enemy. | |
| 27 | + | ||
| 28 | + | [[Area of effect]]: Projectiles are spread randomly over a 270 degree circular area within a radius of 5 to 20 units around the target struck. Increased AoE bonuses affect both the explosion area of individual projectiles and the area they are spread over, resulting in similar degree of coverage over a larger area. Increased AoE bonuses only affect the outer radius; the inner radius is always 5. Unlike other skills such as Firestorm, Molten Strike ball landing positions are sampled uniformly over the arc's angle and radius rather than over the area of the circular arc. | |
| 29 | + | ||
| 30 | + | [[Pierce]], [[fork]] and [[chain]] [[Projectile]]s: Molten Strike projectiles cannot chain, pierce or fork, since they are ground-targeted. | |
| 31 | + | ||
| 32 | + | [[Point Blank]]: Projectiles are affected by Point Blank even though the melee attack is not. While the description of Point Blank doesn't make this exactly clear, the damage multiplier received from it is proportional to the distance it has traveled from the melee target's location at the time the projectile was created. | |
| 33 | + | ||
| 34 | + | [[Vicious Projectiles Support]]: The Projectiles will receive the damage multiplier, however **Molten Strike** attack speed will not be lessened because it is a Melee Attack that triggers a Projectile Attack, and is not a Projectile Attack itself. |