Buff

Old: Yueren 2021-09-10 21:13:19

New: Yueren 2021-09-11 10:10:42

OldNewDifferences
1-# 靈巧
2-**靈巧**是一種[增益](Buff),which grants [[attack]] and [[spell]] [[dodge]] and [[movement speed]]. It grants a large amount of dodge chance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
1+# Buff
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4-## Mechanics
5-Elusive grants the following:
3+<img align="center" valign="center" src="https://i.imgur.com/uFFbDaW.png" style="float: right; margin: 0px; width: 10%" >
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7-- <span class="explicitMod">15% chance to Dodge Attack Hits</span>
8-- <span class="explicitMod">15% chance to Dodge Spell Hits</span>
9-- <span class="explicitMod">30% increased Movement Speed</span>
5+<br>
6+<br>
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11-Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
8+**Buffs** are a type of [[effect]] that can modify a creature's statistics and can be identified by having a specific green border around the icon. Those with primarily detrimental effects are typically referred to as debuffs and have a red border.
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13-You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is [[Withering Step]].
10+## Identifying a buff
11+Each buff affecting the player will display an icon with green border in the top-left of the screen. This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. For other icons shown there see active and temporary effects.
12+
13+## The functioning of buffs
14+A buff simply adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of the that the affected creature deals with hits, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage-over-time effects. For example, if a monster is attacked by a player using the [[Wrath]] aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
15+1. Wrath is a spell that is cast by the player.
16+2. The spell creates an aura that applies a buff to any allies within range.
17+3. The buff contains a modifier that adds lightning damage to the player's attacks
18+4. The player hits the monster, dealing the added lightning damage
19+
20+## Buff duration
21+All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by <span class="explicitMod">Buff Duration</span> modifiers, and can also be affected by <span class="explicitMod">Skill Effect Duration</span> modifiers if the buff was applied by a skill.
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23+The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
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25+**Buff expiration** - Being cursed with Temporal Chains and having the Shaper's Presence buff can make <span class="explicitMod">Other effects on Cursed enemies expire % slower</span>. These 2 mods are additive with one another and capped at 75%.
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27+- **Example** At 50% <span class="explicitMod">Other effects on Cursed enemies expire % slower</span> all buffs expire 2 times slower. This is equivalent too 100% more buff duration for calculating total buff duration.
28+
29+## Buff effect
30+The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.
31+
32+Currently, the only source of <span class="explicitMod">#% increased Effect of Buffs on you</span> comes from [[Ichimonji]]. This will for example increase:
33+- The amount of mana regeneration granted by the [[Clarity]] aura.
34+- The amount of <span class="explicitMod">Fire Damage per second</span> taken by the player using [[Righteous Fire]]. It does not increase the amount of <span class="explicitMod">Fire Damage per second</span> dealt to enemies since the mod specifies "on you".
35+- The spell damage bonus provided by a player using [[Righteous Fire]].
36+- [[Blood Rage]] increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.
37+
38+### Buff copies
39+- Multiple copies of the same buff do no stack with each other. When multiples copies of the same buff are on one character, the game will only count the strongest buff as active.
40+
41+## Debuffs
42+
