Synthesis_league
Old: horsepowerhsu#5244 2021-08-22 18:59:10
New: Yueren 2021-08-22 19:28:28
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Blueprint: Underbelly | |
| 1 | + | # Synthesis league | |
| 2 | + | The Synthesis league and Hardcore Synthesis league were challenge leagues. They ran from March 8, 2019 to June 3, 2019. | |
| 2 | 3 | ||
| 3 | - | ||
| 4 | + | In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the Memory Nexus to create paths that lead to other pieces of memory. Memories can contain fractured items that contain a permanently fixed mod. Fractured items can also be used to synthesize a new item base with a special implicit mod. | |
| 4 | 5 | ||
| 5 | - | ||
| 6 | + | All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Synthesis league were immediately moved to the permanent Standard league. | |
| 6 | 7 | ||
| 7 | - | ||
| 8 | + | After the Leagues ended, Synthesis was not added to the core game. However, the bosses and the accompanying Synthesised uniques were made available via synthesis specific unique maps and Zana missions. The Synthesiser is not available, but Fractured items and Synthesised rare items were made available via other league mechanics. | |
| 8 | 9 | ||
| 9 | - | ## Mechanics | |
| 10 | + | ## Minimap | |
| 11 | + | These new icons are introduced to the minimap: | |
| 10 | 12 | ||
| 11 | - | ||
| 13 | + | <span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-704px"></span> | |
| 12 | 14 | ||
| 13 | - | **Image** | **Name & Type** | **Description** | |
| 14 | - | ---|---|--- | |
| 15 | - |  | **Burning wire Boss**<br>special attack | <ul><li>The [[Tormentor]] mini boss can spawn burning wires that deal constant fire damage</li><li>Players must avoid the wires or they will take constant damage</li></ul> | |
| 16 | - |  | **Fire Ballista Boss**<br>special attack | <ul><li>The [[Tormentor]] mini boss can spawn fire ballista that shoot projectiles at players</li><li>Players must attack and destroy the ballista</li></ul> | |
| 17 | 15 | ||
| 18 | - | ### Monsters | |
| 16 | + | ## League mechanic | |
| 17 | + | Each regular zone contains a memory sub-zone which can be entered. Once entered, the memory sub-zone will start to decay. Standing too deep within the decay will cause you to be forcibly removed from the sub-zone. To capture a memory, the player must interact with all memory stabilizers within it. Captured memories are used in the Memory Nexus to create paths between other memories. The Memory Nexus can spawn memories containing rewards, memory amplifiers that adds a zone modifier to every connected memory, and boss encounters. | |
| 19 | 18 | ||
| 20 | - | **Image** | **Name** | **Type** | **Image** | **Name** | **Type** | |
| 21 | - | ---|---|---|---|---|--- | |
| 22 | - |  | [[Miserly Poacher]] | Monster |  | [[Twisted Firestarter]] | Monster | |
| 23 | - |  | [[Cruel Arsonist]] | Monster |  | [[Cruel Arsonist]] | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 24 | - |  | [[Artless Assassin]] | Monster |  | [[Artless Assassin]] | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 25 | - |  | [[Foul Thug]]<br>(Sword & Shield variant) | Monster |  | [[Foul Thug]]<br>(Sword & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 26 | - |  | [[Foul Thug]]<br>(Spear variant) | Monster |  | [[Foul Thug]]<br>(Sword variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 27 | - |  | [[Foul Thug]]<br>(Spear & Shield variant) | Monster |  | [[Foul Thug]]<br>(Spear & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 28 | - |  | [[Malicious Bruiser]]<br>(Mace variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss |  | [[Malicious Bruiser]]<br>(Sword & Shield variant) | <span class="rare">Rare</span> or <span class="magic">Magic</span> Mini Boss | |
| 29 | - |  | [[Tormentor]] | <span class="unique">Unique</span> Boss |  | [[Backbreaker]] | <span class="unique">Unique</span> Boss | |
| 19 | + | ## Modifiers | |
| 20 | + | All areas have: | |
| 30 | 21 | ||
| 31 | - | ||
| 22 | + | - <span class="text-mod">Areas contain Memory Fragments</span> | |
| 32 | 23 | ||
| 33 | - | There are currently no unique items for this base item type. | |
| 24 | + | ## Items | |
| 25 | + | ### Base types | |
| 34 | 26 | ||
| 35 | - | ## Item acquisition | |
| 36 | - | ||
| 37 | - | Contracts drop from anywhere in the game except during a [[heist]] or [[grand heist]]. They also drop from [[Smuggler's Cache]]s. | |
| 27 | + | - [[Ornate Quiver]] – Does not drop normally, but is the base type for [[Maloney's Mechanism]]. |