Unarmed
Old: Yueren 2021-09-11 23:29:03
New: Yueren 2021-09-17 00:01:13
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 2 | - | ||
| 1 | + | # 空手 | |
| 2 | + | Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using [[Facebreaker]], [[Doryani's Fist]], or Hollow Palm Technique. Ranged unarmed builds are possible with "Explosive Concoction". | |
| 3 | 3 | ||
| 4 | - | ## 機制 | |
| 5 | - | Whenever the player equips two one-handed weapons of any type, dual wielding grants the following stats: | |
| 6 | - | - +15% Chance to Block Attack Damage while Dual Wielding | |
| 7 | - | - 10% more Attack Speed while Dual Wielding | |
| 4 | + | ## Mechanics | |
| 5 | + | Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class: | |
| 8 | 6 | ||
| 9 | - | The attack speed bonus is applied multiplicatively with other attack speed modifiers. These bonuses to dual wielding can be increased via passive skills. Weapons do not have to be of the same type to receive dual wielding bonuses. | |
| 7 | + | | Class | Base unarmed physical damage | | |
| 8 | + | |---------|---------| | |
| 9 | + | | Ranger | 2-5 | | |
| 10 | + | | Shadow | 2-5 | | |
| 11 | + | | Witch | 2-5 | | |
| 12 | + | | Duelist | 2-6 | | |
| 13 | + | | Scion | 2-6 | | |
| 14 | + | | Templar | 2-6 | | |
| 15 | + | | Marauder | 2-8 | | |
| 10 | 16 | ||
| 11 | - | ||
| 17 | + | Unarmed damage is counted under the attack keyword, but not the weapon keyword. | |
| 12 | 18 | ||
| 13 | - | It is possible to dual-wield wands. However, players cannot wield a wand in one hand and a melee weapon in the other. | |
| 14 | - | ||
| 15 | - | ### Interaction with skills | |
| 16 | - | While dual wielding, when you use an attack skill you will use the skill with your main hand then use it on the off hand, alternating with each use. [[Whirling Blades]] is a special exception, which deals damage with a random weapon on hit. | |
| 17 | - | ||
| 18 | - | When using a weapon-specific skill while dual wielding, both weapons must be compatible with the skill in order for the skill to be usable. For example, you cannot use [[Reave]] while you have both a dagger and a sceptre equipped. | |
| 19 | - | ||
| 20 | - | ### Simultaneous attacks | |
| 21 | - | - [[Cleave]] | |
| 22 | - | - [[Dual Strike]] | |
| 23 | - | - [[Viper Strike]] | |
| 24 | - | - [[Riposte]] | |
| 25 | - | ||
| 19 | + | A character with a shield or quiver equipped can still use an unarmed attack. However, skills that use offhand equipment, like Spectral Shield Throw, are not considered unarmed attacks. If a character doesn't have any main or offhand equipment and is not wearing any gloves, then that character is considered Unencumbered. |