43+<img align="center" valign="center" src="https://i.imgur.com/VXe8LR2.png" style="float: right; margin: 0px; width: 10%" >
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45+A debuff is a type of effect that only provides a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleed or Poison are considered debuffs.
46+
47+### Exception
48+Standing on enemy's consecrated ground is displayed without red border and is displayed as normal skill effect. Only such case.
49+
50+## Interactions
51+### Monsters that can remove Buffs
52+- Nemesis monsters can have a modifier called nullifier. This will remove all temporary buff effects on a character every time the monster hits a character.
53+
54+## Related Effects
55+The unique jewel [[Mantra of Flames]]
56+ has the unique mods <span class="explicitMod">Adds (3-5) to (8-12) Fire Attack Damage per Buff on You</span> and <span class="explicitMod">Adds (2-3) to (5-8) Fire Spell Damage per Buff on You</span>.
57+
58+## List of buffs & debuffs
59+### Buffs
60+**Skills**:
61+- All [[aura]]s.
62+- The added damage from Heralds.
63+- The armour bonus from [[Molten Shell]].
64+- The physical damage, attack speed, and life leech effects of [[Blood Rage]].
65+- The charge timers of [[Explosive Arrow]].
66+- The duration effect placed on enemies by [[Dominating Blow]] that turns them into minions.
67+- The effect placed on enemies hit by [[Dominating Blow]], [[Infernal Blow]], or [[Power Siphon]] that causes the skill's effects (domination, detonation, and gain power charge respectively) to activate if the enemy dies within a short time after the hit.
68+- The damage reduction of [[Arctic Armour]].
69+- [[Golem]]s grant buffs as long as they are alive.
70+- The life regeneration granted by [[Rejuvenation Totem]].
71+- The increased damage and mana regeneration from [[Rallying Cry]].
72+- The life regeneration from [[Enduring Cry]].
73+
74+**Others**:
75+- [Adrenaline](https://poedb.tw/us/Adrenaline#adrenaline)
76+- [[Fortify]]
77+- [[Onslaught]]
78+- [[Elusive]]
79+ - [[Tailwind]]
80+- [[Phasing]]
81+- [[Unholy Might]]
82+- [[Unholy Damage]]
83+- [[Soul Eater]]
84+- [[Shaper's Presence]]
85+- [[Maddening Presence]]
86+- [[Glimpse of Eternity]]
87+- [[conflux]]
88+- [[slipstream]]s
89+- [[Cruelty]]
90+- Auras from unique items such as [[Kingmaker]], [[Dying Breath]], [[Leer Cast]], [[Replica Leer Cast]], [[Victario's Flight]] and [[Shaper's Seed]].
91+- The effects granted by various Ascendancy passive skills.
92+- Buff applies by raised spectres: [[Snow Cloak]], etc.
93+- Buff from Ritual Altar
94+ - [[Speed Gale]]
95+
96+### Debuffs
97+- [[Blind]]
98+- [[Maim]]
99+- [[Hinder]]
100+- [[Intimidate]]
101+- [[Unnerve]]
102+- [[Ash]]
103+- [[Exposure]]
104+- [[Taunt]]
105+- [[Crushed]]
106+- [[Debilitate]]
107+- All [[curse]]s
108+- Debuffs applied by monster skills: for example Screech, Suppressing Fire, Corrupted Blood, Gruthkul's Despair, Infested, Crystalised Fear, Sprouting Madness, Malignant Madness, Covered in Spiders, Coated in Azurite, Omnitect's Thruster, Corruption of the Awakener, Dark Vortex, Effluents, ethereal tendrils, [[Heretical Flare]], [[Galvanic Flare]], [[Divine Flare status]] etc.
109+ - Debuffs applied by monster auras: Degeneration aura, Slow aura, Endless Pain, Covered in Webs, Webbed etc.
110+ - Monsters possessed by essences would sometimes apply debuff of the same name: Essence of Anger, Essence of Hatred, Essence of Wrath, Essence of Misery, etc.
111+ - Monsters from Delirium league could trigger various debuffs: Diluting Touch, Eroding Touch, Paralysing Touch, Wasting Touch, -
112+Explosive Retch, etc.
113+- Debuffs applied by environmental effects: for example Creeping Darkness, Arc Trap, Creeping Ice, Inner/Outer Deatomization Storm, Fearful, Sewage Toxins, Shrink, Tidal Wave etc.
114+- Debuffs applied by item: Eye of Malice, Cold/Fire/Lightning/Chaos Resistance Loss
115+
116+## Passive skills
117+There are no passive skills that grant <span class="explicitMod">#% increased Effect of Buffs on you</span>. The only way to get this modifier is by wielding [[Ichimonji]].
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